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authorAki <please@ignore.pl>2022-04-01 21:42:56 +0200
committerAki <please@ignore.pl>2022-04-01 22:21:44 +0200
commit3f320f31fc4f9e90302bd62208a52bfd8d3fd7c2 (patch)
tree234fe74a29b15e37b8dbd40d1d58da9286c6b851 /Starshatter/Starshatter.rc.conf
parent3c487c5cd69c53d6fea948643c0a76df03516605 (diff)
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Separated Main to own module
Intent is to separate headless server and game and make a dedicated executable for each. While this can be done without any directory changes, this is intended to cause as many compilation and linking errors as possible in order to clean them up and refactor general structure of the whole project.
Diffstat (limited to 'Starshatter/Starshatter.rc.conf')
-rw-r--r--Starshatter/Starshatter.rc.conf39
1 files changed, 39 insertions, 0 deletions
diff --git a/Starshatter/Starshatter.rc.conf b/Starshatter/Starshatter.rc.conf
new file mode 100644
index 0000000..45479d3
--- /dev/null
+++ b/Starshatter/Starshatter.rc.conf
@@ -0,0 +1,39 @@
+#include <winres.h>
+
+#include "resource.h"
+
+Stars ICON DISCARDABLE "Stars.ico"
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION @RC_VERSION@
+ PRODUCTVERSION @RC_VERSION@
+ FILEFLAGSMASK 0x3fL
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x40004L
+ FILETYPE 0x1L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "Comments", "A military space combat simulator\0"
+ VALUE "CompanyName", "Starshatter: The Open Source Project Contributors\0"
+ VALUE "FileDescription", "Stars\0"
+ VALUE "FileVersion", "@VERSION@\0"
+ VALUE "InternalName", "Stars45\0"
+ VALUE "LegalCopyright", "Copyright (c) 2022, Starshatter: The Open Source Project Contributors\0"
+ VALUE "OriginalFilename", "Stars45.exe\0"
+ VALUE "ProductName", "Starshatter: The Open Source Project\0"
+ VALUE "ProductVersion", "@VERSION@\0"
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END