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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/VideoFactory.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/VideoFactory.cpp')
-rw-r--r-- | StarsEx/VideoFactory.cpp | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/StarsEx/VideoFactory.cpp b/StarsEx/VideoFactory.cpp new file mode 100644 index 0000000..68da591 --- /dev/null +++ b/StarsEx/VideoFactory.cpp @@ -0,0 +1,69 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Video and Polygon Renderer Factory class +*/ + +#include "VideoFactory.h" + +#include "VideoDX9.h" +#include "SoundD3D.h" + +// +--------------------------------------------------------------------+ + +VideoFactory::VideoFactory(HWND h) +: hwnd(h), video(0), audio(0) +{ } + +VideoFactory::~VideoFactory() +{ } + +// +--------------------------------------------------------------------+ + +Video* +VideoFactory::CreateVideo(VideoSettings* vs) +{ + if (!video) { + video = (Video*) new VideoDX9(hwnd, vs); + + if (!video) { + delete video; + video = 0; + } + } + + return video; +} + +// +--------------------------------------------------------------------+ + +void +VideoFactory::DestroyVideo(Video* v) +{ + if (v == video) { + delete video; + video = 0; + } +} + +// +--------------------------------------------------------------------+ + +SoundCard* +VideoFactory::CreateSoundCard() +{ + if (!audio) { + audio = new SoundCardD3D(hwnd); + Sound::UseSoundCard(audio); + } + + return audio; +} + + |