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-rw-r--r--Magic2/ModelView.h152
1 files changed, 88 insertions, 64 deletions
diff --git a/Magic2/ModelView.h b/Magic2/ModelView.h
index 27fc9b6..58c2924 100644
--- a/Magic2/ModelView.h
+++ b/Magic2/ModelView.h
@@ -1,64 +1,88 @@
-/* Project Magic 2.0
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Magic.exe
- FILE: ModelView.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Interface of the ModelView class
-*/
-
-
-#ifndef ModelView_h
-#define ModelView_h
-
-#include "CameraView.h"
-#include "Grid.h"
-
-// +--------------------------------------------------------------------+
-
-class ModelView : public CameraView
-{
-public:
- enum VIEW_MODE { VIEW_PLAN=1, VIEW_FRONT, VIEW_SIDE, VIEW_PROJECT };
- enum FILL_MODE { FILL_WIRE=1, FILL_SOLID, FILL_TEXTURE };
-
- ModelView(Window* c, Scene* s, DWORD m);
- virtual ~ModelView();
-
- virtual void RenderScene();
- virtual void Render(Graphic* g, DWORD flags);
-
- DWORD GetViewMode() const { return view_mode; }
- void SetViewMode(DWORD m);
- DWORD GetFillMode() const { return fill_mode; }
- void SetFillMode(DWORD m) { fill_mode = m; }
-
- void MoveTo(Point origin);
- void MoveBy(double dx, double dy);
- void SpinBy(double phi, double theta);
-
- void UseGrid(Grid* g);
- void RenderGrid();
- void ZoomNormal();
-
- CPoint ProjectPoint(Vec3& p);
-
- static ModelView* FindView(DWORD mode);
-
-protected:
- Camera cam;
- DWORD view_mode;
- DWORD fill_mode;
- double az;
- double el;
- Grid* grid;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif ModelView_h
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: ModelView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the ModelView class
+*/
+
+
+#ifndef ModelView_h
+#define ModelView_h
+
+#include "CameraView.h"
+#include "Grid.h"
+
+// +--------------------------------------------------------------------+
+
+class ModelView : public CameraView
+{
+public:
+ enum VIEW_MODE { VIEW_PLAN=1, VIEW_FRONT, VIEW_SIDE, VIEW_PROJECT };
+ enum FILL_MODE { FILL_WIRE=1, FILL_SOLID, FILL_TEXTURE };
+
+ ModelView(Window* c, Scene* s, DWORD m);
+ virtual ~ModelView();
+
+ virtual void RenderScene();
+ virtual void Render(Graphic* g, DWORD flags);
+
+ DWORD GetViewMode() const { return view_mode; }
+ void SetViewMode(DWORD m);
+ DWORD GetFillMode() const { return fill_mode; }
+ void SetFillMode(DWORD m) { fill_mode = m; }
+
+ void MoveTo(Point origin);
+ void MoveBy(double dx, double dy);
+ void SpinBy(double phi, double theta);
+
+ void UseGrid(Grid* g);
+ void RenderGrid();
+ void ZoomNormal();
+
+ CPoint ProjectPoint(Vec3& p);
+
+ static ModelView* FindView(DWORD mode);
+
+protected:
+ Camera cam;
+ DWORD view_mode;
+ DWORD fill_mode;
+ double az;
+ double el;
+ Grid* grid;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif ModelView_h