diff options
Diffstat (limited to 'Magic2/Magic.h')
-rw-r--r-- | Magic2/Magic.h | 150 |
1 files changed, 87 insertions, 63 deletions
diff --git a/Magic2/Magic.h b/Magic2/Magic.h index 07318b1..8320542 100644 --- a/Magic2/Magic.h +++ b/Magic2/Magic.h @@ -1,63 +1,87 @@ -/* Project Magic 2.0
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Magic.exe
- FILE: Magic.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Interface of the main application class
-*/
-
-
-#if !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)
-#define AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-#ifndef __AFXWIN_H__
- #error include 'stdafx.h' before including this file for PCH
-#endif
-
-#include "resource.h" // main symbols
-
-
-class Magic : public CWinApp
-{
-public:
- Magic();
- virtual ~Magic();
-
- bool AppActivated() const { return app_active; }
- void SetAppActivated(bool a) { app_active = a; }
-
-// Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(Magic)
- public:
- virtual BOOL InitInstance();
- virtual BOOL OnIdle(LONG lCount);
- //}}AFX_VIRTUAL
-
-// Implementation
- //{{AFX_MSG(Magic)
- afx_msg void OnAppAbout();
- // NOTE - the ClassWizard will add and remove member functions here.
- // DO NOT EDIT what you see in these blocks of generated code !
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
-
-private:
- bool app_active;
-};
-
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_)
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Magic.exe + FILE: Magic.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Interface of the main application class +*/ + + +#if !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_) +#define AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_ + +#if _MSC_VER > 1000 +#pragma once +#endif // _MSC_VER > 1000 + +#ifndef __AFXWIN_H__ + #error include 'stdafx.h' before including this file for PCH +#endif + +#include "resource.h" // main symbols + + +class Magic : public CWinApp +{ +public: + Magic(); + virtual ~Magic(); + + bool AppActivated() const { return app_active; } + void SetAppActivated(bool a) { app_active = a; } + +// Overrides + // ClassWizard generated virtual function overrides + //{{AFX_VIRTUAL(Magic) + public: + virtual BOOL InitInstance(); + virtual BOOL OnIdle(LONG lCount); + //}}AFX_VIRTUAL + +// Implementation + //{{AFX_MSG(Magic) + afx_msg void OnAppAbout(); + // NOTE - the ClassWizard will add and remove member functions here. + // DO NOT EDIT what you see in these blocks of generated code ! + //}}AFX_MSG + DECLARE_MESSAGE_MAP() + +private: + bool app_active; +}; + + +//{{AFX_INSERT_LOCATION}} +// Microsoft Visual C++ will insert additional declarations immediately before the previous line. + +#endif // !defined(AFX_MAGIC_H__E61FB5C3_42B6_42D1_BEFA_17F0B038E33B__INCLUDED_) |