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author | Aki <please@ignore.pl> | 2024-03-12 22:07:03 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-12 22:07:36 +0100 |
commit | 81bb6873f1c0291fecbf6e429ad15ac3db66a4c0 (patch) | |
tree | fd7552ecabeeffb45a1fbe3730ab62bc7a64dd85 /contrib/Opcode/Ice/IceRandom.h | |
parent | f43d32d6d2cc7ecd04f4f06f20d5a6fc2c87c9ae (diff) | |
download | starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.zip starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.tar.gz starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.tar.bz2 |
Legal notices updated
Rename contrib -> third-party intendes to express the origin and purpose
of that part of the code better. I plan to readd contrib/ again but with
more in-project things like bash-completions, dev workflow scripts etc.
Diffstat (limited to 'contrib/Opcode/Ice/IceRandom.h')
-rw-r--r-- | contrib/Opcode/Ice/IceRandom.h | 42 |
1 files changed, 0 insertions, 42 deletions
diff --git a/contrib/Opcode/Ice/IceRandom.h b/contrib/Opcode/Ice/IceRandom.h deleted file mode 100644 index 3170b33..0000000 --- a/contrib/Opcode/Ice/IceRandom.h +++ /dev/null @@ -1,42 +0,0 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * Contains code for random generators. - * \file IceRandom.h - * \author Pierre Terdiman - * \date August, 9, 2001 - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Include Guard -#ifndef __ICERANDOM_H__ -#define __ICERANDOM_H__ - - FUNCTION ICECORE_API void SRand(udword seed); - FUNCTION ICECORE_API udword Rand(); - - //! Returns a unit random floating-point value - inline_ float UnitRandomFloat() { return float(Rand()) * ONE_OVER_RAND_MAX; } - - //! Returns a random index so that 0<= index < max_index - ICECORE_API udword GetRandomIndex(udword max_index); - - class ICECORE_API BasicRandom - { - public: - - //! Constructor - inline_ BasicRandom(udword seed=0) : mRnd(seed) {} - //! Destructor - inline_ ~BasicRandom() {} - - inline_ void SetSeed(udword seed) { mRnd = seed; } - inline_ udword GetCurrentValue() const { return mRnd; } - inline_ udword Randomize() { mRnd = mRnd * 2147001325 + 715136305; return mRnd; } - - private: - udword mRnd; - }; - -#endif // __ICERANDOM_H__ - |