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authorAki <please@ignore.pl>2024-04-01 05:16:14 +0200
committerAki <please@ignore.pl>2024-04-01 05:21:16 +0200
commit3be3bfaa17773550a696ed2b756136debfe79ae2 (patch)
treedb55a420e43ddaa4a72140d2795892757c1672d3 /data/shatter/Campaigns/03/Scenes/01-Campaign-Start.def
parent0a3451f251f360267e2927d8320787d59148eadd (diff)
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Fixed date and time consistency across Campaigns and Missions
This fixes campaign mission generation mostly, but a full playthrough will be needed. Missions now serialize and accept stardate setting a bit better. Thanks to this, date is propagated over multiplayer, too. This seems to break points system? Code-wise, this does not workaround the problems from before namely over-reliance on side-effects. Stardate class is at least one small step into good direction. Now, it'd be nice to attach clocks to simulation and campaign and whatever else that needs them.
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