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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/WndProc.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/WndProc.cpp')
-rw-r--r--StarsEx/WndProc.cpp259
1 files changed, 259 insertions, 0 deletions
diff --git a/StarsEx/WndProc.cpp b/StarsEx/WndProc.cpp
new file mode 100644
index 0000000..1f068b3
--- /dev/null
+++ b/StarsEx/WndProc.cpp
@@ -0,0 +1,259 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+*/
+
+#include "WndProc.h"
+
+#include "GameWinDX9.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "Types.h"
+
+
+#ifndef WM_MOUSEWHEEL
+#define WM_MOUSEWHEEL 0x20A
+#endif
+
+
+LRESULT CALLBACK
+WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam)
+{
+ auto game = GameWinDX9::GetInstance();
+ switch (message) {
+ case WM_SYSKEYDOWN:
+ if (uParam == VK_TAB || uParam == VK_F4)
+ return DefWindowProc(hwnd, message, uParam, lParam);
+ return 0;
+
+ case WM_MENUCHAR:
+ return MNC_CLOSE << 16;
+
+ case WM_ACTIVATEAPP:
+ // Keep track of whether or not the app is in the foreground
+ if (game)
+ game->Activate(uParam?true:false);
+ break;
+
+ case WM_PAINT:
+ if (!game || !game->OnPaint())
+ return DefWindowProc(hwnd, message, uParam, lParam);
+ break;
+
+ case WM_SETCURSOR:
+ if (game && game->ShowMouse()) {
+ return DefWindowProc(hwnd, message, uParam, lParam);
+ }
+ else {
+ // hide the windows mouse cursor
+ SetCursor(NULL);
+ return 1;
+ }
+ break;
+
+ case WM_ENTERSIZEMOVE:
+ // Halt frame movement while the app is sizing or moving
+ if (game)
+ game->Pause(true);
+ break;
+
+ case WM_SIZE:
+ // Pick up possible changes to window style due to maximize, etc.
+ if (game && game->hwnd != NULL ) {
+ game->window_style = GetWindowLong(game->hwnd, GWL_STYLE );
+
+ if (uParam == SIZE_MINIMIZED) {
+ game->Pause(true); // Pause while we're minimized
+ game->is_minimized = true;
+ game->is_maximized = false;
+ }
+
+ else if (uParam == SIZE_MAXIMIZED) {
+ if (game->is_minimized)
+ game->Pause(false); // Unpause since we're no longer minimized
+
+ game->is_minimized = false;
+ game->is_maximized = true;
+ game->ResizeVideo();
+ }
+
+ else if (uParam == SIZE_RESTORED) {
+ if (game->is_maximized) {
+ game->is_maximized = false;
+ game->ResizeVideo();
+ }
+
+ else if (game->is_minimized) {
+ game->Pause(false); // Unpause since we're no longer minimized
+ game->is_minimized = false;
+ game->ResizeVideo();
+ }
+ else {
+ // If we're neither maximized nor minimized, the window size
+ // is changing by the user dragging the window edges. In this
+ // case, we don't reset the device yet -- we wait until the
+ // user stops dragging, and a WM_EXITSIZEMOVE message comes.
+ }
+ }
+ }
+ break;
+
+ case WM_EXITSIZEMOVE:
+ if (game) {
+ game->Pause(false);
+ game->ResizeVideo();
+ }
+ break;
+
+ case WM_ENTERMENULOOP:
+ if (game)
+ game->Pause(true);
+ break;
+
+ case WM_EXITMENULOOP:
+ if (game)
+ game->Pause(false);
+ break;
+
+ case WM_KEYDOWN:
+ BufferKey(uParam);
+ return 0;
+
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+
+ case WM_MOUSEMOVE:
+ Mouse::x = LOWORD(lParam);
+ Mouse::y = HIWORD(lParam);
+ break;
+
+ case WM_LBUTTONDOWN:
+ Mouse::l = 1;
+ break;
+
+ case WM_LBUTTONDBLCLK:
+ Mouse::l = 2;
+ break;
+
+ case WM_LBUTTONUP:
+ Mouse::l = 0;
+ break;
+
+ case WM_MBUTTONDOWN:
+ Mouse::m = 1;
+ break;
+
+ case WM_MBUTTONDBLCLK:
+ Mouse::m = 2;
+ break;
+
+ case WM_MBUTTONUP:
+ Mouse::m = 0;
+ break;
+
+ case WM_RBUTTONDOWN:
+ Mouse::r = 1;
+ break;
+
+ case WM_RBUTTONDBLCLK:
+ Mouse::r = 2;
+ break;
+
+ case WM_RBUTTONUP:
+ Mouse::r = 0;
+ break;
+
+ case WM_MOUSEWHEEL:
+ {
+ int w = (int) (uParam >> 16);
+ if (w > 32000) w -= 65536;
+ Mouse::w += w;
+ }
+ break;
+
+ case WM_CLOSE:
+ if (game) // && game->Server())
+ game->Exit();
+ break;
+
+ default:
+ return DefWindowProc(hwnd, message, uParam, lParam);
+ }
+
+ return 0;
+}
+
+
+const int MAX_KEY_BUF = 512;
+static int vkbuf[MAX_KEY_BUF];
+static int vkshiftbuf[MAX_KEY_BUF];
+static int vkins = 0;
+static int vkext = 0;
+
+
+void
+FlushKeys()
+{
+ Keyboard::FlushKeys();
+ vkins = vkext = 0;
+}
+
+
+void
+BufferKey(int vkey)
+{
+ if (vkey < 1) return;
+
+ int shift = 0;
+
+ if (GetAsyncKeyState(VK_SHIFT))
+ shift |= 1;
+
+ if (GetAsyncKeyState(VK_CONTROL))
+ shift |= 2;
+
+ if (GetAsyncKeyState(VK_MENU))
+ shift |= 4;
+
+ vkbuf[vkins] = vkey;
+ vkshiftbuf[vkins++] = shift;
+
+ if (vkins >= MAX_KEY_BUF)
+ vkins = 0;
+
+ if (vkins == vkext) {
+ vkext++;
+ if (vkext >= MAX_KEY_BUF)
+ vkext = 0;
+ }
+}
+
+
+int
+GetKey()
+{
+ if (vkins == vkext) return 0;
+
+ int result = vkbuf[vkext++];
+ if (vkext >= MAX_KEY_BUF)
+ vkext = 0;
+
+ return result;
+}
+
+
+int
+GetKeyPlus(int& key, int& shift)
+{
+ if (vkins == vkext) return 0;
+
+ key = vkbuf[vkext];
+ shift = vkshiftbuf[vkext++];
+
+ if (vkext >= MAX_KEY_BUF)
+ vkext = 0;
+
+ return key;
+}