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authorAki <please@ignore.pl>2021-09-30 16:46:36 +0200
committerAki <please@ignore.pl>2021-09-30 16:46:36 +0200
commit966fe28c59f59fc8be795c8215b9352435982445 (patch)
tree2979f8d30b63eb83310b78c62463915cb409989f /nGenEx/Sprite.cpp
parentc9b298cf8da03e6a9825eade5b764b0ed4804dc1 (diff)
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Merged nGenEx and Parser into Stars45
Diffstat (limited to 'nGenEx/Sprite.cpp')
-rw-r--r--nGenEx/Sprite.cpp404
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diff --git a/nGenEx/Sprite.cpp b/nGenEx/Sprite.cpp
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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Sprite.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Sprite (Polygon) Object
-*/
-
-#include "MemDebug.h"
-#include "Sprite.h"
-#include "Bitmap.h"
-#include "Camera.h"
-#include "Polygon.h"
-#include "Video.h"
-#include "Game.h"
-
-// +--------------------------------------------------------------------+
-
-Sprite::Sprite()
-: w(0), h(0), nframes(0), own_frames(0),
-frames(0), frame_index(0), frame_time(100), loop(0), shade(1.0),
-angle(0.0), blend_mode(4), filter(1), vset(4), poly(0)
-{
- trans = true;
-
- vset.space = VertexSet::WORLD_SPACE;
- for (int i = 0; i < 4; i++) {
- vset.diffuse[i] = Color::White.Value();
- }
-
- vset.tu[0] = 0.0f;
- vset.tv[0] = 0.0f;
- vset.tu[1] = 1.0f;
- vset.tv[1] = 0.0f;
- vset.tu[2] = 1.0f;
- vset.tv[2] = 1.0f;
- vset.tu[3] = 0.0f;
- vset.tv[3] = 1.0f;
-
- poly.nverts = 4;
- poly.vertex_set = &vset;
- poly.material = &mtl;
- poly.verts[0] = 0;
- poly.verts[1] = 1;
- poly.verts[2] = 2;
- poly.verts[3] = 3;
-}
-
-// +--------------------------------------------------------------------+
-
-Sprite::Sprite(Bitmap* animation, int length, int repeat, int share)
-: w(0), h(0), nframes(0), own_frames(0),
-frames(0), frame_index(0), frame_time(67), loop(0), shade(1.0),
-angle(0.0), blend_mode(4), filter(1), vset(4), poly(0)
-{
- trans = true;
- SetAnimation(animation, length, repeat, share);
-
- vset.space = VertexSet::WORLD_SPACE;
- for (int i = 0; i < 4; i++) {
- vset.diffuse[i] = Color::White.Value();
- }
-
- vset.tu[0] = 0.0f;
- vset.tv[0] = 0.0f;
- vset.tu[1] = 1.0f;
- vset.tv[1] = 0.0f;
- vset.tu[2] = 1.0f;
- vset.tv[2] = 1.0f;
- vset.tu[3] = 0.0f;
- vset.tv[3] = 1.0f;
-
- poly.nverts = 4;
- poly.vertex_set = &vset;
- poly.material = &mtl;
- poly.verts[0] = 0;
- poly.verts[1] = 1;
- poly.verts[2] = 2;
- poly.verts[3] = 3;}
-
-// +--------------------------------------------------------------------+
-
-Sprite::~Sprite()
-{
- if (own_frames) {
- if (nframes == 1)
- delete frames;
- else
- delete [] frames;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Sprite::Scale(double scale)
-{
- if (scale >= 0) {
- w = (int) (scale * w);
- h = (int) (scale * h);
-
- radius = (float) ((w>h) ? w : h) / 2.0f;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Sprite::Rescale(double scale)
-{
- if (scale >= 0 && Frame()) {
- w = (int) (scale * Frame()->Width());
- h = (int) (scale * Frame()->Height());
-
- radius = (float) ((w>h) ? w : h) / 2.0f;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Sprite::Reshape(int w1, int h1)
-{
- if (w1 >= 0 && h1 >= 0 && Frame()) {
- w = w1;
- h = h1;
-
- radius = (float) ((w>h) ? w : h) / 2.0f;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Sprite::SetAnimation(Bitmap* animation, int length, int repeat, int share)
-{
- if (animation) {
- strncpy_s(name, animation->GetFilename(), 31);
- name[31] = 0;
-
- if (own_frames) {
- if (nframes == 1)
- delete frames;
- else
- delete [] frames;
- }
-
- w = animation->Width();
- h = animation->Height();
-
- radius = (float) ((w>h) ? w : h) / 2.0f;
-
- own_frames = !share;
- nframes = length;
- frames = animation;
- frame_index = 0;
-
- if (repeat) {
- loop = 1;
- life = -1;
- }
- else {
- loop = 0;
- life = nframes;
- }
-
- last_time = Game::RealTime() - frame_time;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Sprite::SetTexCoords(const double* uv_interleaved)
-{
- if (uv_interleaved) {
- vset.tu[0] = (float) uv_interleaved[0];
- vset.tv[0] = (float) uv_interleaved[1];
- vset.tu[1] = (float) uv_interleaved[2];
- vset.tv[1] = (float) uv_interleaved[3];
- vset.tu[2] = (float) uv_interleaved[4];
- vset.tv[2] = (float) uv_interleaved[5];
- vset.tu[3] = (float) uv_interleaved[6];
- vset.tv[3] = (float) uv_interleaved[7];
- }
- else {
- vset.tu[0] = 0.0f;
- vset.tv[0] = 0.0f;
- vset.tu[1] = 1.0f;
- vset.tv[1] = 0.0f;
- vset.tu[2] = 1.0f;
- vset.tv[2] = 1.0f;
- vset.tu[3] = 0.0f;
- vset.tv[3] = 1.0f;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-double
-Sprite::FrameRate() const
-{
- return 1000.0 / (double) frame_time;
-}
-
-void
-Sprite::SetFrameRate(double rate)
-{
- if (rate > 0.001 && rate < 100) {
- frame_time = (int) (1000.0 / rate);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Sprite::SetFrameIndex(int n)
-{
- if (n >= 0 && n < nframes)
- frame_index = n;
-}
-
-// +--------------------------------------------------------------------+
-
-Bitmap*
-Sprite::Frame() const
-{
- return frames + frame_index;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Sprite::Render(Video* video, DWORD flags)
-{
- if (shade < 0.001 || hidden || !visible || !video)
- return;
-
- if (blend_mode == 2 && !(flags & Graphic::RENDER_ALPHA))
- return;
-
- if (blend_mode == 4 && !(flags & Graphic::RENDER_ADDITIVE))
- return;
-
- if (life > 0 || loop) {
- const Camera* camera = video->GetCamera();
- Matrix orient(camera->Orientation());
- Vec3 nrm(camera->vpn() * -1);
- ColorValue white((float) shade, (float) shade, (float) shade, (float) shade);
- DWORD diff = white.ToColor().Value();
-
- orient.Roll(angle);
-
- Vec3 vx = Vec3((float) orient(0,0),
- (float) orient(0,1),
- (float) orient(0,2)) * (float) (w/2.0f);
-
- Vec3 vy = Vec3((float) orient(1,0),
- (float) orient(1,1),
- (float) orient(1,2)) * (float) (h/2.0f);
-
- vset.loc[0] = loc - vx + vy;
- vset.nrm[0] = nrm;
- vset.diffuse[0] = diff;
-
- vset.loc[1] = loc + vx + vy;
- vset.nrm[1] = nrm;
- vset.diffuse[1] = diff;
-
- vset.loc[2] = loc + vx - vy;
- vset.nrm[2] = nrm;
- vset.diffuse[2] = diff;
-
- vset.loc[3] = loc - vx - vy;
- vset.nrm[3] = nrm;
- vset.diffuse[3] = diff;
-
- if (luminous) {
- mtl.Ka = Color::Black;
- mtl.Kd = Color::Black;
- mtl.Ks = Color::Black;
- mtl.Ke = white;
- mtl.tex_diffuse = Frame();
- mtl.tex_emissive = Frame();
- mtl.blend = blend_mode;
- mtl.luminous = luminous;
- }
-
- else {
- mtl.Ka = white;
- mtl.Kd = white;
- mtl.Ks = Color::Black;
- mtl.Ke = Color::Black;
- mtl.tex_diffuse = Frame();
- mtl.tex_emissive = 0;
- mtl.blend = blend_mode;
- mtl.luminous = luminous;
- }
-
- video->DrawPolys(1, &poly);
- }
-
- memset(&screen_rect, 0, sizeof(Rect));
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Sprite::Render2D(Video* video)
-{
- if (shade < 0.001 || hidden || !visible || !video)
- return;
-
- ColorValue white((float) shade, (float) shade, (float) shade, (float) shade);
- DWORD diff = white.ToColor().Value();
-
- double ca = cos(Angle());
- double sa = sin(Angle());
-
- double w2 = Width() / 2.0;
- double h2 = Height() / 2.0;
-
- vset.s_loc[0].x = (float) (loc.x + (-w2*ca - -h2*sa) - 0.5);
- vset.s_loc[0].y = (float) (loc.y + (-w2*sa + -h2*ca) - 0.5);
- vset.s_loc[0].z = 0.0f;
- vset.rw[0] = 1.0f;
- vset.diffuse[0] = diff;
-
- vset.s_loc[1].x = (float) (loc.x + ( w2*ca - -h2*sa) - 0.5);
- vset.s_loc[1].y = (float) (loc.y + ( w2*sa + -h2*ca) - 0.5);
- vset.s_loc[1].z = 0.0f;
- vset.rw[1] = 1.0f;
- vset.diffuse[1] = diff;
-
- vset.s_loc[2].x = (float) (loc.x + ( w2*ca - h2*sa) - 0.5);
- vset.s_loc[2].y = (float) (loc.y + ( w2*sa + h2*ca) - 0.5);
- vset.s_loc[2].z = 0.0f;
- vset.rw[2] = 1.0f;
- vset.diffuse[2] = diff;
-
- vset.s_loc[3].x = (float) (loc.x + (-w2*ca - h2*sa) - 0.5);
- vset.s_loc[3].y = (float) (loc.y + (-w2*sa + h2*ca) - 0.5);
- vset.s_loc[3].z = 0.0f;
- vset.rw[3] = 1.0f;
- vset.diffuse[3] = diff;
-
- mtl.Kd = white;
- mtl.tex_diffuse = Frame();
- mtl.blend = blend_mode;
-
- video->DrawScreenPolys(1, &poly, blend_mode);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Sprite::Update()
-{
- if (life > 0 || loop) {
- DWORD time = Game::RealTime();
- while (time - last_time > frame_time) {
- life--;
- frame_index++;
- if (frame_index >= nframes)
- frame_index = 0;
-
- last_time += frame_time;
- }
-
- if (life < 0 && !loop)
- life = 0;
- }
-}
-