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authorAki <please@ignore.pl>2021-09-30 16:46:36 +0200
committerAki <please@ignore.pl>2021-09-30 16:46:36 +0200
commit966fe28c59f59fc8be795c8215b9352435982445 (patch)
tree2979f8d30b63eb83310b78c62463915cb409989f /nGenEx/MotionController.h
parentc9b298cf8da03e6a9825eade5b764b0ed4804dc1 (diff)
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Merged nGenEx and Parser into Stars45
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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: MotionController.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Abstract MotionController class (hides details of Joystick, Keyboard, etc.)
-*/
-
-#ifndef MoCon_h
-#define MoCon_h
-
-// +--------------------------------------------------------------------+
-
-struct KeyMapEntry
-{
- static const char* TYPENAME() { return "KeyMapEntry"; }
-
- KeyMapEntry() : act(0), key(0), alt(0), joy(0) { }
- KeyMapEntry(int a, int k, int s=0, int j=0) : act(a), key(k), alt(s), joy(j) { }
-
- int operator==(const KeyMapEntry& k) const { return act==k.act && key==k.key && alt==k.alt && joy==k.joy; }
- int operator!=(const KeyMapEntry& k) const { return !(*this==k); }
-
- int act;
- int key;
- int alt;
- int joy;
-};
-
-// +--------------------------------------------------------------------+
-
-const int KEY_MAP_SIZE = 256;
-const int KEY_BASE_SIZE = 64;
-const int KEY_USER_SIZE = KEY_MAP_SIZE - KEY_BASE_SIZE;
-
-const int KEY_MAP_BASE = 0;
-const int KEY_MAP_END = KEY_MAP_BASE + KEY_BASE_SIZE - 1;
-
-const int KEY_USER_BASE = KEY_MAP_END + 1;
-const int KEY_USER_END = KEY_USER_BASE + KEY_USER_SIZE - 1;
-
-const int KEY_MAP_FIRST = KEY_MAP_BASE;
-const int KEY_MAP_LAST = KEY_MAP_BASE + KEY_MAP_SIZE - 1;
-
-// MAP NAMES:
-
-const int KEY_PLUS_X = 1;
-const int KEY_MINUS_X = 2;
-const int KEY_PLUS_Y = 3;
-const int KEY_MINUS_Y = 4;
-const int KEY_PLUS_Z = 5;
-const int KEY_MINUS_Z = 6;
-
-const int KEY_PITCH_UP = 7;
-const int KEY_PITCH_DOWN = 8;
-const int KEY_YAW_LEFT = 9;
-const int KEY_YAW_RIGHT = 10;
-const int KEY_ROLL_LEFT = 11;
-const int KEY_ROLL_RIGHT = 12;
-const int KEY_CENTER = 13;
-const int KEY_ROLL_ENABLE = 14;
-
-const int KEY_ACTION_0 = 15;
-const int KEY_ACTION_1 = 16;
-const int KEY_ACTION_2 = 17;
-const int KEY_ACTION_3 = 18;
-
-const int KEY_CONTROL_MODEL = 19;
-const int KEY_MOUSE_SELECT = 20;
-const int KEY_MOUSE_SENSE = 21;
-const int KEY_MOUSE_SWAP = 22;
-const int KEY_MOUSE_INVERT = 23;
-const int KEY_MOUSE_ACTIVE = 24;
-
-const int KEY_JOY_SELECT = 25;
-const int KEY_JOY_THROTTLE = 26;
-const int KEY_JOY_RUDDER = 27;
-const int KEY_JOY_SENSE = 28;
-const int KEY_JOY_DEAD_ZONE = 29;
-const int KEY_JOY_SWAP = 30;
-
-const int KEY_AXIS_YAW = 32;
-const int KEY_AXIS_PITCH = 33;
-const int KEY_AXIS_ROLL = 34;
-const int KEY_AXIS_THROTTLE = 35;
-
-const int KEY_AXIS_YAW_INVERT = 38;
-const int KEY_AXIS_PITCH_INVERT = 39;
-const int KEY_AXIS_ROLL_INVERT = 40;
-const int KEY_AXIS_THROTTLE_INVERT = 41;
-
-
-// CONTROL VALUES:
-
-// joystick buttons and switches must use
-// ids greater than 255 so they don't interfere
-// with extended ascii numbers for keyboard keys
-
-const int KEY_JOY_AXIS_X = 0x1A0;
-const int KEY_JOY_AXIS_Y = 0x1A1;
-const int KEY_JOY_AXIS_Z = 0x1A2;
-const int KEY_JOY_AXIS_RX = 0x1A3;
-const int KEY_JOY_AXIS_RY = 0x1A4;
-const int KEY_JOY_AXIS_RZ = 0x1A5;
-const int KEY_JOY_AXIS_S0 = 0x1A6;
-const int KEY_JOY_AXIS_S1 = 0x1A7;
-
-const int KEY_JOY_1 = 0x1C1;
-const int KEY_JOY_2 = 0x1C2;
-const int KEY_JOY_3 = 0x1C3;
-const int KEY_JOY_4 = 0x1C4;
-const int KEY_JOY_5 = 0x1C5;
-const int KEY_JOY_6 = 0x1C6;
-const int KEY_JOY_7 = 0x1C7;
-const int KEY_JOY_8 = 0x1C8;
-const int KEY_JOY_9 = 0x1C9;
-const int KEY_JOY_10 = 0x1CA;
-const int KEY_JOY_11 = 0x1CB;
-const int KEY_JOY_12 = 0x1CC;
-const int KEY_JOY_13 = 0x1CD;
-const int KEY_JOY_14 = 0x1CE;
-const int KEY_JOY_15 = 0x1CF;
-const int KEY_JOY_16 = 0x1D0;
-
-const int KEY_JOY_32 = 0x1E0;
-
-const int KEY_POV_0_UP = 0x1F0;
-const int KEY_POV_0_DOWN = 0x1F1;
-const int KEY_POV_0_LEFT = 0x1F2;
-const int KEY_POV_0_RIGHT = 0x1F3;
-
-const int KEY_POV_1_UP = 0x1F4;
-const int KEY_POV_1_DOWN = 0x1F5;
-const int KEY_POV_1_LEFT = 0x1F6;
-const int KEY_POV_1_RIGHT = 0x1F7;
-
-const int KEY_POV_2_UP = 0x1F8;
-const int KEY_POV_2_DOWN = 0x1F9;
-const int KEY_POV_2_LEFT = 0x1FA;
-const int KEY_POV_2_RIGHT = 0x1FB;
-
-const int KEY_POV_3_UP = 0x1FC;
-const int KEY_POV_3_DOWN = 0x1FD;
-const int KEY_POV_3_LEFT = 0x1FE;
-const int KEY_POV_3_RIGHT = 0x1FF;
-
-// +--------------------------------------------------------------------+
-
-class MotionController
-{
-public:
- static const char* TYPENAME() { return "MotionController"; }
-
- MotionController()
- : status(StatusOK), sensitivity(1), dead_zone(0),
- swapped(0), inverted(0), rudder(0), throttle(0), select(0) { }
-
- virtual ~MotionController() { }
-
- enum StatusValue { StatusOK, StatusErr, StatusBadParm };
- enum ActionValue { MaxActions = 32 };
-
- StatusValue Status() const { return status; }
- int Sensitivity() const { return sensitivity; }
- int DeadZone() const { return dead_zone; }
- int Swapped() const { return swapped; }
- int Inverted() const { return inverted; }
- int RudderEnabled() const { return rudder; }
- int ThrottleEnabled() const { return throttle; }
- int Selector() const { return select; }
-
-
- // setup:
- virtual void SetSensitivity(int sense, int dead)
- {
- if (sense > 0) sensitivity = sense;
- if (dead > 0) dead_zone = dead;
- }
-
- virtual void SetSelector(int sel) { select = sel; }
- virtual void SetRudderEnabled(int rud) { rudder = rud; }
- virtual void SetThrottleEnabled(int t) { throttle = t; }
-
- virtual void SwapYawRoll(int swap) { swapped = swap; }
- virtual int GetSwapYawRoll() { return swapped; }
- virtual void InvertPitch(int inv) { inverted = inv; }
- virtual int GetInverted() { return inverted; }
-
- virtual void MapKeys(KeyMapEntry* mapping, int nkeys) { }
-
- // sample the physical device
- virtual void Acquire() { }
-
- // translations
- virtual double X() { return 0; }
- virtual double Y() { return 0; }
- virtual double Z() { return 0; }
-
- // rotations
- virtual double Pitch() { return 0; }
- virtual double Roll() { return 0; }
- virtual double Yaw() { return 0; }
- virtual int Center() { return 0; }
-
- // throttle
- virtual double Throttle() { return 0; }
- virtual void SetThrottle(double t) { }
-
- // actions
- virtual int Action(int n) { return 0; }
- virtual int ActionMap(int n) { return 0; }
-
-protected:
- StatusValue status;
- int sensitivity;
- int dead_zone;
- int swapped;
- int inverted;
- int rudder;
- int throttle;
- int select;
-};
-
-#endif MoCon_h
-