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author | Aki <please@ignore.pl> | 2024-03-08 00:09:56 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-08 00:21:55 +0100 |
commit | c45d494472bf0b812c0cf9d57e00ef75e7c155d0 (patch) | |
tree | 9b2dedc2f4a659a9ac40d631118d5edd05934d8a /data/content/Screens | |
parent | b995b5de7ee3cccfdf93bc4ed4a56143a6463947 (diff) | |
download | starshatter-c45d494472bf0b812c0cf9d57e00ef75e7c155d0.zip starshatter-c45d494472bf0b812c0cf9d57e00ef75e7c155d0.tar.gz starshatter-c45d494472bf0b812c0cf9d57e00ef75e7c155d0.tar.bz2 |
You can now adjust master volumes in settings
Changes may not take effect until restarting the game. It seems some
singletons are initialized when needed, then they are reused for each
mission, but have sound volume assigned at awkward times.
Diffstat (limited to 'data/content/Screens')
-rw-r--r-- | data/content/Screens/AudDlg.frm | 73 |
1 files changed, 59 insertions, 14 deletions
diff --git a/data/content/Screens/AudDlg.frm b/data/content/Screens/AudDlg.frm index cb99410..8f82287 100644 --- a/data/content/Screens/AudDlg.frm +++ b/data/content/Screens/AudDlg.frm @@ -148,8 +148,8 @@ form: { x_mins: ( 20, 100, 100, 20, 100, 100, 20) x_weights: (0.2, 0.3, 0.3, 0.2, 0.3, 0.3, 0.2) - y_mins: ( 20, 25, 25, 25, 25, 25, 25, 25, 20) - y_weights: (0.3, 0, 0, 0, 0, 0, 0, 0, 0.7) + y_mins: ( 20, 25, 25, 25, 25, 25, 25, 25, 25, 25, 25, 20) + y_weights: (0.3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.7) } } @@ -164,11 +164,35 @@ form: { }, ctrl: { + id: 107 + pid: 300 + type: label + text: "form.audio.volume.master" + cells: (1,1,1,1) + }, + + ctrl: { + id: 108 + pid: 300 + type: label + text: "form.audio.volume.music" + cells: (1,2,1,1) + }, + + ctrl: { + id: 109 + pid: 300 + type: label + text: "form.audio.volume.world" + cells: (1,3,1,1) + }, + + ctrl: { id: 101 pid: 300 type: label text: "form.audio.volume.effects" - cells: (1,1,1,1) + cells: (1,4,1,1) }, ctrl: { @@ -176,7 +200,7 @@ form: { pid: 300 type: label text: "form.audio.volume.gui" - cells: (1,2,1,1) + cells: (1,5,1,1) }, ctrl: { @@ -184,7 +208,7 @@ form: { pid: 300 type: label text: "form.audio.volume.warning" - cells: (1,3,1,1) + cells: (1,6,1,1) }, ctrl: { @@ -192,7 +216,7 @@ form: { pid: 300 type: label text: "form.audio.volume.vox" - cells: (1,4,1,1) + cells: (1,7,1,1) }, ctrl: { @@ -200,7 +224,7 @@ form: { pid: 300 type: label text: "form.audio.music.menu" - cells: (1,6,1,1) + cells: (1,8,1,1) }, ctrl: { @@ -208,7 +232,7 @@ form: { pid: 300 type: label text: "form.audio.music.game" - cells: (1,7,1,1) + cells: (1,9,1,1) }, defctrl: { @@ -225,47 +249,68 @@ form: { }, ctrl: { - id: 201 + id: 207 pid: 300 type: slider cells: (2,1,1,1) }, ctrl: { - id: 202 + id: 208 pid: 300 type: slider cells: (2,2,1,1) }, ctrl: { - id: 203 + id: 209 pid: 300 type: slider cells: (2,3,1,1) }, ctrl: { - id: 204 + id: 201 pid: 300 type: slider cells: (2,4,1,1) }, ctrl: { - id: 205 + id: 202 + pid: 300 + type: slider + cells: (2,5,1,1) + }, + + ctrl: { + id: 203 pid: 300 type: slider cells: (2,6,1,1) }, ctrl: { - id: 206 + id: 204 pid: 300 type: slider cells: (2,7,1,1) }, + ctrl: { + id: 205 + pid: 300 + type: slider + cells: (2,8,1,1) + }, + + ctrl: { + id: 206 + pid: 300 + type: slider + cells: (2,9,1,1) + }, + // buttons: |