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author | Aki <please@ignore.pl> | 2021-09-30 13:30:24 +0200 |
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committer | Aki <please@ignore.pl> | 2021-09-30 13:30:24 +0200 |
commit | c4ea54c5901d814323d6e56bd0453e5b163d6a22 (patch) | |
tree | 10ebb4565bb61ff853de7fffd63736170f75ac8e /nGenEx/Geometry.h | |
parent | fe6a9d40867e0b3bcd7c5a96cbbc5bde4a102350 (diff) | |
download | starshatter-c4ea54c5901d814323d6e56bd0453e5b163d6a22.zip starshatter-c4ea54c5901d814323d6e56bd0453e5b163d6a22.tar.gz starshatter-c4ea54c5901d814323d6e56bd0453e5b163d6a22.tar.bz2 |
Fixed weirdly propagated Ice macros
Something is wrong with the way cmake+vs use header files or it's just
the problem with too minimalistic cmakelists that I use.
Diffstat (limited to 'nGenEx/Geometry.h')
-rw-r--r-- | nGenEx/Geometry.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/nGenEx/Geometry.h b/nGenEx/Geometry.h index 8ea86ad..f6b34cf 100644 --- a/nGenEx/Geometry.h +++ b/nGenEx/Geometry.h @@ -51,7 +51,9 @@ struct Point; struct Quaternion; struct Plane; +#ifndef PI const double PI = 3.14159265358979323846; +#endif const double DEGREES = (PI/180); // +--------------------------------------------------------------------+ |