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authorAki <please@ignore.pl>2021-09-30 16:46:36 +0200
committerAki <please@ignore.pl>2021-09-30 16:46:36 +0200
commit966fe28c59f59fc8be795c8215b9352435982445 (patch)
tree2979f8d30b63eb83310b78c62463915cb409989f /nGenEx/Polygon.cpp
parentc9b298cf8da03e6a9825eade5b764b0ed4804dc1 (diff)
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Merged nGenEx and Parser into Stars45
Diffstat (limited to 'nGenEx/Polygon.cpp')
-rw-r--r--nGenEx/Polygon.cpp764
1 files changed, 0 insertions, 764 deletions
diff --git a/nGenEx/Polygon.cpp b/nGenEx/Polygon.cpp
deleted file mode 100644
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--- a/nGenEx/Polygon.cpp
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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Polygon.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Polygon and VertexSet structures for 3D rendering
-*/
-
-#include "MemDebug.h"
-#include "Polygon.h"
-#include "Bitmap.h"
-
-// +--------------------------------------------------------------------+
-
-VertexSet::VertexSet(int m)
- : nverts(0), space(OBJECT_SPACE), tu1(0), tv1(0), tangent(0), binormal(0)
-{
- Resize(m);
-}
-
-// +--------------------------------------------------------------------+
-
-VertexSet::~VertexSet()
-{
- Delete();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-VertexSet::Resize(int m, bool preserve)
-{
- // easy cases (no data will be preserved):
- if (!m || !nverts || !preserve) {
- bool additional_tex_coords = (tu1 != 0);
-
- Delete();
-
- nverts = m;
-
- if (nverts <= 0) {
- ZeroMemory(this, sizeof(VertexSet));
- }
-
- else {
- loc = new(__FILE__,__LINE__) Vec3[nverts];
- nrm = new(__FILE__,__LINE__) Vec3[nverts];
- s_loc = new(__FILE__,__LINE__) Vec3[nverts];
- tu = new(__FILE__,__LINE__) float[nverts];
- tv = new(__FILE__,__LINE__) float[nverts];
- rw = new(__FILE__,__LINE__) float[nverts];
- diffuse = new(__FILE__,__LINE__) DWORD[nverts];
- specular = new(__FILE__,__LINE__) DWORD[nverts];
-
- if (additional_tex_coords)
- CreateAdditionalTexCoords();
-
- if (!loc || !nrm || !s_loc || !rw || !tu || !tv || !diffuse || !specular) {
- nverts = 0;
-
- delete [] loc;
- delete [] nrm;
- delete [] s_loc;
- delete [] rw;
- delete [] tu;
- delete [] tv;
- delete [] tu1;
- delete [] tv1;
- delete [] diffuse;
- delete [] specular;
-
- ZeroMemory(this, sizeof(VertexSet));
- }
- }
- }
-
- // actually need to copy data:
- else {
- int np = nverts;
-
- nverts = m;
-
- if (nverts < np)
- np = nverts;
-
- Vec3* new_loc = new(__FILE__,__LINE__) Vec3[nverts];
- Vec3* new_nrm = new(__FILE__,__LINE__) Vec3[nverts];
- Vec3* new_s_loc = new(__FILE__,__LINE__) Vec3[nverts];
- float* new_rw = new(__FILE__,__LINE__) float[nverts];
- float* new_tu = new(__FILE__,__LINE__) float[nverts];
- float* new_tv = new(__FILE__,__LINE__) float[nverts];
- float* new_tu1 = 0;
- float* new_tv1 = 0;
- DWORD* new_diffuse = new(__FILE__,__LINE__) DWORD[nverts];
- DWORD* new_specular = new(__FILE__,__LINE__) DWORD[nverts];
-
- if (tu1)
- new_tu1 = new(__FILE__,__LINE__) float[nverts];
-
- if (tv1)
- new_tv1 = new(__FILE__,__LINE__) float[nverts];
-
- if (new_loc) {
- CopyMemory(new_loc, loc, np * sizeof(Vec3));
- delete [] loc;
- loc = new_loc;
- }
-
- if (new_nrm) {
- CopyMemory(new_nrm, nrm, np * sizeof(Vec3));
- delete [] nrm;
- nrm = new_nrm;
- }
-
- if (new_s_loc) {
- CopyMemory(new_s_loc, s_loc, np * sizeof(Vec3));
- delete [] s_loc;
- s_loc = new_s_loc;
- }
-
- if (new_tu) {
- CopyMemory(new_tu, tu, np * sizeof(float));
- delete [] tu;
- tu = new_tu;
- }
-
- if (new_tv) {
- CopyMemory(new_tv, tv, np * sizeof(float));
- delete [] tv;
- tv = new_tv;
- }
-
- if (new_tu1) {
- CopyMemory(new_tu1, tu1, np * sizeof(float));
- delete [] tu1;
- tu = new_tu1;
- }
-
- if (new_tv1) {
- CopyMemory(new_tv1, tv1, np * sizeof(float));
- delete [] tv1;
- tv = new_tv1;
- }
-
- if (new_diffuse) {
- CopyMemory(new_diffuse, diffuse, np * sizeof(DWORD));
- delete [] diffuse;
- diffuse = new_diffuse;
- }
-
- if (new_specular) {
- CopyMemory(new_specular, specular, np * sizeof(DWORD));
- delete [] specular;
- specular = new_specular;
- }
-
- if (!loc || !nrm || !s_loc || !rw || !tu || !tv || !diffuse || !specular) {
- Delete();
- ZeroMemory(this, sizeof(VertexSet));
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-VertexSet::Delete()
-{
- if (nverts) {
- delete [] loc;
- delete [] nrm;
- delete [] s_loc;
- delete [] rw;
- delete [] tu;
- delete [] tv;
- delete [] tu1;
- delete [] tv1;
- delete [] diffuse;
- delete [] specular;
- delete [] tangent;
- delete [] binormal;
-
- tangent = 0;
- binormal = 0;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-VertexSet::Clear()
-{
- if (nverts) {
- ZeroMemory(loc, sizeof(Vec3) * nverts);
- ZeroMemory(nrm, sizeof(Vec3) * nverts);
- ZeroMemory(s_loc, sizeof(Vec3) * nverts);
- ZeroMemory(tu, sizeof(float) * nverts);
- ZeroMemory(tv, sizeof(float) * nverts);
- ZeroMemory(rw, sizeof(float) * nverts);
- ZeroMemory(diffuse, sizeof(DWORD) * nverts);
- ZeroMemory(specular, sizeof(DWORD) * nverts);
-
- if (tu1)
- ZeroMemory(tu1, sizeof(float) * nverts);
-
- if (tv1)
- ZeroMemory(tv1, sizeof(float) * nverts);
-
- if (tangent)
- ZeroMemory(tangent, sizeof(Vec3) * nverts);
-
- if (binormal)
- ZeroMemory(binormal, sizeof(Vec3) * nverts);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-VertexSet::CreateTangents()
-{
- if (tangent) delete [] tangent;
- if (binormal) delete [] binormal;
-
- tangent = 0;
- binormal = 0;
-
- if (nverts) {
- tangent = new(__FILE__,__LINE__) Vec3[nverts];
- binormal = new(__FILE__,__LINE__) Vec3[nverts];
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-VertexSet::CreateAdditionalTexCoords()
-{
- if (tu1) delete [] tu1;
- if (tv1) delete [] tv1;
-
- tu1 = 0;
- tv1 = 0;
-
- if (nverts) {
- tu1 = new(__FILE__,__LINE__) float[nverts];
- tv1 = new(__FILE__,__LINE__) float[nverts];
- }
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-VertexSet::CopyVertex(int dst, int src)
-{
- if (src >= 0 && src < nverts && dst >= 0 && dst < nverts) {
- loc[dst] = loc[src];
- nrm[dst] = nrm[src];
- s_loc[dst] = s_loc[src];
- tu[dst] = tu[src];
- tv[dst] = tv[src];
- diffuse[dst] = diffuse[src];
- specular[dst] = specular[src];
-
- if (tu1)
- tu1[dst] = tu1[src];
-
- if (tv1)
- tv1[dst] = tv1[src];
-
- if (tangent)
- tangent[dst] = tangent[src];
-
- if (binormal)
- binormal[dst] = binormal[src];
-
- return true;
- }
-
- return false;
-}
-
-VertexSet*
-VertexSet::Clone() const
-{
- VertexSet* result = new(__FILE__,__LINE__) VertexSet(nverts);
-
- CopyMemory(result->loc, loc, nverts * sizeof(Vec3));
- CopyMemory(result->nrm, nrm, nverts * sizeof(Vec3));
- CopyMemory(result->s_loc, s_loc, nverts * sizeof(Vec3));
- CopyMemory(result->rw, rw, nverts * sizeof(float));
- CopyMemory(result->tu, tu, nverts * sizeof(float));
- CopyMemory(result->tv, tv, nverts * sizeof(float));
- CopyMemory(result->diffuse, diffuse, nverts * sizeof(DWORD));
- CopyMemory(result->specular, specular, nverts * sizeof(DWORD));
-
- if (tu1) {
- if (!result->tu1)
- result->tu1 = new(__FILE__,__LINE__) float[nverts];
-
- CopyMemory(result->tu1, tu1, nverts * sizeof(float));
- }
-
- if (tv1) {
- if (!result->tv1)
- result->tv1 = new(__FILE__,__LINE__) float[nverts];
-
- CopyMemory(result->tv1, tv1, nverts * sizeof(float));
- }
-
- if (tangent) {
- if (!result->tangent)
- result->tangent = new(__FILE__,__LINE__) Vec3[nverts];
-
- CopyMemory(result->tangent, tangent, nverts * sizeof(Vec3));
- }
-
- if (binormal) {
- if (!result->binormal)
- result->binormal = new(__FILE__,__LINE__) Vec3[nverts];
-
- CopyMemory(result->binormal, binormal, nverts * sizeof(Vec3));
- }
-
- return result;
-}
-
-void
-VertexSet::CalcExtents(Point& plus, Point& minus)
-{
- plus = Point(-1e6, -1e6, -1e6);
- minus = Point( 1e6, 1e6, 1e6);
-
- for (int i = 0; i < nverts; i++) {
- if (loc[i].x > plus.x) plus.x = loc[i].x;
- if (loc[i].x < minus.x) minus.x = loc[i].x;
- if (loc[i].y > plus.y) plus.y = loc[i].y;
- if (loc[i].y < minus.y) minus.y = loc[i].y;
- if (loc[i].z > plus.z) plus.z = loc[i].z;
- if (loc[i].z < minus.z) minus.z = loc[i].z;
- }
-}
-
-// +--------------------------------------------------------------------+
-// +--------------------------------------------------------------------+
-// +--------------------------------------------------------------------+
-
-Poly::Poly(int init)
- : nverts(0), visible(1), material(0), vertex_set(0), sortval(0), flatness(0)
-{ }
-
-// +--------------------------------------------------------------------+
-// Check to see if a test point is within the bounds of the poly.
-// The point is assumed to be coplanar with the poly. Return 1 if
-// the point is inside, 0 if the point is outside.
-
-Vec2 projverts[Poly::MAX_VERTS];
-
-static inline double extent3(double a, double b, double c)
-{
- double d1 = fabs(a-b);
- double d2 = fabs(a-c);
- double d3 = fabs(b-c);
-
- if (d1 > d2) {
- if (d1 > d3)
- return d1;
- else
- return d3;
- }
- else {
- if (d2 > d3)
- return d2;
- else
- return d3;
- }
-}
-
-int Poly::Contains(const Vec3& pt) const
-{
- // find largest 2d projection of this 3d Poly:
- int projaxis;
-
- double pnx = fabs(plane.normal.x);
- double pny = fabs(plane.normal.y);
- double pnz = fabs(plane.normal.z);
-
- if (pnx > pny)
- if (pnx > pnz)
- if (plane.normal.x > 0)
- projaxis = 1;
- else
- projaxis = -1;
- else
- if (plane.normal.z > 0)
- projaxis = 3;
- else
- projaxis = -3;
- else
- if (pny > pnz)
- if (plane.normal.y > 0)
- projaxis = 2;
- else
- projaxis = -2;
- else
- if (plane.normal.z > 0)
- projaxis = 3;
- else
- projaxis = -3;
-
- int i;
-
- for (i = 0; i < nverts; i++) {
- Vec3 loc = vertex_set->loc[verts[i]];
- switch (projaxis) {
- case 1: projverts[i] = Vec2(loc.y, loc.z); break;
- case -1: projverts[i] = Vec2(loc.z, loc.y); break;
- case 2: projverts[i] = Vec2(loc.z, loc.x); break;
- case -2: projverts[i] = Vec2(loc.x, loc.z); break;
- case 3: projverts[i] = Vec2(loc.x, loc.y); break;
- case -3: projverts[i] = Vec2(loc.y, loc.x); break;
- }
- }
-
- // now project the test point into the same plane:
- Vec2 test;
- switch (projaxis) {
- case 1: test.x = pt.y; test.y = pt.z; break;
- case -1: test.x = pt.z; test.y = pt.y; break;
- case 2: test.x = pt.z; test.y = pt.x; break;
- case -2: test.x = pt.x; test.y = pt.z; break;
- case 3: test.x = pt.x; test.y = pt.y; break;
- case -3: test.x = pt.y; test.y = pt.x; break;
- }
-
- const float INSIDE_EPSILON = -0.01f;
-
- // if the test point is outside of any segment,
- // it is outside the entire convex Poly.
- for (i = 0; i < nverts-1; i++) {
- if (verts[i] != verts[i+1]) {
- Vec2 segment = projverts[i+1] - projverts[i];
- Vec2 segnorm = segment.normal();
- Vec2 tdelta = projverts[i] - test;
- float inside = segnorm * tdelta;
- if (inside < INSIDE_EPSILON)
- return 0;
- }
- }
-
- // check last segment, too:
- if (verts[0] != verts[nverts-1]) {
- Vec2 segment = projverts[0] - projverts[nverts-1];
- float inside = segment.normal() * (projverts[0] - test);
- if (inside < INSIDE_EPSILON)
- return 0;
- }
-
- // still here? must be inside:
- return 1;
-}
-
-// +--------------------------------------------------------------------+
-// +--------------------------------------------------------------------+
-// +--------------------------------------------------------------------+
-
-Material::Material()
- : power(1.0f), brilliance(1.0f), bump(0.0f), blend(MTL_SOLID),
- shadow(true), luminous(false),
- tex_diffuse(0), tex_specular(0), tex_bumpmap(0), tex_emissive(0),
- tex_alternate(0), tex_detail(0), thumbnail(0)
-{
- ZeroMemory(name, sizeof(name));
- ZeroMemory(shader, sizeof(shader));
-
- ambient_value = 0.2f;
- diffuse_value = 1.0f;
- specular_value = 0.0f;
- emissive_value = 0.0f;
-}
-
-// +--------------------------------------------------------------------+
-
-Material::~Material()
-{
- // these objects are owned by the shared
- // bitmap cache, so don't delete them now:
- tex_diffuse = 0;
- tex_specular = 0;
- tex_bumpmap = 0;
- tex_emissive = 0;
- tex_alternate = 0;
- tex_detail = 0;
-
- // the thumbnail is unique to the material,
- // so it is never cached:
- if (thumbnail)
- delete thumbnail;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Material::operator == (const Material& m) const
-{
- if (this == &m) return 1;
-
- if (Ka != m.Ka) return 0;
- if (Kd != m.Kd) return 0;
- if (Ks != m.Ks) return 0;
- if (Ke != m.Ke) return 0;
- if (power != m.power) return 0;
- if (brilliance != m.brilliance) return 0;
- if (bump != m.bump) return 0;
- if (blend != m.blend) return 0;
- if (shadow != m.shadow) return 0;
- if (tex_diffuse != m.tex_diffuse) return 0;
- if (tex_specular != m.tex_specular) return 0;
- if (tex_bumpmap != m.tex_bumpmap) return 0;
- if (tex_emissive != m.tex_emissive) return 0;
- if (tex_alternate != m.tex_alternate) return 0;
- if (tex_detail != m.tex_detail) return 0;
-
- return !strcmp(name, m.name);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Material::Clear()
-{
- Ka = ColorValue();
- Kd = ColorValue();
- Ks = ColorValue();
- Ke = ColorValue();
-
- power = 1.0f;
- bump = 0.0f;
- blend = MTL_SOLID;
- shadow = true;
-
- tex_diffuse = 0;
- tex_specular = 0;
- tex_bumpmap = 0;
- tex_emissive = 0;
- tex_alternate = 0;
- tex_detail = 0;
-}
-
-// +--------------------------------------------------------------------+
-
-static char shader_name[Material::NAMELEN];
-
-const char*
-Material::GetShader(int pass) const
-{
- int level = 0;
- if (pass > 1) pass--;
-
- for (int i = 0; i < NAMELEN; i++) {
- if (shader[i] == '/') {
- level++;
-
- if (level > pass)
- return 0;
- }
-
- else if (shader[i] != 0) {
- if (level == pass) {
- ZeroMemory(shader_name, NAMELEN);
-
- char* s = shader_name;
- while (i < NAMELEN && shader[i] != 0 && shader[i] != '/') {
- *s++ = shader[i++];
- }
-
- return shader_name;
- }
- }
-
- else {
- return 0;
- }
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Material::CreateThumbnail(int size)
-{
- if (!thumbnail) {
- thumbnail = new(__FILE__,__LINE__) Bitmap(size, size);
- }
-
- if (!thumbnail || thumbnail->Width() != thumbnail->Height())
- return;
-
- size = thumbnail->Width();
-
- DWORD* image = new(__FILE__,__LINE__) DWORD[size*size];
- DWORD* dst = image;
-
- for (int j = 0; j < size; j++) {
- for (int i = 0; i < size; i++) {
- *dst++ = GetThumbColor(i, j, size);
- }
- }
-
- thumbnail->CopyHighColorImage(size, size, image, Bitmap::BMP_SOLID);
-}
-
-DWORD
-Material::GetThumbColor(int i, int j, int size)
-{
- Color result = Color::LightGray;
-
- double x = i - size/2;
- double y = j - size/2;
- double r = 0.9 * size/2;
- double d = sqrt(x*x + y*y);
-
- if (d <= r) {
- double z = sqrt(r*r - x*x - y*y);
-
- Point loc(x,y,z);
- Point nrm = loc; nrm.Normalize();
- Point light(1,-1,1); light.Normalize();
- Point eye(0,0,1);
-
- ColorValue c = Ka * ColorValue(0.25f, 0.25f, 0.25f); // ambient light
- ColorValue white(1,1,1);
-
- double diffuse = nrm*light;
- double v = 1 - (acos(nrm.y)/PI);
- double u = asin(nrm.x / sin(acos(nrm.y))) / PI + 0.5;
-
- ColorValue cd = Kd;
- ColorValue cs = Ks;
- ColorValue ce = Ke;
-
- if (tex_diffuse) {
- int tu = (int) (u * tex_diffuse->Width());
- int tv = (int) (v * tex_diffuse->Height());
- cd = Kd * tex_diffuse->GetColor(tu,tv);
- }
-
- if (tex_emissive) {
- int tu = (int) (u * tex_emissive->Width());
- int tv = (int) (v * tex_emissive->Height());
- ce = Ke * tex_emissive->GetColor(tu,tv);
- }
-
- if (tex_bumpmap && bump != 0 && nrm.z > 0) {
- // compute derivatives B(u,v)
- int tu = (int) (u * tex_bumpmap->Width());
- int tv = (int) (v * tex_bumpmap->Height());
-
- DWORD tmpred = tex_bumpmap->GetColor(tu,tv).Red();
- double du1 = tmpred - tex_bumpmap->GetColor(tu-1,tv).Red();
- double du2 = tex_bumpmap->GetColor(tu+1,tv).Red() - tmpred;
-
- double dv1 = tmpred - tex_bumpmap->GetColor(tu,tv-1).Red();
- double dv2 = tex_bumpmap->GetColor(tu,tv+1).Red() - tmpred;
-
- double du = (du1 + du2) / 512 * 1e-8;
- double dv = (dv1 + dv2) / 512 * 1e-8;
-
- if (du || dv) {
- Point Nu = nrm.cross(Point(0,-1,0)); Nu.Normalize();
- Point Nv = nrm.cross(Point(1, 0,0)); Nv.Normalize();
-
- nrm += (Nu*du*bump);
- nrm += (Nv*dv*bump);
- nrm.Normalize();
-
- diffuse = nrm*light;
- v = 1 - (acos(nrm.y)/PI);
- u = asin(nrm.x / sin(acos(nrm.y))) / PI + 0.5;
- }
- }
-
- if (tex_specular) {
- int tu = (int) (u * tex_specular->Width());
- int tv = (int) (v * tex_specular->Height());
- cs = Ks * tex_specular->GetColor(tu,tv);
- }
-
- // anisotropic diffuse lighting
- if (brilliance >= 0) {
- diffuse = pow(diffuse, (double)brilliance);
- }
-
- // forward lighting
- if (diffuse > 0) {
- // diffuse
- c += cd * (white * diffuse);
-
- // specular
- if (power > 0) {
- double spec = ((nrm * 2*(nrm*light) - light) * eye);
- if (spec > 0.01) {
- spec = pow(spec, (double)power);
- c += cs * (white * spec);
- }
- }
- }
-
- // back lighting
- else {
- diffuse *= -0.5;
- c += cd * (white * diffuse);
-
- // specular
- if (power > 0) {
- light *= -1;
-
- double spec = ((nrm * 2*(nrm*light) - light) * eye);
- if (spec > 0.01) {
- spec = pow(spec, (double)power);
- c += cs * (white * spec) * 0.7;
- }
- }
- }
-
- c += ce;
-
- result = c.ToColor();
- }
-
- return result.Value();
-}