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author | Aki <please@ignore.pl> | 2021-10-01 23:46:47 +0200 |
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committer | Aki <please@ignore.pl> | 2021-10-01 23:46:47 +0200 |
commit | ddd76aa4e1571c8d5965709db5c3cd47a89c9a38 (patch) | |
tree | 4e07bfaebede6531a70984fdebc855bca52f394a /nGenEx/SoundCard.h | |
parent | 3a507e08b1d4e5970b27401a7e6517570d529400 (diff) | |
parent | c2d2c3551501110fddd78674d5435bfaa70382a3 (diff) | |
download | starshatter-ddd76aa4e1571c8d5965709db5c3cd47a89c9a38.zip starshatter-ddd76aa4e1571c8d5965709db5c3cd47a89c9a38.tar.gz starshatter-ddd76aa4e1571c8d5965709db5c3cd47a89c9a38.tar.bz2 |
Project is now built with CMake
Diffstat (limited to 'nGenEx/SoundCard.h')
-rw-r--r-- | nGenEx/SoundCard.h | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/nGenEx/SoundCard.h b/nGenEx/SoundCard.h deleted file mode 100644 index 295a6e2..0000000 --- a/nGenEx/SoundCard.h +++ /dev/null @@ -1,100 +0,0 @@ -/* Starshatter OpenSource Distribution - Copyright (c) 1997-2004, Destroyer Studios LLC. - All Rights Reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - * Neither the name "Destroyer Studios" nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. - - SUBSYSTEM: nGenEx.lib - FILE: SoundCard.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Abstract Audio Output class (hides details of DirectSound) -*/ - -#ifndef SoundCard_h -#define SoundCard_h - -#include "Types.h" -#include "List.h" -#include "ThreadSync.h" - -// +--------------------------------------------------------------------+ - -class Sound; -class Camera; -struct Vec3; - -// +--------------------------------------------------------------------+ - -class SoundCard -{ -public: - static const char* TYPENAME() { return "SoundCard"; } - - SoundCard(); - virtual ~SoundCard(); - - enum SoundStatus { SC_UNINITIALIZED, - SC_OK, - SC_ERROR, - SC_BAD_PARAM }; - SoundStatus Status() const { return status; } - - // Format of the sound card's primary buffer: - virtual bool GetFormat(LPWAVEFORMATEX format) { return false; } - virtual bool SetFormat(LPWAVEFORMATEX format) { return false; } - virtual bool SetFormat(int bits, int channels, int hertz) { return false; } - virtual bool Pause() { return false; } - virtual bool Resume() { return false; } - virtual bool StopSoundEffects() { return false; } - - // Get a blank, writable sound buffer: - virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; } - - // Create a sound resource: - virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format, - DWORD len, LPBYTE data) { return 0; } - - // once per frame: - virtual void Update(); - - virtual void SetListener(const Camera& cam, const Vec3& vel) { } - virtual DWORD UpdateThread(); - virtual void AddSound(Sound* s); - -protected: - - bool shutdown; - HANDLE hthread; - SoundStatus status; - List<Sound> sounds; - ThreadSync sync; -}; - -#endif SoundCard_h - |