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+# Microsoft Developer Studio Project File - Name="Magic" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=Magic - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "Magic.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "Magic.mak" CFG="Magic - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "Magic - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "Magic - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "Magic - Win32 Release"
+
+# PROP BASE Use_MFC 6
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 6
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "../pnglib" /I "../Opcode/OpcodeLib" /I "../libpng" /I "../Magic2" /I "../FoundationEx" /I "../nGenEx" /I "../zlib" /I "../parser" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "FOUNDATION_USE_MFC" /D "_AFXDLL" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
+# ADD LINK32 ..\Opcode\OpcodeLib\Release\OpcodeLib.lib ..\ngenex\release\ngenex.lib ..\zlib\release\zlib.lib ..\libpng\release\libpng.lib wsock32.lib dinput.lib dsound.lib d3d9.lib d3dx9.lib dxguid.lib winmm.lib version.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib vfw32.lib /nologo /subsystem:windows /incremental:yes /map /machine:I386 /nodefaultlib:"LIBC"
+
+!ELSEIF "$(CFG)" == "Magic - Win32 Debug"
+
+# PROP BASE Use_MFC 6
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
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+# PROP Use_MFC 6
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../Opcode/OpcodeLib" /I "../libpng" /I "../Magic2" /I "../FoundationEx" /I "../nGenEx" /I "../zlib" /I "../parser" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "FOUNDATION_USE_MFC" /D "_AFXDLL" /FR /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 ..\Opcode\OpcodeLib\Debug\OpcodeLib.lib ..\zlib\debug\zlib.lib ..\libpng\debug\libpng.lib wsock32.lib dinput.lib dsound.lib d3d9.lib d3dx9.lib dxguid.lib winmm.lib version.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib vfw32.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"LIBCMT" /nodefaultlib:"LIBCD" /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "Magic - Win32 Release"
+# Name "Magic - Win32 Debug"
+# Begin Group "Source Files"
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+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\nGenEx\Light.cpp
+# End Source File
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+SOURCE=..\nGenEx\MachineInfo.cpp
+# End Source File
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+SOURCE=.\Magic.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Magic.rc
+# End Source File
+# Begin Source File
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+SOURCE=.\MagicDoc.cpp
+# End Source File
+# Begin Source File
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+SOURCE=.\MagicView.cpp
+# End Source File
+# Begin Source File
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+SOURCE=.\MainFrm.cpp
+# End Source File
+# Begin Source File
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+SOURCE=.\MaterialDialog.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\nGenEx\MCIWave.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\nGenEx\Menu.cpp
+# End Source File
+# Begin Source File
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+SOURCE=.\ModelFile3DS.cpp
+# End Source File
+# Begin Source File
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+SOURCE=.\ModelFileMAG.cpp
+# End Source File
+# Begin Source File
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+SOURCE=.\ModelFileOBJ.cpp
+# End Source File
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+SOURCE=.\ModelView.cpp
+# End Source File
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+SOURCE=..\nGenEx\Mouse.cpp
+# End Source File
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+SOURCE=..\nGenEx\MouseController.cpp
+# End Source File
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+SOURCE=..\nGenEx\MultiController.cpp
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\nGenEx\Polygon.cpp
+# End Source File
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+SOURCE=..\nGenEx\Projector.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\nGenEx\Random.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\Parser\Reader.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\nGenEx\Res.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\nGenEx\RichTextBox.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\nGenEx\Scene.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\nGenEx\Screen.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\nGenEx\ScrollWindow.cpp
+# End Source File
+# Begin Source File
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+SOURCE=.\Selection.cpp
+# End Source File
+# Begin Source File
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+SOURCE=.\Selector.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\nGenEx\Sha1.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\nGenEx\Shadow.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\nGenEx\Slider.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\nGenEx\Solid.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\nGenEx\Sound.cpp
+# End Source File
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+SOURCE=..\nGenEx\SoundCard.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\nGenEx\SoundD3D.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\nGenEx\Sprite.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\StdAfx.cpp
+# ADD CPP /Yc"stdafx.h"
+# End Source File
+# Begin Source File
+
+SOURCE=.\SurfacePropertiesDialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\Parser\Term.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\nGenEx\TexDX9.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\FoundationEx\Text.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\TextureMapDialog.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\Thumbnail.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\Parser\Token.cpp
+# End Source File
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+SOURCE=.\UVMapView.cpp
+# End Source File
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+SOURCE=..\nGenEx\Video.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\nGenEx\VideoDX9.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\nGenEx\VideoDX9Enum.cpp
+# End Source File
+# Begin Source File
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+SOURCE=..\nGenEx\VideoDX9VertexBuffer.cpp
+# End Source File
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+SOURCE=..\nGenEx\VideoFactory.cpp
+# End Source File
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+
+SOURCE=..\nGenEx\VideoSettings.cpp
+# End Source File
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+
+SOURCE=..\nGenEx\Window.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\nGenEx\AviFile.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Command.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Editor.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Grid.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\GridProps.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\l3ds.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Magic.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\MagicDoc.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\MagicView.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\MainFrm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\MaterialDialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ModelFile3DS.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ModelFileMAG.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ModelFileOBJ.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\ModelView.h
+# End Source File
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+SOURCE=.\Selection.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Selector.h
+# End Source File
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+
+SOURCE=.\StdAfx.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\SurfacePropertiesDialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\TextureMapDialog.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\Thumbnail.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\UVMapView.h
+# End Source File
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+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\res\Magic.ico
+# End Source File
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+SOURCE=.\res\Magic.rc2
+# End Source File
+# Begin Source File
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+SOURCE=.\res\MagicDoc.ico
+# End Source File
+# Begin Source File
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+SOURCE=.\res\Toolbar.bmp
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+# End Target
+# End Project