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author | Aki <please@ignore.pl> | 2024-03-12 00:31:44 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-12 00:31:44 +0100 |
commit | 2914a714cebae7f30d47362dfe50c39cb6621163 (patch) | |
tree | 1bbf4cb36448279ff7ee4f2a4e8b484485f06c1f /Starserver/Main.cpp | |
parent | bee3cae04a8789cfdc1688ae6d2d47c387431783 (diff) | |
download | starshatter-2914a714cebae7f30d47362dfe50c39cb6621163.zip starshatter-2914a714cebae7f30d47362dfe50c39cb6621163.tar.gz starshatter-2914a714cebae7f30d47362dfe50c39cb6621163.tar.bz2 |
Removed some connections from Starserver and Game to Types.h
This was intended to be wider but DataLoader seems to stop progress
once again. This in turn asks for rework of FoundationEx, Readers and
Virtual Filesystem.
Diffstat (limited to 'Starserver/Main.cpp')
-rw-r--r-- | Starserver/Main.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/Starserver/Main.cpp b/Starserver/Main.cpp index a92df86..ef1a611 100644 --- a/Starserver/Main.cpp +++ b/Starserver/Main.cpp @@ -7,17 +7,18 @@ #include <InfoEx.h> #include <NetLayer.h> #include <Panic.h> -#include <StarServer.h> #include <Token.h> #include <Utils.h> #include <VersionInfo.h> +#include "StarServer.h" + int dump_missions = 0; int -main(int argc, char * argv[]) +main(int, char*[]) { AssignErrLog(fopen("serverlog.txt", "wb")); Print("Starserver %s\n", versionInfo); @@ -26,7 +27,7 @@ main(int argc, char * argv[]) try { NetLayer net; StarServer server; - if (server.Init(nullptr, nullptr, nullptr, 0)) + if (server.Init()) result = server.Run(); } catch (const char* err) { |