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author | Aki <please@ignore.pl> | 2024-03-12 22:07:03 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-12 22:07:36 +0100 |
commit | 81bb6873f1c0291fecbf6e429ad15ac3db66a4c0 (patch) | |
tree | fd7552ecabeeffb45a1fbe3730ab62bc7a64dd85 /contrib/Opcode/OPC_Common.h | |
parent | f43d32d6d2cc7ecd04f4f06f20d5a6fc2c87c9ae (diff) | |
download | starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.zip starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.tar.gz starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.tar.bz2 |
Legal notices updated
Rename contrib -> third-party intendes to express the origin and purpose
of that part of the code better. I plan to readd contrib/ again but with
more in-project things like bash-completions, dev workflow scripts etc.
Diffstat (limited to 'contrib/Opcode/OPC_Common.h')
-rw-r--r-- | contrib/Opcode/OPC_Common.h | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/contrib/Opcode/OPC_Common.h b/contrib/Opcode/OPC_Common.h deleted file mode 100644 index 84ccf8d..0000000 --- a/contrib/Opcode/OPC_Common.h +++ /dev/null @@ -1,101 +0,0 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/* - * OPCODE - Optimized Collision Detection - * Copyright (C) 2001 Pierre Terdiman - * Homepage: http://www.codercorner.com/Opcode.htm - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * Contains common classes & defs used in OPCODE. - * \file OPC_Common.h - * \author Pierre Terdiman - * \date March, 20, 2001 - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Include Guard -#ifndef __OPC_COMMON_H__ -#define __OPC_COMMON_H__ - -// [GOTTFRIED]: Just a small change for readability. -#ifdef OPC_CPU_COMPARE - #define GREATER(x, y) AIR(x) > IR(y) -#else - #define GREATER(x, y) fabsf(x) > (y) -#endif - - class OPCODE_API CollisionAABB - { - public: - //! Constructor - inline_ CollisionAABB() {} - //! Constructor - inline_ CollisionAABB(const AABB& b) { b.GetCenter(mCenter); b.GetExtents(mExtents); } - //! Destructor - inline_ ~CollisionAABB() {} - - //! Get min IcePoint of the box - inline_ void GetMin(IcePoint& min) const { min = mCenter - mExtents; } - //! Get max IcePoint of the box - inline_ void GetMax(IcePoint& max) const { max = mCenter + mExtents; } - - //! Get component of the box's min IcePoint along a given axis - inline_ float GetMin(udword axis) const { return mCenter[axis] - mExtents[axis]; } - //! Get component of the box's max IcePoint along a given axis - inline_ float GetMax(udword axis) const { return mCenter[axis] + mExtents[axis]; } - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - /** - * Setups an AABB from min & max vectors. - * \param min [in] the min IcePoint - * \param max [in] the max IcePoint - */ - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - inline_ void SetMinMax(const IcePoint& min, const IcePoint& max) { mCenter = (max + min)*0.5f; mExtents = (max - min)*0.5f; } - - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - /** - * Checks a box is inside another box. - * \param box [in] the other box - * \return true if current box is inside input box - */ - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - inline_ BOOL IsInside(const CollisionAABB& box) const - { - if(box.GetMin(0)>GetMin(0)) return FALSE; - if(box.GetMin(1)>GetMin(1)) return FALSE; - if(box.GetMin(2)>GetMin(2)) return FALSE; - if(box.GetMax(0)<GetMax(0)) return FALSE; - if(box.GetMax(1)<GetMax(1)) return FALSE; - if(box.GetMax(2)<GetMax(2)) return FALSE; - return TRUE; - } - - IcePoint mCenter; //!< Box center - IcePoint mExtents; //!< Box extents - }; - - class OPCODE_API QuantizedAABB - { - public: - //! Constructor - inline_ QuantizedAABB() {} - //! Destructor - inline_ ~QuantizedAABB() {} - - sword mCenter[3]; //!< Quantized center - uword mExtents[3]; //!< Quantized extents - }; - - //! Quickly rotates & translates a vector - inline_ void TransformPoint(IcePoint& dest, const IcePoint& source, const Matrix3x3& rot, const IcePoint& trans) - { - dest.x = trans.x + source.x * rot.m[0][0] + source.y * rot.m[1][0] + source.z * rot.m[2][0]; - dest.y = trans.y + source.x * rot.m[0][1] + source.y * rot.m[1][1] + source.z * rot.m[2][1]; - dest.z = trans.z + source.x * rot.m[0][2] + source.y * rot.m[1][2] + source.z * rot.m[2][2]; - } - -#endif //__OPC_COMMON_H__
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