diff options
-rw-r--r-- | StarsEx/Clock.cpp | 14 | ||||
-rw-r--r-- | StarsEx/Clock.h | 9 | ||||
-rw-r--r-- | StarsEx/Clock.inl | 28 |
3 files changed, 33 insertions, 18 deletions
diff --git a/StarsEx/Clock.cpp b/StarsEx/Clock.cpp index e5db6c3..4a321d8 100644 --- a/StarsEx/Clock.cpp +++ b/StarsEx/Clock.cpp @@ -122,20 +122,6 @@ Clock::TimeCompression() const } -Clock::count_type -Clock::GameTime() const -{ - return std::chrono::duration_cast<elapsed_duration>(m_game_elapsed).count(); -} - - -Clock::count_type -Clock::RealTime() const -{ - return std::chrono::duration_cast<elapsed_duration>(m_real_elapsed).count(); -} - - void Clock::SetTimeCompression(double compression) { diff --git a/StarsEx/Clock.h b/StarsEx/Clock.h index 4f51330..39e08ac 100644 --- a/StarsEx/Clock.h +++ b/StarsEx/Clock.h @@ -8,14 +8,13 @@ #define Clock_h #include <chrono> +#include <cstdint> class Clock { public: using inner_clock = std::chrono::high_resolution_clock; - using elapsed_duration = std::chrono::milliseconds; - using count_type = elapsed_duration::rep; static Clock* GetInstance(); static bool Init(); @@ -30,8 +29,8 @@ public: double GuiDelta() const; double Rate() const; double TimeCompression() const; - count_type GameTime() const; - count_type RealTime() const; + template <typename R = std::uint32_t> R GameTime() const; + template <typename R = std::uint32_t> R RealTime() const; void SetTimeCompression(double compression); @@ -51,4 +50,6 @@ private: }; +#include "Clock.inl" + #endif // Clock_h diff --git a/StarsEx/Clock.inl b/StarsEx/Clock.inl new file mode 100644 index 0000000..42a2693 --- /dev/null +++ b/StarsEx/Clock.inl @@ -0,0 +1,28 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. +*/ + +#include "Clock.h" + +#include <chrono> +#include <ratio> + + +template <typename R> +R +Clock::GameTime() const +{ + using target_duration = std::chrono::duration<R, std::milli>; + return std::chrono::duration_cast<target_duration>(m_game_elapsed).count(); +} + + +template <typename R> +R +Clock::RealTime() const +{ + using target_duration = std::chrono::duration<R, std::milli>; + return std::chrono::duration_cast<target_duration>(m_real_elapsed).count(); +} |