summaryrefslogtreecommitdiffhomepage
path: root/data/shatter/Ships/Archaelith/Archaelith.def
diff options
context:
space:
mode:
authorAki <please@ignore.pl>2024-03-10 15:00:41 +0100
committerAki <please@ignore.pl>2024-03-10 15:00:41 +0100
commitd55d9b1ef859ba940c75895fe198bcc4b19fa82b (patch)
tree50f57f840c63437d7f9460d4eb5d9d023b5533a7 /data/shatter/Ships/Archaelith/Archaelith.def
parent1f77780d8a2caa821fa2b1cbf35c7a9bfe06bebb (diff)
downloadstarshatter-d55d9b1ef859ba940c75895fe198bcc4b19fa82b.zip
starshatter-d55d9b1ef859ba940c75895fe198bcc4b19fa82b.tar.gz
starshatter-d55d9b1ef859ba940c75895fe198bcc4b19fa82b.tar.bz2
Collisions will now always use the highest LOD model
This fixes the good old carrier Goliath and Dragon docking bug for NPC fighters in campaigns.
Diffstat (limited to 'data/shatter/Ships/Archaelith/Archaelith.def')
0 files changed, 0 insertions, 0 deletions