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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/WeaponGroup.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/WeaponGroup.h')
-rw-r--r-- | StarsEx/WeaponGroup.h | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/StarsEx/WeaponGroup.h b/StarsEx/WeaponGroup.h new file mode 100644 index 0000000..7b2b1bd --- /dev/null +++ b/StarsEx/WeaponGroup.h @@ -0,0 +1,105 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Weapon Control Category (Group) class +*/ + +#ifndef WeaponGroup_h +#define WeaponGroup_h + +#include "Types.h" +#include "Weapon.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class WeaponGroup +{ +public: + static const char* TYPENAME() { return "WeaponGroup"; } + + WeaponGroup(const char* name); + ~WeaponGroup(); + + void ExecFrame(double factor); + + // identification: + const char* Name() const { return name; } + const char* Abbreviation() const { return abrv; } + void SetName(const char* n); + void SetAbbreviation(const char* a); + + bool IsPrimary() const; + bool IsDrone() const; + bool IsDecoy() const; + bool IsProbe() const; + bool IsMissile() const; + bool IsBeam() const; + int Value() const; + + // weapon list: + void AddWeapon(Weapon* w); + int NumWeapons() const; + List<Weapon>& GetWeapons(); + bool Contains(const Weapon* w) const; + + // weapon selection: + void SelectWeapon(int n); + void CycleWeapon(); + Weapon* GetWeapon(int n) const; + Weapon* GetSelected() const; + + // operations: + bool GetTrigger() const { return trigger; } + void SetTrigger(bool t=true) { trigger = t; } + int Ammo() const { return ammo; } + float Mass() const { return mass; } + float Resistance() const { return resist; } + void CheckAmmo(); + + void SetTarget(SimObject* t, System* sub=0); + SimObject* GetTarget() const; + System* GetSubTarget() const; + void DropTarget(); + void SetFiringOrders(int o); + int GetFiringOrders() const { return orders; } + void SetControlMode(int m); + int GetControlMode() const { return control; } + void SetSweep(int s); + int GetSweep() const { return sweep; } + int Status() const; + + WeaponDesign* GetDesign() const; + bool CanTarget(DWORD tgt_class) const; + + void PowerOn(); + void PowerOff(); + +protected: + // Displayable name: + Text name; + Text abrv; + + List<Weapon> weapons; + + int selected; + bool trigger; + int ammo; + + int orders; + int control; + int sweep; + + float mass; + float resist; +}; + +#endif // WeaponGroup_h + |