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authorAki <please@ignore.pl>2021-09-30 16:46:36 +0200
committerAki <please@ignore.pl>2021-09-30 16:46:36 +0200
commit966fe28c59f59fc8be795c8215b9352435982445 (patch)
tree2979f8d30b63eb83310b78c62463915cb409989f /nGenEx/Bolt.cpp
parentc9b298cf8da03e6a9825eade5b764b0ed4804dc1 (diff)
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Merged nGenEx and Parser into Stars45
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diff --git a/nGenEx/Bolt.cpp b/nGenEx/Bolt.cpp
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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Bolt.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- 3D Bolt (Polygon) Object
-*/
-
-#include "MemDebug.h"
-#include "Bolt.h"
-#include "Bitmap.h"
-#include "Camera.h"
-#include "Video.h"
-
-void Print(const char* fmt, ...);
-
-// +--------------------------------------------------------------------+
-
-Bolt::Bolt(double len, double wid, Bitmap* tex, int share)
- : vset(4), poly(0), texture(tex), length(len), width(wid), shade(1.0),
- vpn(0, 1, 0), shared(share)
-{
- trans = true;
-
- loc = Vec3(0.0f, 0.0f, 1000.0f);
-
- vset.nverts = 4;
-
- vset.loc[0] = Point( width, 0, 1000);
- vset.loc[1] = Point( width, -length, 1000);
- vset.loc[2] = Point(-width, -length, 1000);
- vset.loc[3] = Point(-width, 0, 1000);
-
- vset.tu[0] = 0.0f;
- vset.tv[0] = 0.0f;
- vset.tu[1] = 1.0f;
- vset.tv[1] = 0.0f;
- vset.tu[2] = 1.0f;
- vset.tv[2] = 1.0f;
- vset.tu[3] = 0.0f;
- vset.tv[3] = 1.0f;
-
- Plane plane(vset.loc[0], vset.loc[1], vset.loc[2]);
-
- for (int i = 0; i < 4; i++) {
- vset.nrm[i] = plane.normal;
- }
-
- mtl.Ka = Color::White;
- mtl.Kd = Color::White;
- mtl.Ks = Color::Black;
- mtl.Ke = Color::White;
- mtl.tex_diffuse = texture;
- mtl.tex_emissive = texture;
- mtl.blend = Video::BLEND_ADDITIVE;
-
- poly.nverts = 4;
- poly.vertex_set = &vset;
- poly.material = &mtl;
- poly.verts[0] = 0;
- poly.verts[1] = 1;
- poly.verts[2] = 2;
- poly.verts[3] = 3;
-
- radius = (float) ((length>width) ? (length) : (width*2));
-
- if (texture) {
- strncpy_s(name, texture->GetFilename(), 31);
- name[31] = 0;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Bolt::~Bolt()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Bolt::Render(Video* video, DWORD flags)
-{
- if ((flags & RENDER_ADDITIVE) == 0)
- return;
-
- if (visible && !hidden && video && life) {
- const Camera* camera = video->GetCamera();
-
- Point head = loc;
- Point tail = origin;
- Point vtail = tail - head;
- Point vcam = camera->Pos() - loc;
- Point vtmp = vcam.cross(vtail);
- vtmp.Normalize();
- Point vlat = vtmp * -width;
- Vec3 vnrm = camera->vpn() * -1;
-
- vset.loc[0] = head + vlat;
- vset.loc[1] = tail + vlat;
- vset.loc[2] = tail - vlat;
- vset.loc[3] = head - vlat;
-
- vset.nrm[0] = vnrm;
- vset.nrm[1] = vnrm;
- vset.nrm[2] = vnrm;
- vset.nrm[3] = vnrm;
-
- ColorValue white((float) shade, (float) shade, (float) shade);
- mtl.Ka = white;
- mtl.Kd = white;
- mtl.Ks = Color::Black;
- mtl.Ke = white;
-
- video->DrawPolys(1, &poly);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Bolt::Update()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Bolt::TranslateBy(const Point& ref)
-{
- loc = loc - ref;
- origin = origin - ref;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Bolt::SetOrientation(const Matrix& o)
-{
- vpn = Point(o(2,0), o(2,1), o(2,2));
- origin = loc + (vpn * -length);
-}
-
-void
-Bolt::SetDirection(const Point& v)
-{
- vpn = v;
- origin = loc + (vpn * -length);
-}
-
-void
-Bolt::SetEndPoints(const Point& from, const Point& to)
-{
- loc = to;
- origin = from;
- vpn = to - from;
- length = vpn.Normalize();
- radius = (float) length;
-}
-
-void
-Bolt::SetTextureOffset(double from, double to)
-{
- vset.tu[0] = (float) from;
- vset.tu[1] = (float) to;
- vset.tu[2] = (float) to;
- vset.tu[3] = (float) from;
-}
-
-