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author | Aki <please@ignore.pl> | 2024-03-12 22:07:03 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-12 22:07:36 +0100 |
commit | 81bb6873f1c0291fecbf6e429ad15ac3db66a4c0 (patch) | |
tree | fd7552ecabeeffb45a1fbe3730ab62bc7a64dd85 /contrib/Opcode/Ice/IceHPoint.h | |
parent | f43d32d6d2cc7ecd04f4f06f20d5a6fc2c87c9ae (diff) | |
download | starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.zip starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.tar.gz starshatter-81bb6873f1c0291fecbf6e429ad15ac3db66a4c0.tar.bz2 |
Legal notices updated
Rename contrib -> third-party intendes to express the origin and purpose
of that part of the code better. I plan to readd contrib/ again but with
more in-project things like bash-completions, dev workflow scripts etc.
Diffstat (limited to 'contrib/Opcode/Ice/IceHPoint.h')
-rw-r--r-- | contrib/Opcode/Ice/IceHPoint.h | 157 |
1 files changed, 0 insertions, 157 deletions
diff --git a/contrib/Opcode/Ice/IceHPoint.h b/contrib/Opcode/Ice/IceHPoint.h deleted file mode 100644 index f7d0d16..0000000 --- a/contrib/Opcode/Ice/IceHPoint.h +++ /dev/null @@ -1,157 +0,0 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -/** - * Contains code for homogeneous points. - * \file IceHPoint.h - * \author Pierre Terdiman - * \date April, 4, 2000 - */ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Include Guard -#ifndef __ICEHPOINT_H__ -#define __ICEHPOINT_H__ - - class ICEMATHS_API HPoint : public IcePoint - { - public: - - //! Empty constructor - inline_ HPoint() {} - //! Constructor from floats - inline_ HPoint(float _x, float _y, float _z, float _w=0.0f) : IcePoint(_x, _y, _z), w(_w) {} - //! Constructor from array - inline_ HPoint(const float f[4]) : IcePoint(f), w(f[3]) {} - //! Constructor from a Point - inline_ HPoint(const IcePoint& p, float _w=0.0f) : IcePoint(p), w(_w) {} - //! Destructor - inline_ ~HPoint() {} - - //! Clear the point - inline_ HPoint& Zero() { x = y = z = w = 0.0f; return *this; } - - //! Assignment from values - inline_ HPoint& Set(float _x, float _y, float _z, float _w ) { x = _x; y = _y; z = _z; w = _w; return *this; } - //! Assignment from array - inline_ HPoint& Set(const float f[4]) { x = f[_X]; y = f[_Y]; z = f[_Z]; w = f[_W]; return *this; } - //! Assignment from another h-point - inline_ HPoint& Set(const HPoint& src) { x = src.x; y = src.y; z = src.z; w = src.w; return *this; } - - //! Add a vector - inline_ HPoint& Add(float _x, float _y, float _z, float _w ) { x += _x; y += _y; z += _z; w += _w; return *this; } - //! Add a vector - inline_ HPoint& Add(const float f[4]) { x += f[_X]; y += f[_Y]; z += f[_Z]; w += f[_W]; return *this; } - - //! Subtract a vector - inline_ HPoint& Sub(float _x, float _y, float _z, float _w ) { x -= _x; y -= _y; z -= _z; w -= _w; return *this; } - //! Subtract a vector - inline_ HPoint& Sub(const float f[4]) { x -= f[_X]; y -= f[_Y]; z -= f[_Z]; w -= f[_W]; return *this; } - - //! Multiplies by a scalar - inline_ HPoint& Mul(float s) { x *= s; y *= s; z *= s; w *= s; return *this; } - - //! Returns MIN(x, y, z, w); - float Min() const { return MIN(x, MIN(y, MIN(z, w))); } - //! Returns MAX(x, y, z, w); - float Max() const { return MAX(x, MAX(y, MAX(z, w))); } - //! Sets each element to be componentwise minimum - HPoint& Min(const HPoint& p) { x = MIN(x, p.x); y = MIN(y, p.y); z = MIN(z, p.z); w = MIN(w, p.w); return *this; } - //! Sets each element to be componentwise maximum - HPoint& Max(const HPoint& p) { x = MAX(x, p.x); y = MAX(y, p.y); z = MAX(z, p.z); w = MAX(w, p.w); return *this; } - - //! Computes square magnitude - inline_ float SquareMagnitude() const { return x*x + y*y + z*z + w*w; } - //! Computes magnitude - inline_ float Magnitude() const { return sqrtf(x*x + y*y + z*z + w*w); } - - //! Normalize the vector - inline_ HPoint& Normalize() - { - float M = Magnitude(); - if(M) - { - M = 1.0f / M; - x *= M; - y *= M; - z *= M; - w *= M; - } - return *this; - } - - // Arithmetic operators - //! Operator for HPoint Negate = - HPoint; - inline_ HPoint operator-() const { return HPoint(-x, -y, -z, -w); } - - //! Operator for HPoint Plus = HPoint + HPoint; - inline_ HPoint operator+(const HPoint& p) const { return HPoint(x + p.x, y + p.y, z + p.z, w + p.w); } - //! Operator for HPoint Minus = HPoint - HPoint; - inline_ HPoint operator-(const HPoint& p) const { return HPoint(x - p.x, y - p.y, z - p.z, w - p.w); } - - //! Operator for HPoint Mul = HPoint * HPoint; - inline_ HPoint operator*(const HPoint& p) const { return HPoint(x * p.x, y * p.y, z * p.z, w * p.w); } - //! Operator for HPoint Scale = HPoint * float; - inline_ HPoint operator*(float s) const { return HPoint(x * s, y * s, z * s, w * s); } - //! Operator for HPoint Scale = float * HPoint; - inline_ friend HPoint operator*(float s, const HPoint& p) { return HPoint(s * p.x, s * p.y, s * p.z, s * p.w); } - - //! Operator for HPoint Div = HPoint / HPoint; - inline_ HPoint operator/(const HPoint& p) const { return HPoint(x / p.x, y / p.y, z / p.z, w / p.w); } - //! Operator for HPoint Scale = HPoint / float; - inline_ HPoint operator/(float s) const { s = 1.0f / s; return HPoint(x * s, y * s, z * s, w * s); } - //! Operator for HPoint Scale = float / HPoint; - inline_ friend HPoint operator/(float s, const HPoint& p) { return HPoint(s / p.x, s / p.y, s / p.z, s / p.w); } - - //! Operator for float DotProd = HPoint | HPoint; - inline_ float operator|(const HPoint& p) const { return x*p.x + y*p.y + z*p.z + w*p.w; } - // No cross-product in 4D - - //! Operator for HPoint += HPoint; - inline_ HPoint& operator+=(const HPoint& p) { x += p.x; y += p.y; z += p.z; w += p.w; return *this; } - //! Operator for HPoint += float; - inline_ HPoint& operator+=(float s) { x += s; y += s; z += s; w += s; return *this; } - - //! Operator for HPoint -= HPoint; - inline_ HPoint& operator-=(const HPoint& p) { x -= p.x; y -= p.y; z -= p.z; w -= p.w; return *this; } - //! Operator for HPoint -= float; - inline_ HPoint& operator-=(float s) { x -= s; y -= s; z -= s; w -= s; return *this; } - - //! Operator for HPoint *= HPoint; - inline_ HPoint& operator*=(const HPoint& p) { x *= p.x; y *= p.y; z *= p.z; w *= p.w; return *this; } - //! Operator for HPoint *= float; - inline_ HPoint& operator*=(float s) { x*=s; y*=s; z*=s; w*=s; return *this; } - - //! Operator for HPoint /= HPoint; - inline_ HPoint& operator/=(const HPoint& p) { x /= p.x; y /= p.y; z /= p.z; w /= p.w; return *this; } - //! Operator for HPoint /= float; - inline_ HPoint& operator/=(float s) { s = 1.0f / s; x*=s; y*=s; z*=s; w*=s; return *this; } - - // Arithmetic operators - - //! Operator for Point Mul = HPoint * Matrix3x3; - IcePoint operator*(const Matrix3x3& mat) const; - //! Operator for HPoint Mul = HPoint * Matrix4x4; - HPoint operator*(const Matrix4x4& mat) const; - - // HPoint *= Matrix3x3 doesn't exist, the matrix is first casted to a 4x4 - //! Operator for HPoint *= Matrix4x4 - HPoint& operator*=(const Matrix4x4& mat); - - // Logical operators - - //! Operator for "if(HPoint==HPoint)" - inline_ bool operator==(const HPoint& p) const { return ( (x==p.x)&&(y==p.y)&&(z==p.z)&&(w==p.w)); } - //! Operator for "if(HPoint!=HPoint)" - inline_ bool operator!=(const HPoint& p) const { return ( (x!=p.x)||(y!=p.y)||(z!=p.z)||(w!=p.w)); } - - // Cast operators - - //! Cast a HPoint to a Point. w is discarded. - inline_ operator HPoint() const { return IcePoint(x, y, z); } - - public: - float w; - }; - -#endif // __ICEHPOINT_H__ - |