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Diffstat (limited to 'Doc/SpaceSim Market Crash.txt')
-rw-r--r-- | Doc/SpaceSim Market Crash.txt | 32 |
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diff --git a/Doc/SpaceSim Market Crash.txt b/Doc/SpaceSim Market Crash.txt new file mode 100644 index 0000000..e728336 --- /dev/null +++ b/Doc/SpaceSim Market Crash.txt @@ -0,0 +1,32 @@ + +1997: +X-Wing vs. Tie Fighter (Balance of Power) 333,608 units ($15,333,000) +Wing Commander Prophecy (and gold) 210,000 units ($7,110,000) + +1998 +Descent Freespace (Freespace 1) (and gold) 147,158 units ($4,563,000) +Freespace expansion pack (alone) 23,000 units ($404,000) +(so approximately 170,000 units and $5,000,000 for Freespace 1 in total) + +Independence War 61,000 units ($2,210,000) +Interplay Re-release of Battlecruiser 3000 41,037 units ($405,000) + +1999 +X-Wing Alliance 235,920 units ($7,457,000) +FreeSpace 2 (including game of the year) 83,484 units ($2,703,000) +Independence War Deluxe 23,000 units ($487,000) +(so approximately 84,000 units and $2,700,000 for Independence War and its +expansion) + +2000 +Tachyon 61,200 units ($2,112,000) +Starlancer 27,390 units ($1,147,000) +Allegiance 12,700 units ($443,000) +X-Beyond the Frontier 10,834 units ($295,000) + +2001 +Independence War 2 10,069 units ($407,000) + + +I can't find Jump Gate's stats for some reason, but as I recall it sold less +than 10,000 units. |