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author | Aki <please@ignore.pl> | 2022-08-09 23:52:11 +0200 |
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committer | Aki <please@ignore.pl> | 2022-08-09 23:52:11 +0200 |
commit | a1bb81360e7f1964498de82dfc0c3f6ff3037182 (patch) | |
tree | 64ef562cf7bbcb41d10a0e7d1bc3ec59dce1448c /contrib/zlib/nintendods | |
parent | a88cfc3a560f372f5abcff09fcbf8393c1f0bd55 (diff) | |
download | starshatter-a1bb81360e7f1964498de82dfc0c3f6ff3037182.zip starshatter-a1bb81360e7f1964498de82dfc0c3f6ff3037182.tar.gz starshatter-a1bb81360e7f1964498de82dfc0c3f6ff3037182.tar.bz2 |
Added methods to inspect blocks in the archive
This actually yields predicted tendency to leave a single unused block at the
start of the archive in case where directory starts to need more blocks and
none of new files can fill it in.
Interestingly it also shows a long sequence of unused blocks just before the
directory that is right at the end of the archive. The cause for that can be
pointed out in original implementation of FindDataBlocks method.
Diffstat (limited to 'contrib/zlib/nintendods')
0 files changed, 0 insertions, 0 deletions