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authorAki <please@ignore.pl>2021-09-30 16:46:36 +0200
committerAki <please@ignore.pl>2021-09-30 16:46:36 +0200
commit966fe28c59f59fc8be795c8215b9352435982445 (patch)
tree2979f8d30b63eb83310b78c62463915cb409989f /nGenEx/CameraView.h
parentc9b298cf8da03e6a9825eade5b764b0ed4804dc1 (diff)
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Merged nGenEx and Parser into Stars45
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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: CameraView.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- 3D Projection Camera View class
-*/
-
-#ifndef CameraView_h
-#define CameraView_h
-
-#include "Types.h"
-#include "View.h"
-#include "Camera.h"
-#include "Projector.h"
-#include "Video.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Video;
-class Scene;
-class Bitmap;
-
-class Graphic;
-
-// +--------------------------------------------------------------------+
-
-class CameraView : public View
-{
-public:
- static const char* TYPENAME() { return "CameraView"; }
-
- CameraView(Window* c, Camera* cam, Scene* s);
- virtual ~CameraView();
-
- // Operations:
- virtual void Refresh();
- virtual void OnWindowMove();
- virtual void UseCamera(Camera* cam);
- virtual void UseScene(Scene* scene);
- virtual void LensFlareElements(Bitmap* halo, Bitmap* e1=0, Bitmap* e2=0, Bitmap* e3=0);
- virtual void LensFlare(int on, double dim = 1);
- virtual void SetDepthScale(float scale);
-
- // accessors:
- Camera* GetCamera() const { return camera; }
- Projector* GetProjector() { return &projector; }
- Scene* GetScene() const { return scene; }
- virtual void SetFieldOfView(double fov);
- virtual double GetFieldOfView() const;
- virtual void SetProjectionType(DWORD pt);
- virtual DWORD GetProjectionType() const;
-
- Point Pos() const { return camera->Pos(); }
- Point vrt() { return camera->vrt(); }
- Point vup() { return camera->vup(); }
- Point vpn() { return camera->vpn(); }
- const Matrix& Orientation() const { return camera->Orientation(); }
-
- Point SceneOffset() const { return camera_loc; }
-
- // projection and clipping geometry:
- virtual void TranslateScene();
- virtual void UnTranslateScene();
- virtual void MarkVisibleObjects();
- virtual void MarkVisibleLights(Graphic* g, DWORD flags);
-
- virtual void RenderScene();
- virtual void RenderSceneObjects(bool distant=false);
- virtual void RenderForeground();
- virtual void RenderBackground();
- virtual void RenderSprites();
- virtual void RenderLensFlare();
- virtual void Render(Graphic* g, DWORD flags);
-
- virtual void FindDepth(Graphic* g);
- virtual int SetInfinite(int i);
-
-protected:
- Camera* camera;
- Scene* scene;
- Video* video;
-
- virtual void WorldPlaneToView(Plane& plane);
-
- Point camera_loc;
- Vec3 cvrt;
- Vec3 cvup;
- Vec3 cvpn;
-
- Projector projector;
- int infinite;
- int width;
- int height;
- DWORD projection_type;
-
- // lens flare:
- int lens_flare_enable;
- double lens_flare_dim;
- Bitmap* halo_bitmap;
- Bitmap* elem_bitmap[3];
-
- List<Graphic> graphics;
-};
-
-#endif CameraView_h
-