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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/WeaponDesign.h | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/WeaponDesign.h')
-rw-r--r-- | StarsEx/WeaponDesign.h | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/StarsEx/WeaponDesign.h b/StarsEx/WeaponDesign.h index 4fa97d4..74529a6 100644 --- a/StarsEx/WeaponDesign.h +++ b/StarsEx/WeaponDesign.h @@ -11,14 +11,15 @@ Weapon (gun or missile launcher) Design parameters class */ -#ifndef WeaponDesign_h -#define WeaponDesign_h +#pragma once + +#include <cstdint> + +#include <List.h> +#include <Text.h> -#include "Types.h" -#include "Geometry.h" #include "Color.h" -#include "List.h" -#include "Text.h" +#include "Geometry.h" // +--------------------------------------------------------------------+ @@ -71,7 +72,7 @@ public: int value; // AI importance of system int decoy_type; // Ship Classifcation of decoy signature bool probe; // is sensor probe? - DWORD target_type; // bitmask of acceptable target classes + std::uint32_t target_type; // bitmask of acceptable target classes // for turrets: Vec3 muzzle_pts[MAX_STORES]; // default turret muzzle points @@ -181,6 +182,3 @@ public: private: static void LoadDesign(const char* path, const char* filename, bool mod=false); }; - -#endif // WeaponDesign_h - |