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authorAki <please@ignore.pl>2024-03-08 00:09:56 +0100
committerAki <please@ignore.pl>2024-03-08 00:21:55 +0100
commitc45d494472bf0b812c0cf9d57e00ef75e7c155d0 (patch)
tree9b2dedc2f4a659a9ac40d631118d5edd05934d8a /data/content/Content/content.txt
parentb995b5de7ee3cccfdf93bc4ed4a56143a6463947 (diff)
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You can now adjust master volumes in settings
Changes may not take effect until restarting the game. It seems some singletons are initialized when needed, then they are reused for each mission, but have sound volume assigned at awkward times.
Diffstat (limited to 'data/content/Content/content.txt')
-rw-r--r--data/content/Content/content.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/data/content/Content/content.txt b/data/content/Content/content.txt
index 2a16b75..d37a367 100644
--- a/data/content/Content/content.txt
+++ b/data/content/Content/content.txt
@@ -597,6 +597,9 @@ form.options.tab.controls = Controls
form.options.tab.gameplay = Gameplay
form.options.tab.mods = Mod Config
+form.audio.volume.master = Master Volume:
+form.audio.volume.music = Music Volume:
+form.audio.volume.world = World Volume:
form.audio.volume.effects = Effects Volume:
form.audio.volume.gui = GUI Volume:
form.audio.volume.warning = Warning Volume: