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+/* Project Magic 2.0
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Magic.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the main application class
+*/
+
+
+#if !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)
+#define AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+#ifndef __AFXWIN_H__
+ #error include 'stdafx.h' before including this file for PCH
+#endif
+
+#include "resource.h" // main symbols
+
+
+class Magic : public CWinApp
+{
+public:
+ Magic();
+ virtual ~Magic();
+
+ bool AppActivated() const { return app_active; }
+ void SetAppActivated(bool a) { app_active = a; }
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(Magic)
+ public:
+ virtual BOOL InitInstance();
+ virtual BOOL OnIdle(LONG lCount);
+ //}}AFX_VIRTUAL
+
+// Implementation
+ //{{AFX_MSG(Magic)
+ afx_msg void OnAppAbout();
+ // NOTE - the ClassWizard will add and remove member functions here.
+ // DO NOT EDIT what you see in these blocks of generated code !
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+
+private:
+ bool app_active;
+};
+
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)