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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Window.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Window class (a region of a screen or buffer)
+*/
+
+#ifndef Window_h
+#define Window_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Color;
+class Bitmap;
+class Font;
+class Screen;
+class View;
+
+// +--------------------------------------------------------------------+
+
+class Window
+{
+ friend class Screen;
+
+public:
+ static const char* TYPENAME() { return "Window"; }
+
+ Window(Screen* s, int ax, int ay, int aw, int ah);
+ virtual ~Window();
+
+ int operator == (const Window& that) const { return this == &that; }
+
+ // Screen dimensions:
+ Screen* GetScreen() const { return screen; }
+ const Rect& GetRect() const { return rect; }
+ int X() const { return rect.x; }
+ int Y() const { return rect.y; }
+ int Width() const { return rect.w; }
+ int Height() const { return rect.h; }
+
+ // Operations:
+ virtual void Paint();
+ virtual void Show() { shown = true; }
+ virtual void Hide() { shown = false; }
+ virtual bool IsShown() const { return shown; }
+
+ virtual void MoveTo(const Rect& r);
+
+ virtual bool AddView(View* v);
+ virtual bool DelView(View* v);
+
+ Rect ClipRect(const Rect& r);
+ bool ClipLine(int& x1, int& y1, int& x2, int& y2);
+ bool ClipLine(double& x1, double& y1, double& x2, double& y2);
+
+ void DrawLine(int x1, int y1, int x2, int y2, Color color, int blend=0);
+ void DrawRect(int x1, int y1, int x2, int y2, Color color, int blend=0);
+ void DrawRect(const Rect& r, Color color, int blend=0);
+ void FillRect(int x1, int y1, int x2, int y2, Color color, int blend=0);
+ void FillRect(const Rect& r, Color color, int alpha=0);
+ void DrawBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0);
+ void FadeBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend);
+ void ClipBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend, const Rect& clip);
+ void TileBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0);
+ void DrawLines(int nPts, POINT* pts, Color color, int blend=0);
+ void DrawPoly(int nPts, POINT* pts, Color color, int blend=0);
+ void FillPoly(int nPts, POINT* pts, Color color, int blend=0);
+
+ void DrawEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0);
+ void FillEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0);
+
+ // text methods:
+ void SetFont(Font* f) { font = f; }
+ Font* GetFont() const { return font; }
+
+ void Print(int x1, int y1, const char* fmt, ...);
+ void DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags);
+
+protected:
+ // translate screen coords into window relative coords
+ virtual void ScreenToWindow(int& x, int& y) { }
+ virtual void ScreenToWindow(Rect& r) { }
+
+ Rect rect;
+ Screen* screen;
+ bool shown;
+ Font* font;
+
+ List<View> view_list;
+};
+
+#endif // Window_h
+