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authorAki <please@ignore.pl>2021-09-30 16:46:36 +0200
committerAki <please@ignore.pl>2021-09-30 16:46:36 +0200
commit966fe28c59f59fc8be795c8215b9352435982445 (patch)
tree2979f8d30b63eb83310b78c62463915cb409989f /nGenEx/SoundCard.h
parentc9b298cf8da03e6a9825eade5b764b0ed4804dc1 (diff)
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Merged nGenEx and Parser into Stars45
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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: SoundCard.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Abstract Audio Output class (hides details of DirectSound)
-*/
-
-#ifndef SoundCard_h
-#define SoundCard_h
-
-#include "Types.h"
-#include "List.h"
-#include "ThreadSync.h"
-
-// +--------------------------------------------------------------------+
-
-class Sound;
-class Camera;
-struct Vec3;
-
-// +--------------------------------------------------------------------+
-
-class SoundCard
-{
-public:
- static const char* TYPENAME() { return "SoundCard"; }
-
- SoundCard();
- virtual ~SoundCard();
-
- enum SoundStatus { SC_UNINITIALIZED,
- SC_OK,
- SC_ERROR,
- SC_BAD_PARAM };
- SoundStatus Status() const { return status; }
-
- // Format of the sound card's primary buffer:
- virtual bool GetFormat(LPWAVEFORMATEX format) { return false; }
- virtual bool SetFormat(LPWAVEFORMATEX format) { return false; }
- virtual bool SetFormat(int bits, int channels, int hertz) { return false; }
- virtual bool Pause() { return false; }
- virtual bool Resume() { return false; }
- virtual bool StopSoundEffects() { return false; }
-
- // Get a blank, writable sound buffer:
- virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format) { return 0; }
-
- // Create a sound resource:
- virtual Sound* CreateSound(DWORD flags, LPWAVEFORMATEX format,
- DWORD len, LPBYTE data) { return 0; }
-
- // once per frame:
- virtual void Update();
-
- virtual void SetListener(const Camera& cam, const Vec3& vel) { }
- virtual DWORD UpdateThread();
- virtual void AddSound(Sound* s);
-
-protected:
-
- bool shutdown;
- HANDLE hthread;
- SoundStatus status;
- List<Sound> sounds;
- ThreadSync sync;
-};
-
-#endif SoundCard_h
-