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author | Yasha Jannoo <alledodo@gmail.com> | 2019-09-09 01:02:57 +0100 |
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committer | Yasha Jannoo <alledodo@gmail.com> | 2019-09-09 01:02:57 +0100 |
commit | 8a80da4bda4836dec39ced9119d70dbdcc088e2b (patch) | |
tree | 93361da595e5d1935ced7ee37697d2c3b16087e3 /data/shatter/Screens/NetClientDlg.frm | |
parent | 60397b084fb1d3544222e7a2c25d4aecd630381d (diff) | |
download | starshatter-8a80da4bda4836dec39ced9119d70dbdcc088e2b.zip starshatter-8a80da4bda4836dec39ced9119d70dbdcc088e2b.tar.gz starshatter-8a80da4bda4836dec39ced9119d70dbdcc088e2b.tar.bz2 |
Address Magic DXDK build error
Following the advice on https://stackoverflow.com/questions/38174893/syntax-error-identifier-dxgi-rgba-in-file-dxgi1-2-h stating "if you want to mix the old DirectX SDK with the Windows 8.x SDK, you need to invert the traditional include path order.", choose to support the newest DirectX SDK (included in the Win10 SDK) by following it. The advice references https://docs.microsoft.com/en-us/windows/win32/directx-sdk--august-2009- which we should take into account for later changes.
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