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authorFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
committerFWoltermann@gmail.com <FWoltermann@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2011-12-08 14:53:40 +0000
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+/* Project nGenEx
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Camera.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Camera class - Position and Point of View
+*/
+
+#ifndef Camera_h
+#define Camera_h
+
+// +--------------------------------------------------------------------+
+
+#include "Types.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class Camera
+{
+public:
+ static const char* TYPENAME() { return "Camera"; }
+
+ Camera(double x=0.0, double y=0.0, double z=0.0);
+ virtual ~Camera();
+
+ void Aim(double roll, double pitch, double yaw) { orientation.Rotate(roll, pitch, yaw); }
+ void Roll(double roll) { orientation.Roll(roll); }
+ void Pitch(double pitch) { orientation.Pitch(pitch); }
+ void Yaw(double yaw) { orientation.Yaw(yaw); }
+
+ void MoveTo(double x, double y, double z);
+ void MoveTo(const Point& p);
+ void MoveBy(double dx, double dy, double dz);
+ void MoveBy(const Point& p);
+
+ void Clone(const Camera& cam);
+ void LookAt(const Point& target);
+ void LookAt(const Point& target, const Point& eye, const Point& up);
+ bool Padlock(const Point& target, double alimit=-1, double e_lo=-1, double e_hi=-1);
+
+ Point Pos() const { return pos; }
+ Point vrt() const { return Point(orientation(0,0), orientation(0,1), orientation(0,2)); }
+ Point vup() const { return Point(orientation(1,0), orientation(1,1), orientation(1,2)); }
+ Point vpn() const { return Point(orientation(2,0), orientation(2,1), orientation(2,2)); }
+
+ const Matrix& Orientation() const { return orientation; }
+
+protected:
+ Point pos;
+ Matrix orientation;
+};
+
+#endif Camera_h
+