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author | Aki <please@ignore.pl> | 2021-10-01 23:46:47 +0200 |
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committer | Aki <please@ignore.pl> | 2021-10-01 23:46:47 +0200 |
commit | ddd76aa4e1571c8d5965709db5c3cd47a89c9a38 (patch) | |
tree | 4e07bfaebede6531a70984fdebc855bca52f394a /nGenEx/Sound.h | |
parent | 3a507e08b1d4e5970b27401a7e6517570d529400 (diff) | |
parent | c2d2c3551501110fddd78674d5435bfaa70382a3 (diff) | |
download | starshatter-ddd76aa4e1571c8d5965709db5c3cd47a89c9a38.zip starshatter-ddd76aa4e1571c8d5965709db5c3cd47a89c9a38.tar.gz starshatter-ddd76aa4e1571c8d5965709db5c3cd47a89c9a38.tar.bz2 |
Project is now built with CMake
Diffstat (limited to 'nGenEx/Sound.h')
-rw-r--r-- | nGenEx/Sound.h | 174 |
1 files changed, 0 insertions, 174 deletions
diff --git a/nGenEx/Sound.h b/nGenEx/Sound.h deleted file mode 100644 index d4e0374..0000000 --- a/nGenEx/Sound.h +++ /dev/null @@ -1,174 +0,0 @@ -/* Starshatter OpenSource Distribution - Copyright (c) 1997-2004, Destroyer Studios LLC. - All Rights Reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - * Neither the name "Destroyer Studios" nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. - - SUBSYSTEM: nGenEx.lib - FILE: Sound.h - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Abstract Sound Object -*/ - -#ifndef Sound_h -#define Sound_h - -#include "Types.h" -#include "Geometry.h" - -// +--------------------------------------------------------------------+ - -class SoundCard; -class SoundCheck; -class Camera; - -// +--------------------------------------------------------------------+ - -class Sound -{ -public: - static const char* TYPENAME() { return "Sound"; } - - static Sound* CreateStream(const char* filename); - static Sound* CreateOggStream(const char* filename); - static Sound* Create(DWORD flags, LPWAVEFORMATEX format); - static Sound* Create(DWORD flags, LPWAVEFORMATEX format, DWORD len, LPBYTE data); - static void SetListener(const Camera& cam, const Vec3& vel); - static void UseSoundCard(SoundCard* s) { creator = s; } - -public: - Sound(); - virtual ~Sound(); - - int operator==(const Sound& rhs) const { return this == &rhs; } - - enum FlagEnum { AMBIENT = 0x0000, - LOCALIZED = 0x0001, - LOC_3D = 0x0002, - MEMORY = 0x0000, - STREAMED = 0x0004, - ONCE = 0x0000, - LOOP = 0x0008, - FREE = 0x0000, - LOCKED = 0x0010, - DOPPLER = 0x0020, - INTERFACE = 0x0040, - OGGVORBIS = 0x4000, - RESOURCE = 0x8000 // not playable, only used to store data - }; - - enum StatusEnum { UNINITIALIZED, - INITIALIZING, - READY, - PLAYING, - DONE }; - - // once per frame: - virtual void Update() { } - - // mark for collection: - virtual void Release(); - - // data loading: - // this method is for streamed sounds: - virtual HRESULT StreamFile(const char* name, DWORD offset) { return E_NOINTERFACE; } - - // this method is for memory sounds: - virtual HRESULT Load(DWORD bytes, BYTE* data) { return E_NOINTERFACE; } // => Ready - - // this method is for sound resources: - virtual Sound* Duplicate() { return 0; } // => Ready - - // transport operations: - virtual HRESULT Play() { return E_NOINTERFACE; } // => Playing - virtual HRESULT Rewind() { return E_NOINTERFACE; } // => Ready - virtual HRESULT Pause() { return E_NOINTERFACE; } // => Ready - virtual HRESULT Stop() { return E_NOINTERFACE; } // => Done - - // accessors / mutators - int IsReady() const { return status == READY; } - int IsPlaying() const { return status == PLAYING; } - int IsDone() const { return status == DONE; } - int LoopCount() const { return looped; } - - virtual DWORD GetFlags() const { return flags; } - virtual void SetFlags(DWORD f) { flags = f; } - virtual DWORD GetStatus() const { return status; } - - virtual long GetVolume() const { return volume; } - virtual void SetVolume(long v) { volume = v; } - virtual long GetPan() const { return 0; } - virtual void SetPan(long p) { } - - // (only for streamed sounds) - virtual double GetTotalTime() const { return 0; } - virtual double GetTimeRemaining() const { return 0; } - virtual double GetTimeElapsed() const { return 0; } - - // These should be relative to the listener: - // (only used for localized sounds) - virtual const Vec3& GetLocation() const { return location; } - virtual void SetLocation(const Vec3& l) { location = l; } - virtual const Vec3& GetVelocity() const { return velocity; } - virtual void SetVelocity(const Vec3& v) { velocity = v; } - - virtual float GetMinDistance() const { return 0; } - virtual void SetMinDistance(float f) { } - virtual float GetMaxDistance() const { return 0; } - virtual void SetMaxDistance(float f) { } - - virtual void SetSoundCheck(SoundCheck* s) { sound_check = s; } - virtual void AddToSoundCard(); - - const char* GetFilename() const { return filename; } - void SetFilename(const char* s); - -protected: - DWORD flags; - DWORD status; - long volume; // centibels, (0 .. -10000) - int looped; - Vec3 location; - Vec3 velocity; - SoundCheck* sound_check; - char filename[64]; - - static SoundCard* creator; -}; - -// +--------------------------------------------------------------------+ - -class SoundCheck -{ -public: - virtual void Update(Sound* s) { } -}; - -#endif Sound_h - |