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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/WeaponGroup.cpp
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/WeaponGroup.cpp')
-rw-r--r--StarsEx/WeaponGroup.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/StarsEx/WeaponGroup.cpp b/StarsEx/WeaponGroup.cpp
index 70fe18f..98ba0b8 100644
--- a/StarsEx/WeaponGroup.cpp
+++ b/StarsEx/WeaponGroup.cpp
@@ -12,7 +12,15 @@
*/
#include "WeaponGroup.h"
-#include "Ship.h"
+
+#include <cstdint>
+
+#include <List.h>
+
+#include "SimObject.h"
+#include "System.h"
+#include "Weapon.h"
+
// +----------------------------------------------------------------------+
@@ -159,7 +167,7 @@ WeaponGroup::GetSelected() const
}
bool
-WeaponGroup::CanTarget(DWORD tgt_class) const
+WeaponGroup::CanTarget(std::uint32_t tgt_class) const
{
if (selected >= 0 && selected < weapons.size())
return weapons[selected]->CanTarget(tgt_class);