From e33e19d0587146859d48a134ec9fd94e7b7ba5cd Mon Sep 17 00:00:00 2001 From: "FWoltermann@gmail.com" Date: Thu, 8 Dec 2011 14:53:40 +0000 Subject: Initial upload --- nGenEx/Camera.h | 61 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 nGenEx/Camera.h (limited to 'nGenEx/Camera.h') diff --git a/nGenEx/Camera.h b/nGenEx/Camera.h new file mode 100644 index 0000000..498d112 --- /dev/null +++ b/nGenEx/Camera.h @@ -0,0 +1,61 @@ +/* Project nGenEx + Destroyer Studios LLC + Copyright © 1997-2004. All Rights Reserved. + + SUBSYSTEM: nGenEx.lib + FILE: Camera.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Camera class - Position and Point of View +*/ + +#ifndef Camera_h +#define Camera_h + +// +--------------------------------------------------------------------+ + +#include "Types.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class Camera +{ +public: + static const char* TYPENAME() { return "Camera"; } + + Camera(double x=0.0, double y=0.0, double z=0.0); + virtual ~Camera(); + + void Aim(double roll, double pitch, double yaw) { orientation.Rotate(roll, pitch, yaw); } + void Roll(double roll) { orientation.Roll(roll); } + void Pitch(double pitch) { orientation.Pitch(pitch); } + void Yaw(double yaw) { orientation.Yaw(yaw); } + + void MoveTo(double x, double y, double z); + void MoveTo(const Point& p); + void MoveBy(double dx, double dy, double dz); + void MoveBy(const Point& p); + + void Clone(const Camera& cam); + void LookAt(const Point& target); + void LookAt(const Point& target, const Point& eye, const Point& up); + bool Padlock(const Point& target, double alimit=-1, double e_lo=-1, double e_hi=-1); + + Point Pos() const { return pos; } + Point vrt() const { return Point(orientation(0,0), orientation(0,1), orientation(0,2)); } + Point vup() const { return Point(orientation(1,0), orientation(1,1), orientation(1,2)); } + Point vpn() const { return Point(orientation(2,0), orientation(2,1), orientation(2,2)); } + + const Matrix& Orientation() const { return orientation; } + +protected: + Point pos; + Matrix orientation; +}; + +#endif Camera_h + -- cgit v1.1