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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/WeaponDesign.h
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/WeaponDesign.h')
-rw-r--r--StarsEx/WeaponDesign.h18
1 files changed, 8 insertions, 10 deletions
diff --git a/StarsEx/WeaponDesign.h b/StarsEx/WeaponDesign.h
index 4fa97d4..74529a6 100644
--- a/StarsEx/WeaponDesign.h
+++ b/StarsEx/WeaponDesign.h
@@ -11,14 +11,15 @@
Weapon (gun or missile launcher) Design parameters class
*/
-#ifndef WeaponDesign_h
-#define WeaponDesign_h
+#pragma once
+
+#include <cstdint>
+
+#include <List.h>
+#include <Text.h>
-#include "Types.h"
-#include "Geometry.h"
#include "Color.h"
-#include "List.h"
-#include "Text.h"
+#include "Geometry.h"
// +--------------------------------------------------------------------+
@@ -71,7 +72,7 @@ public:
int value; // AI importance of system
int decoy_type; // Ship Classifcation of decoy signature
bool probe; // is sensor probe?
- DWORD target_type; // bitmask of acceptable target classes
+ std::uint32_t target_type; // bitmask of acceptable target classes
// for turrets:
Vec3 muzzle_pts[MAX_STORES]; // default turret muzzle points
@@ -181,6 +182,3 @@ public:
private:
static void LoadDesign(const char* path, const char* filename, bool mod=false);
};
-
-#endif // WeaponDesign_h
-