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author | Aki <please@ignore.pl> | 2022-02-03 22:57:49 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-03 22:57:49 +0100 |
commit | faeef00bb63623089d706c0c5b411b344d92bd9e (patch) | |
tree | bd6131a5d2f9a379b1468abb9c16976e1a82faa4 /data/start/Ships/Alliance_Fighters | |
parent | 975a232cfb08410177af2ba06251e4c553780e7b (diff) | |
download | starshatter-faeef00bb63623089d706c0c5b411b344d92bd9e.zip starshatter-faeef00bb63623089d706c0c5b411b344d92bd9e.tar.gz starshatter-faeef00bb63623089d706c0c5b411b344d92bd9e.tar.bz2 |
Added hostname to the server configuration
This is in order to avoid default lookup for local address, which usually
caused the game to bind to a LAN address hence effectively disallowing any
other traffic in.
For now there is no option in GUI to configure the hostname. Menus definitions
are in the game files, so I should avoid any changes that can cause the binary
to be incompatible with currently available resource packs.
Diffstat (limited to 'data/start/Ships/Alliance_Fighters')
0 files changed, 0 insertions, 0 deletions