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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/Weapon.h
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/Weapon.h')
-rw-r--r--StarsEx/Weapon.h18
1 files changed, 8 insertions, 10 deletions
diff --git a/StarsEx/Weapon.h b/StarsEx/Weapon.h
index 082abb2..4fadd80 100644
--- a/StarsEx/Weapon.h
+++ b/StarsEx/Weapon.h
@@ -11,15 +11,16 @@
Weapon (gun or missile launcher) class
*/
-#ifndef Weapon_h
-#define Weapon_h
+#pragma once
+
+#include <cstdint>
+
+#include "Text.h"
-#include "Types.h"
#include "SimObject.h"
#include "System.h"
#include "WeaponDesign.h"
#include "Geometry.h"
-#include "Text.h"
// +--------------------------------------------------------------------+
@@ -50,10 +51,10 @@ public:
int Track(SimObject* targ, System* sub);
Shot* Fire();
Shot* NetFirePrimary(SimObject* targ, System* sub, int count);
- Shot* NetFireSecondary(SimObject* targ, System* sub, DWORD objid);
+ Shot* NetFireSecondary(SimObject* targ, System* sub, std::uint32_t objid);
void SetTarget(SimObject* t, System* sub);
void SelectTarget();
- bool CanTarget(DWORD classification) const;
+ bool CanTarget(std::uint32_t classification) const; // TODO
SimObject* GetTarget() const { return target; }
System* GetSubTarget() const { return subtarget; }
void SetFiringOrders(int o);
@@ -194,10 +195,7 @@ protected:
float aim_el_min; // minimum deflection in elevation
float aim_el_rest; // elevation of turret at rest
- DWORD aim_time;
+ std::uint32_t aim_time;
Shot** beams;
};
-
-#endif // Weapon_h
-