diff options
author | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-08 14:53:40 +0000 |
---|---|---|
committer | FWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2011-12-08 14:53:40 +0000 |
commit | e33e19d0587146859d48a134ec9fd94e7b7ba5cd (patch) | |
tree | 69d048c8801858d2756ab3a487090a7a1b74bf14 /nGenEx/Shadow.h | |
download | starshatter-e33e19d0587146859d48a134ec9fd94e7b7ba5cd.zip starshatter-e33e19d0587146859d48a134ec9fd94e7b7ba5cd.tar.gz starshatter-e33e19d0587146859d48a134ec9fd94e7b7ba5cd.tar.bz2 |
Initial upload
Diffstat (limited to 'nGenEx/Shadow.h')
-rw-r--r-- | nGenEx/Shadow.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/nGenEx/Shadow.h b/nGenEx/Shadow.h new file mode 100644 index 0000000..a039337 --- /dev/null +++ b/nGenEx/Shadow.h @@ -0,0 +1,70 @@ +/* Project nGenEx
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Shadow.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Dynamic Stencil Shadow Volumes
+*/
+
+#ifndef Shadow_h
+#define Shadow_h
+
+#include "Geometry.h"
+#include "Color.h"
+
+// +--------------------------------------------------------------------+
+
+#define Shadow_DESTROY(x) if (x) { x->Destroy(); x = 0; }
+
+// +--------------------------------------------------------------------+
+
+class Light;
+class Scene;
+class Solid;
+class Video;
+
+// +--------------------------------------------------------------------+
+
+class Shadow
+{
+public:
+ static const char* TYPENAME() { return "Shadow"; }
+
+ Shadow(Solid* solid);
+ virtual ~Shadow();
+
+ int operator == (const Shadow& s) const { return this == &s; }
+
+ // operations
+ void Render(Video* video);
+ void Update(Light* light);
+ void AddEdge(WORD v1, WORD v2);
+ void Reset();
+
+ bool IsEnabled() const { return enabled; }
+ void SetEnabled(bool e) { enabled = e; }
+
+ static void SetVisibleShadowVolumes(bool vis);
+ static bool GetVisibleShadowVolumes();
+
+protected:
+ Solid* solid;
+ Vec3* verts;
+ int nverts;
+ int max_verts;
+ bool enabled;
+
+ WORD* edges;
+ DWORD num_edges;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Shadow_h
+
|