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authorAki <please@ignore.pl>2021-09-30 16:46:36 +0200
committerAki <please@ignore.pl>2021-09-30 16:46:36 +0200
commit966fe28c59f59fc8be795c8215b9352435982445 (patch)
tree2979f8d30b63eb83310b78c62463915cb409989f /nGenEx/Button.h
parentc9b298cf8da03e6a9825eade5b764b0ed4804dc1 (diff)
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Merged nGenEx and Parser into Stars45
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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Button.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Button class
-*/
-
-#ifndef Button_h
-#define Button_h
-
-#include "Types.h"
-#include "ActiveWindow.h"
-#include "Bitmap.h"
-
-// +--------------------------------------------------------------------+
-
-class Button : public ActiveWindow
-{
-public:
- enum SOUNDS {
- SND_BUTTON,
- SND_CLICK,
- SND_SWISH,
- SND_CHIRP,
- SND_ACCEPT,
- SND_REJECT,
- SND_CONFIRM,
- SND_LIST_SELECT,
- SND_LIST_SCROLL,
- SND_LIST_DROP,
- SND_COMBO_OPEN,
- SND_COMBO_CLOSE,
- SND_COMBO_HILITE,
- SND_COMBO_SELECT,
- SND_MENU_OPEN,
- SND_MENU_CLOSE,
- SND_MENU_SELECT,
- SND_MENU_HILITE
- };
-
- Button(Screen* s, int ax, int ay, int aw, int ah, DWORD id=0);
- Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD id=0);
- virtual ~Button();
-
- static void Initialize();
- static void Close();
- static void PlaySound(int n=0);
- static void SetVolume(int vol);
-
- // Operations:
- virtual void Draw(); // refresh backing store
-
- // Event Target Interface:
- virtual int OnMouseMove(int x, int y);
- virtual int OnLButtonDown(int x, int y);
- virtual int OnLButtonUp(int x, int y);
- virtual int OnClick();
- virtual int OnMouseEnter(int x, int y);
- virtual int OnMouseExit(int x, int y);
-
- // Property accessors:
- Color GetActiveColor();
- void SetActiveColor(Color c);
- bool GetAnimated();
- void SetAnimated(bool bNewValue);
- short GetBevelWidth();
- void SetBevelWidth(short nNewValue);
- bool GetBorder();
- void SetBorder(bool bNewValue);
- Color GetBorderColor();
- void SetBorderColor(Color c);
- short GetButtonState();
- void SetButtonState(short nNewValue);
- bool GetDropShadow();
- void SetDropShadow(bool bNewValue);
- void GetPicture(Bitmap& img);
- void SetPicture(const Bitmap& img);
- short GetPictureLocation();
- void SetPictureLocation(short nNewValue);
- bool GetSticky();
- void SetSticky(bool bNewValue);
-
- void SetStandardImage(Bitmap* img);
- void SetActivatedImage(Bitmap* img);
- void SetTransitionImage(Bitmap* img);
-
-protected:
- Rect CalcLabelRect(int img_w, int img_h);
- Rect CalcPictureRect();
- void DrawImage(Bitmap* bmp, const Rect& irect);
-
- bool animated;
- bool drop_shadow;
- bool sticky;
- bool border;
-
- Color active_color;
- Color border_color;
-
- bool captured;
- int pre_state;
- short bevel_width;
- short button_state;
-
- short picture_loc;
- Bitmap picture;
-
- Bitmap* standard_image; // state = 0
- Bitmap* activated_image; // state = 1 (if sticky)
- Bitmap* transition_image; // state = 2 (if sticky)
-};
-
-#endif Button_h
-