diff options
author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
---|---|---|
committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/VideoDX9VertexBuffer.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/VideoDX9VertexBuffer.h')
-rw-r--r-- | StarsEx/VideoDX9VertexBuffer.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/StarsEx/VideoDX9VertexBuffer.h b/StarsEx/VideoDX9VertexBuffer.h new file mode 100644 index 0000000..035bb88 --- /dev/null +++ b/StarsEx/VideoDX9VertexBuffer.h @@ -0,0 +1,78 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Vertex and Index Buffer classes for DirectX 9 +*/ + +#ifndef VideoDX9VertexBuffer_h +#define VideoDX9VertexBuffer_h + +#include "VideoDX9.h" + +// +--------------------------------------------------------------------+ + +class VideoDX9VertexBuffer +{ +public: + VideoDX9VertexBuffer(VideoDX9* dx9, + UINT num_verts, + UINT vert_size, + DWORD format, + DWORD usage); + ~VideoDX9VertexBuffer(); + + BYTE* Lock(UINT count); + void Unlock(); + bool Select(int stream=0); + + UINT GetNumVerts() const; + UINT GetVertSize() const; + UINT GetNextVert() const; + +private: + VideoDX9* video; + IDirect3DVertexBuffer9* vertex_buffer; + + UINT num_verts; + UINT num_locked; + UINT vert_size; + UINT next_vert; + bool is_dynamic; +}; + +// +--------------------------------------------------------------------+ + +class VideoDX9IndexBuffer +{ +public: + VideoDX9IndexBuffer(VideoDX9* dx9, + UINT num_indices, + DWORD usage); + ~VideoDX9IndexBuffer(); + + WORD* Lock(UINT count); + void Unlock(); + bool Select(); + + UINT GetNumIndices() const; + UINT GetNextIndex() const; + +private: + VideoDX9* video; + IDirect3DIndexBuffer9* index_buffer; + + UINT num_indices; + UINT num_locked; + UINT next_index; + bool is_dynamic; +}; + +#endif // VideoDX9VertexBuffer_h + |