diff options
author | Aki <please@ignore.pl> | 2024-03-08 00:09:56 +0100 |
---|---|---|
committer | Aki <please@ignore.pl> | 2024-03-08 00:21:55 +0100 |
commit | c45d494472bf0b812c0cf9d57e00ef75e7c155d0 (patch) | |
tree | 9b2dedc2f4a659a9ac40d631118d5edd05934d8a /data/shatter/Screens | |
parent | b995b5de7ee3cccfdf93bc4ed4a56143a6463947 (diff) | |
download | starshatter-c45d494472bf0b812c0cf9d57e00ef75e7c155d0.zip starshatter-c45d494472bf0b812c0cf9d57e00ef75e7c155d0.tar.gz starshatter-c45d494472bf0b812c0cf9d57e00ef75e7c155d0.tar.bz2 |
You can now adjust master volumes in settings
Changes may not take effect until restarting the game. It seems some
singletons are initialized when needed, then they are reused for each
mission, but have sound volume assigned at awkward times.
Diffstat (limited to 'data/shatter/Screens')
-rw-r--r-- | data/shatter/Screens/AudDlg.frm | 52 |
1 files changed, 38 insertions, 14 deletions
diff --git a/data/shatter/Screens/AudDlg.frm b/data/shatter/Screens/AudDlg.frm index f18b128..5822954 100644 --- a/data/shatter/Screens/AudDlg.frm +++ b/data/shatter/Screens/AudDlg.frm @@ -148,8 +148,8 @@ form: { x_mins: ( 20, 100, 100, 20, 100, 100, 20) x_weights: (0.2, 0.3, 0.3, 0.2, 0.3, 0.3, 0.2) - y_mins: ( 20, 25, 25, 25, 25, 25, 25, 25, 20) - y_weights: (0.3, 0, 0, 0, 0, 0, 0, 0, 0.7) + y_mins: ( 20, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 20) + y_weights: (0.3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.7) } } @@ -164,11 +164,35 @@ form: { }, ctrl: { + id: 107 + pid: 300 + type: label + text: "Master Volume:" + cells: (1,1,1,1) + }, + + ctrl: { + id: 108 + pid: 300 + type: label + text: "Music Volume:" + cells: (1,2,1,1) + }, + + ctrl: { + id: 109 + pid: 300 + type: label + text: "World Volume:" + cells: (1,3,1,1) + }, + + ctrl: { id: 101 pid: 300 type: label text: "Effects Volume:" - cells: (1,1,1,1) + cells: (1,4,1,1) }, ctrl: { @@ -176,7 +200,7 @@ form: { pid: 300 type: label text: "GUI Volume:" - cells: (1,2,1,1) + cells: (1,5,1,1) }, ctrl: { @@ -184,7 +208,7 @@ form: { pid: 300 type: label text: "Warning Volume:" - cells: (1,3,1,1) + cells: (1,6,1,1) }, ctrl: { @@ -192,7 +216,7 @@ form: { pid: 300 type: label text: "Vox Volume:" - cells: (1,4,1,1) + cells: (1,7,1,1) }, ctrl: { @@ -200,7 +224,7 @@ form: { pid: 300 type: label text: "Menu Music:" - cells: (1,6,1,1) + cells: (1,8,1,1) }, ctrl: { @@ -208,7 +232,7 @@ form: { pid: 300 type: label text: "In Game Music:" - cells: (1,7,1,1) + cells: (1,9,1,1) }, defctrl: { @@ -228,42 +252,42 @@ form: { id: 201 pid: 300 type: slider - cells: (2,1,1,1) + cells: (2,4,1,1) }, ctrl: { id: 202 pid: 300 type: slider - cells: (2,2,1,1) + cells: (2,5,1,1) }, ctrl: { id: 203 pid: 300 type: slider - cells: (2,3,1,1) + cells: (2,6,1,1) }, ctrl: { id: 204 pid: 300 type: slider - cells: (2,4,1,1) + cells: (2,7,1,1) }, ctrl: { id: 205 pid: 300 type: slider - cells: (2,6,1,1) + cells: (2,8,1,1) }, ctrl: { id: 206 pid: 300 type: slider - cells: (2,7,1,1) + cells: (2,9,1,1) }, |