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author | Yasha Jannoo <alledodo@gmail.com> | 2019-09-14 12:15:04 +0100 |
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committer | Yasha Jannoo <alledodo@gmail.com> | 2019-09-14 12:51:21 +0100 |
commit | f2e1338eba568ac7caa0051d57f1f6a10ae81801 (patch) | |
tree | 4a6589fb83fe95308b75a76505d97a972f2bd7be /zlib/Zlib.plg | |
parent | e31b0c1803d976e29b258c7307e32fd0d63821e5 (diff) | |
download | starshatter-f2e1338eba568ac7caa0051d57f1f6a10ae81801.zip starshatter-f2e1338eba568ac7caa0051d57f1f6a10ae81801.tar.gz starshatter-f2e1338eba568ac7caa0051d57f1f6a10ae81801.tar.bz2 |
Update zlib 3rd party code to v1.2.11
zlib source code, version 1.2.11. https://www.zlib.net/.
Include all the gynmastics involved in:
- making sure we compile zlibstat and set the output files locations and filename to those expected by the starshatter setup.
- turning off the ASM includes as they are invalid for the new versions of zlib (and crash when running).
- matching the calling conventions of the Starshatter code by ommiting ZLIB_WINAPI from the zlib preprocessor defines.
- fix debug build compile error in zlibstatic:
https://stackoverflow.com/questions/31867018/unresolved-external-symbol-except-handler4-common-in-visual-studio-2015
This fixes some string warnings.
Diffstat (limited to 'zlib/Zlib.plg')
-rw-r--r-- | zlib/Zlib.plg | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/zlib/Zlib.plg b/zlib/Zlib.plg deleted file mode 100644 index 1129185..0000000 --- a/zlib/Zlib.plg +++ /dev/null @@ -1,68 +0,0 @@ -<html>
-<body>
-<pre>
-<h1>Build Log</h1>
-<h3>
---------------------Configuration: Zlib - Win32 Release--------------------
-</h3>
-<h3>Command Lines</h3>
-Creating temporary file "H:\TMP\RSP85.tmp" with contents
-[
-/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/Zlib.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
-"C:\GameDev\Zlib\adler32.c"
-"C:\GameDev\Zlib\compress.c"
-"C:\GameDev\Zlib\crc32.c"
-"C:\GameDev\Zlib\deflate.c"
-"C:\GameDev\Zlib\gzio.c"
-"C:\GameDev\Zlib\infback.c"
-"C:\GameDev\Zlib\inffast.c"
-"C:\GameDev\Zlib\inflate.c"
-"C:\GameDev\Zlib\inftrees.c"
-"C:\GameDev\Zlib\minigzip.c"
-"C:\GameDev\Zlib\trees.c"
-"C:\GameDev\Zlib\uncompr.c"
-"C:\GameDev\Zlib\zutil.c"
-]
-Creating command line "cl.exe @H:\TMP\RSP85.tmp"
-Creating temporary file "H:\TMP\RSP86.tmp" with contents
-[
-/nologo /out:"Release\Zlib.lib"
-.\Release\adler32.obj
-.\Release\compress.obj
-.\Release\crc32.obj
-.\Release\deflate.obj
-.\Release\gzio.obj
-.\Release\infback.obj
-.\Release\inffast.obj
-.\Release\inflate.obj
-.\Release\inftrees.obj
-.\Release\minigzip.obj
-.\Release\trees.obj
-.\Release\uncompr.obj
-.\Release\zutil.obj
-]
-Creating command line "link.exe -lib @H:\TMP\RSP86.tmp"
-<h3>Output Window</h3>
-Compiling...
-adler32.c
-compress.c
-crc32.c
-deflate.c
-gzio.c
-infback.c
-inffast.c
-inflate.c
-inftrees.c
-minigzip.c
-trees.c
-uncompr.c
-zutil.c
-Creating library...
-
-
-
-<h3>Results</h3>
-Zlib.lib - 0 error(s), 0 warning(s)
-</pre>
-</body>
-</html>
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