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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Window.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Window.h')
-rw-r--r-- | StarsEx/Window.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/StarsEx/Window.h b/StarsEx/Window.h new file mode 100644 index 0000000..f9a143f --- /dev/null +++ b/StarsEx/Window.h @@ -0,0 +1,103 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Window class (a region of a screen or buffer) +*/ + +#ifndef Window_h +#define Window_h + +#include "Types.h" +#include "Geometry.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Color; +class Bitmap; +class Font; +class Screen; +class View; + +// +--------------------------------------------------------------------+ + +class Window +{ + friend class Screen; + +public: + static const char* TYPENAME() { return "Window"; } + + Window(Screen* s, int ax, int ay, int aw, int ah); + virtual ~Window(); + + int operator == (const Window& that) const { return this == &that; } + + // Screen dimensions: + Screen* GetScreen() const { return screen; } + const Rect& GetRect() const { return rect; } + int X() const { return rect.x; } + int Y() const { return rect.y; } + int Width() const { return rect.w; } + int Height() const { return rect.h; } + + // Operations: + virtual void Paint(); + virtual void Show() { shown = true; } + virtual void Hide() { shown = false; } + virtual bool IsShown() const { return shown; } + + virtual void MoveTo(const Rect& r); + + virtual bool AddView(View* v); + virtual bool DelView(View* v); + + Rect ClipRect(const Rect& r); + bool ClipLine(int& x1, int& y1, int& x2, int& y2); + bool ClipLine(double& x1, double& y1, double& x2, double& y2); + + void DrawLine(int x1, int y1, int x2, int y2, Color color, int blend=0); + void DrawRect(int x1, int y1, int x2, int y2, Color color, int blend=0); + void DrawRect(const Rect& r, Color color, int blend=0); + void FillRect(int x1, int y1, int x2, int y2, Color color, int blend=0); + void FillRect(const Rect& r, Color color, int alpha=0); + void DrawBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0); + void FadeBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend); + void ClipBitmap(int x1, int y1, int x2, int y2, Bitmap* img, Color c, int blend, const Rect& clip); + void TileBitmap(int x1, int y1, int x2, int y2, Bitmap* img, int blend=0); + void DrawLines(int nPts, POINT* pts, Color color, int blend=0); + void DrawPoly(int nPts, POINT* pts, Color color, int blend=0); + void FillPoly(int nPts, POINT* pts, Color color, int blend=0); + + void DrawEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0); + void FillEllipse(int x1, int y1, int x2, int y2, Color color, int blend=0); + + // text methods: + void SetFont(Font* f) { font = f; } + Font* GetFont() const { return font; } + + void Print(int x1, int y1, const char* fmt, ...); + void DrawText(const char* txt, int count, Rect& txt_rect, DWORD flags); + +protected: + // translate screen coords into window relative coords + virtual void ScreenToWindow(int& x, int& y) { } + virtual void ScreenToWindow(Rect& r) { } + + Rect rect; + Screen* screen; + bool shown; + Font* font; + + List<View> view_list; +}; + +#endif // Window_h + |