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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Vertex and Index Buffer classes for DirectX 9
+*/
+
+#ifndef VideoDX9VertexBuffer_h
+#define VideoDX9VertexBuffer_h
+
+#include "VideoDX9.h"
+
+// +--------------------------------------------------------------------+
+
+class VideoDX9VertexBuffer
+{
+public:
+ VideoDX9VertexBuffer(VideoDX9* dx9,
+ UINT num_verts,
+ UINT vert_size,
+ DWORD format,
+ DWORD usage);
+ ~VideoDX9VertexBuffer();
+
+ BYTE* Lock(UINT count);
+ void Unlock();
+ bool Select(int stream=0);
+
+ UINT GetNumVerts() const;
+ UINT GetVertSize() const;
+ UINT GetNextVert() const;
+
+private:
+ VideoDX9* video;
+ IDirect3DVertexBuffer9* vertex_buffer;
+
+ UINT num_verts;
+ UINT num_locked;
+ UINT vert_size;
+ UINT next_vert;
+ bool is_dynamic;
+};
+
+// +--------------------------------------------------------------------+
+
+class VideoDX9IndexBuffer
+{
+public:
+ VideoDX9IndexBuffer(VideoDX9* dx9,
+ UINT num_indices,
+ DWORD usage);
+ ~VideoDX9IndexBuffer();
+
+ WORD* Lock(UINT count);
+ void Unlock();
+ bool Select();
+
+ UINT GetNumIndices() const;
+ UINT GetNextIndex() const;
+
+private:
+ VideoDX9* video;
+ IDirect3DIndexBuffer9* index_buffer;
+
+ UINT num_indices;
+ UINT num_locked;
+ UINT next_index;
+ bool is_dynamic;
+};
+
+#endif // VideoDX9VertexBuffer_h
+