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-Generic 3D Game Engine
-----------------------
-
-Game // the main loop
- <Specific Game>
-
-Video // abstract video interface
- VideoDirect // any old full screen direct draw
- VideoDirect3D // direct draw and direct 3d
- VideoWindow // WinG or DDraw in a window
-
-PolyRend // abstract polygon renderer
- PolyRendSW // software renderer
- PolyRendD3D // Direct 3D renderer
- PolyRend3Dfx // Glide renderer
-
-Screen // the whole screen, a collection of canvases
- FullScreen // a single screen, full screen or in a single window
- <Various Game Screens>
- MultiWinScreen // multiple windows, one canvas per window
-
-Window // rectangular region of screen, basic 2D graphics
- Canvas // window with View attached
- Form // a collection of controls
- Control // abstract dialog widgets
- Label // static text
- Edit // text input
- List // single or multi-select
- Button // various styles and states
- Slider // also a gauge
- Scrollbox // a scrolling window, user must subclass?
-
-WinEvent
-
-Cursor // mouse pointer
-
-View // what to draw in a canvas
- CameraView // handles projection and clipping of visible polys
- FormView
- <Various Game Dialogs>
- ImageView // displays a single bitmap
- FadeView // fades the whole display in/out
- MovieView // displays a movie or animation
- <Various Game Views>
-
-Camera // position and point of view
-CameraClipper // view pyramid clipping for a given camera
-
-Color // RGBA color (32-bit)
-ColorIndex // index into 256 color palette (8-bit)
-
-fix // fixed point math
-Rect
-Vector
-Point
-Plane
-Poly
-Matrix
-
-// These are private to a particular camera view
-// Texture, MipMap, Cache, etc.
-
-DataLoader
-Asset
- Palette (and inverse palette)
- Bitmap
- Model (3d)
- Sound
- Song (RedBook / MIDI ?)
- Movie
- Text
- Font
- ColorFont
-
-Physical // an entity in a 3d simulation that responds to physical
- // forces (velocity, acceleration, drag, thrust)
-
-Director // something that controls something else, once per frame
-
-Universe // a collection of physical models
- <Game universe>
-
-Graphic3D // a generic image in a 3d scene
- Solid3D // polygon model
- Sprite3D // textured billboard, with optional animation
- Blob3D // textured poly, oriented towards camera
- Composite3D // a graphic composed of other graphics (?)
-
-Light // a point light source
-
-Scene // collection of graphics and lights
-
-Sound // abstract sound (ambient or localized, memory or streamed)
- SoundD3D // concrete sound using DirectSound(3D)
-SoundCard // something that plays sounds
- SoundCardD3D // concrete sound card using DirectSound(3D)
-
-MotionController
- Keyboard
- Joystick
- Mouse
- ComboController
-ControllerInfo
-
-
-
+Generic 3D Game Engine
+----------------------
+
+Game // the main loop
+ <Specific Game>
+
+Video // abstract video interface
+ VideoDirect // any old full screen direct draw
+ VideoDirect3D // direct draw and direct 3d
+ VideoWindow // WinG or DDraw in a window
+
+PolyRend // abstract polygon renderer
+ PolyRendSW // software renderer
+ PolyRendD3D // Direct 3D renderer
+ PolyRend3Dfx // Glide renderer
+
+Screen // the whole screen, a collection of canvases
+ FullScreen // a single screen, full screen or in a single window
+ <Various Game Screens>
+ MultiWinScreen // multiple windows, one canvas per window
+
+Window // rectangular region of screen, basic 2D graphics
+ Canvas // window with View attached
+ Form // a collection of controls
+ Control // abstract dialog widgets
+ Label // static text
+ Edit // text input
+ List // single or multi-select
+ Button // various styles and states
+ Slider // also a gauge
+ Scrollbox // a scrolling window, user must subclass?
+
+WinEvent
+
+Cursor // mouse pointer
+
+View // what to draw in a canvas
+ CameraView // handles projection and clipping of visible polys
+ FormView
+ <Various Game Dialogs>
+ ImageView // displays a single bitmap
+ FadeView // fades the whole display in/out
+ MovieView // displays a movie or animation
+ <Various Game Views>
+
+Camera // position and point of view
+CameraClipper // view pyramid clipping for a given camera
+
+Color // RGBA color (32-bit)
+ColorIndex // index into 256 color palette (8-bit)
+
+fix // fixed point math
+Rect
+Vector
+Point
+Plane
+Poly
+Matrix
+
+// These are private to a particular camera view
+// Texture, MipMap, Cache, etc.
+
+DataLoader
+Asset
+ Palette (and inverse palette)
+ Bitmap
+ Model (3d)
+ Sound
+ Song (RedBook / MIDI ?)
+ Movie
+ Text
+ Font
+ ColorFont
+
+Physical // an entity in a 3d simulation that responds to physical
+ // forces (velocity, acceleration, drag, thrust)
+
+Director // something that controls something else, once per frame
+
+Universe // a collection of physical models
+ <Game universe>
+
+Graphic3D // a generic image in a 3d scene
+ Solid3D // polygon model
+ Sprite3D // textured billboard, with optional animation
+ Blob3D // textured poly, oriented towards camera
+ Composite3D // a graphic composed of other graphics (?)
+
+Light // a point light source
+
+Scene // collection of graphics and lights
+
+Sound // abstract sound (ambient or localized, memory or streamed)
+ SoundD3D // concrete sound using DirectSound(3D)
+SoundCard // something that plays sounds
+ SoundCardD3D // concrete sound card using DirectSound(3D)
+
+MotionController
+ Keyboard
+ Joystick
+ Mouse
+ ComboController
+ControllerInfo
+
+
+