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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/WeaponGroup.h | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/WeaponGroup.h')
-rw-r--r-- | StarsEx/WeaponGroup.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/StarsEx/WeaponGroup.h b/StarsEx/WeaponGroup.h index a35ba76..3edad1d 100644 --- a/StarsEx/WeaponGroup.h +++ b/StarsEx/WeaponGroup.h @@ -11,12 +11,15 @@ Weapon Control Category (Group) class */ -#ifndef WeaponGroup_h -#define WeaponGroup_h +#pragma once -#include "Types.h" +#include <cstdint> + +#include <Text.h> + +#include "SimObject.h" +#include "System.h" #include "Weapon.h" -#include "Text.h" // +--------------------------------------------------------------------+ @@ -77,7 +80,7 @@ public: int Status() const; WeaponDesign* GetDesign() const; - bool CanTarget(DWORD tgt_class) const; + bool CanTarget(std::uint32_t tgt_class) const; void PowerOn(); void PowerOff(); @@ -100,6 +103,3 @@ protected: float mass; float resist; }; - -#endif // WeaponGroup_h - |