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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/VideoDX9Enum.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/VideoDX9Enum.cpp')
-rw-r--r--StarsEx/VideoDX9Enum.cpp1063
1 files changed, 1063 insertions, 0 deletions
diff --git a/StarsEx/VideoDX9Enum.cpp b/StarsEx/VideoDX9Enum.cpp
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--- /dev/null
+++ b/StarsEx/VideoDX9Enum.cpp
@@ -0,0 +1,1063 @@
+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Direct3D Video class for DirectX 9
+*/
+
+#include "VideoDX9Enum.h"
+#include "VideoSettings.h"
+#include "Color.h"
+#include "Utils.h"
+
+// +--------------------------------------------------------------------+
+
+char* DDErrStr(HRESULT dderr);
+void VideoDX9Error(const char* msg, HRESULT dderr);
+int VD3D_describe_things;
+
+#ifndef RELEASE
+#define RELEASE(x) if (x) { x->Release(); x=NULL; }
+#endif
+
+
+// +--------------------------------------------------------------------+
+
+static UINT GetBitsPerPixel(D3DFORMAT fmt)
+{
+ switch (fmt) {
+ case D3DFMT_A8R8G8B8: return 32;
+ case D3DFMT_X8R8G8B8: return 32;
+ case D3DFMT_A2B10G10R10: return 32;
+ case D3DFMT_A2R10G10B10: return 32;
+ case D3DFMT_R8G8B8: return 24;
+ case D3DFMT_R5G6B5: return 16;
+ case D3DFMT_X1R5G5B5: return 16;
+ case D3DFMT_A1R5G5B5: return 16;
+ case D3DFMT_A4R4G4B4: return 16;
+ case D3DFMT_A8R3G3B2: return 16;
+ case D3DFMT_X4R4G4B4: return 16;
+ case D3DFMT_R3G3B2: return 8;
+ default: return 0;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+static UINT GetColorChannelBits(D3DFORMAT fmt)
+{
+ switch (fmt) {
+ case D3DFMT_A2B10G10R10: return 10;
+ case D3DFMT_A2R10G10B10: return 10;
+ case D3DFMT_R8G8B8: return 8;
+ case D3DFMT_A8R8G8B8: return 8;
+ case D3DFMT_X8R8G8B8: return 8;
+ case D3DFMT_R5G6B5: return 6;
+ case D3DFMT_X1R5G5B5: return 5;
+ case D3DFMT_A1R5G5B5: return 5;
+ case D3DFMT_A4R4G4B4: return 4;
+ case D3DFMT_R3G3B2: return 2;
+ case D3DFMT_A8R3G3B2: return 2;
+ case D3DFMT_X4R4G4B4: return 4;
+ default: return 0;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+static UINT GetAlphaChannelBits(D3DFORMAT fmt)
+{
+ switch (fmt) {
+ case D3DFMT_R8G8B8: return 0;
+ case D3DFMT_A8R8G8B8: return 8;
+ case D3DFMT_X8R8G8B8: return 0;
+ case D3DFMT_R5G6B5: return 0;
+ case D3DFMT_X1R5G5B5: return 0;
+ case D3DFMT_A1R5G5B5: return 1;
+ case D3DFMT_A4R4G4B4: return 4;
+ case D3DFMT_R3G3B2: return 0;
+ case D3DFMT_A8R3G3B2: return 8;
+ case D3DFMT_X4R4G4B4: return 0;
+ case D3DFMT_A2B10G10R10: return 2;
+ case D3DFMT_A2R10G10B10: return 2;
+ default: return 0;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+static UINT GetDepthBits(D3DFORMAT fmt)
+{
+ switch (fmt) {
+ case D3DFMT_D16: return 16;
+ case D3DFMT_D15S1: return 15;
+ case D3DFMT_D24X8: return 24;
+ case D3DFMT_D24S8: return 24;
+ case D3DFMT_D24X4S4: return 24;
+ case D3DFMT_D32: return 32;
+ default: return 0;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+static UINT GetStencilBits(D3DFORMAT fmt)
+{
+ switch (fmt) {
+ case D3DFMT_D16: return 0;
+ case D3DFMT_D15S1: return 1;
+ case D3DFMT_D24X8: return 0;
+ case D3DFMT_D24S8: return 8;
+ case D3DFMT_D24X4S4: return 4;
+ case D3DFMT_D32: return 0;
+ default: return 0;
+ }
+}
+
+// +--------------------------------------------------------------------+
+//
+// This routine prints a text description of the indicated driver
+// into the error log file.
+
+static void DescribeGUID(GUID* lpGUID)
+{
+ if (lpGUID)
+ Print(" GUID: %08x-%04x-%04x-%02x%02x-%02x%02x%02x%02x%02x%02x\n",
+ lpGUID->Data1, lpGUID->Data2, lpGUID->Data3,
+ lpGUID->Data4[0], lpGUID->Data4[1],
+ lpGUID->Data4[2], lpGUID->Data4[3],
+ lpGUID->Data4[4], lpGUID->Data4[5],
+ lpGUID->Data4[6], lpGUID->Data4[7]);
+ else
+ Print(" GUID IS NULL!\n");
+}
+
+
+// +--------------------------------------------------------------------+
+
+VideoDX9Enum::VideoDX9Enum(IDirect3D9* d3d9)
+{
+ if (d3d9) {
+ d3d = d3d9;
+ d3d->AddRef();
+ }
+
+ min_width = 640;
+ min_height = 480;
+ min_color_bits = 5;
+ min_alpha_bits = 0;
+ min_depth_bits = 16;
+ min_stencil_bits = 0;
+
+ uses_depth_buffer = false;
+ uses_mixed_vp = false;
+ req_windowed = false;
+ req_fullscreen = false;
+
+ adapter_index = 0;
+}
+
+VideoDX9Enum::~VideoDX9Enum()
+{
+ adapter_info_list.destroy();
+ RELEASE(d3d);
+}
+
+void
+VideoDX9Enum::SetDirect3D9(IDirect3D9* d3d9)
+{
+ RELEASE(d3d);
+
+ if (d3d9) {
+ d3d = d3d9;
+ d3d->AddRef();
+ }
+}
+
+
+// +--------------------------------------------------------------------+
+
+void
+VideoDX9Enum::SelectAdapter(int index)
+{
+ if (index >= 0 && index < adapter_info_list.size())
+ adapter_index = index;
+}
+
+VideoDX9AdapterInfo*
+VideoDX9Enum::GetAdapterInfo()
+{
+ if (adapter_index >= 0 && adapter_index < adapter_info_list.size())
+ return adapter_info_list[adapter_index];
+
+ return 0;
+}
+
+VideoDX9DeviceInfo*
+VideoDX9Enum::GetDeviceInfo(DWORD devtype)
+{
+ if (adapter_index >= 0 && adapter_index < adapter_info_list.size()) {
+ VideoDX9AdapterInfo* adapter = adapter_info_list[adapter_index];
+
+ if (adapter) {
+ ListIter<VideoDX9DeviceInfo> iter = adapter->device_info_list;
+ while (++iter) {
+ VideoDX9DeviceInfo* dev_info = iter.value();
+
+ if (dev_info->device_type == (D3DDEVTYPE) devtype)
+ return dev_info;
+ }
+ }
+ }
+
+ return 0;
+}
+
+bool
+VideoDX9Enum::IsModeSupported(int w, int h, int b) const
+{
+ if (adapter_index >= 0 && adapter_index < adapter_info_list.size()) {
+ VideoDX9AdapterInfo* adapter = adapter_info_list[adapter_index];
+
+ ListIter<VideoDX9DisplayMode> mode_iter = adapter->display_mode_list;
+ while (++mode_iter) {
+ VideoDX9DisplayMode* mode = mode_iter.value();
+
+ if (mode->width == (UINT) w &&
+ mode->height == (UINT) h &&
+ GetBitsPerPixel(mode->format) == (UINT) b) {
+
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+// +--------------------------------------------------------------------+
+
+HRESULT
+VideoDX9Enum::Enumerate()
+{
+ HRESULT hr = E_FAIL;
+
+ if (!d3d)
+ return hr;
+
+ if (VD3D_describe_things > 0) {
+ Print("Video DX9 Enumerate Adapters and Devices\n");
+ Print("----------------------------------------\n\n");
+ }
+
+ allowed_adapter_format_list.push_back(D3DFMT_X8R8G8B8);
+ allowed_adapter_format_list.push_back(D3DFMT_X1R5G5B5);
+ allowed_adapter_format_list.push_back(D3DFMT_R5G6B5);
+ allowed_adapter_format_list.push_back(D3DFMT_A2R10G10B10);
+
+ VideoDX9AdapterInfo* adapter_info = 0;
+ std::vector<D3DFORMAT> adapter_format_list;
+ UINT num_adapters = d3d->GetAdapterCount();
+
+ for (UINT ordinal = 0; ordinal < num_adapters; ordinal++) {
+ adapter_info = new VideoDX9AdapterInfo;
+ if (!adapter_info)
+ return E_OUTOFMEMORY;
+
+ adapter_info->adapter_ordinal = ordinal;
+ d3d->GetAdapterIdentifier(ordinal, 0, &adapter_info->adapter_identifier);
+
+ // Get list of all display modes on this adapter.
+ // Also build a temporary list of all display adapter formats.
+ adapter_format_list.clear();
+
+ for (size_t iaaf = 0; iaaf < allowed_adapter_format_list.size(); iaaf++) {
+ D3DFORMAT allowed_adapter_format = allowed_adapter_format_list[iaaf];
+ UINT num_adapter_modes = d3d->GetAdapterModeCount(ordinal, allowed_adapter_format);
+
+ for (UINT mode = 0; mode < num_adapter_modes; mode++) {
+ D3DDISPLAYMODE display_mode;
+ d3d->EnumAdapterModes(ordinal, allowed_adapter_format, mode, &display_mode);
+
+ if (display_mode.Width < min_width ||
+ display_mode.Height < min_height ||
+ GetColorChannelBits(display_mode.Format) < min_color_bits) {
+ continue;
+ }
+
+ VideoDX9DisplayMode* dx9_display_mode = new VideoDX9DisplayMode(display_mode);
+
+ if (!dx9_display_mode) {
+ delete adapter_info;
+ return E_OUTOFMEMORY;
+ }
+
+ adapter_info->display_mode_list.append(dx9_display_mode);
+
+ bool contains_display_mode = false;
+ for (auto afli = adapter_format_list.begin(); afli != adapter_format_list.end(); ++afli) {
+ if (*afli == display_mode.Format) {
+ contains_display_mode = true;
+ break;
+ }
+ }
+ if (!contains_display_mode)
+ adapter_format_list.push_back(display_mode.Format);
+
+ }
+ }
+
+ // Sort displaymode list
+ adapter_info->display_mode_list.sort();
+
+ if (VD3D_describe_things > 0) {
+ Print("Adapter %d. %s\n", ordinal, adapter_info->adapter_identifier.Description);
+ DescribeGUID(&adapter_info->adapter_identifier.DeviceIdentifier);
+
+ if (VD3D_describe_things > 4) {
+ ListIter<VideoDX9DisplayMode> m_iter = adapter_info->display_mode_list;
+ while (++m_iter) {
+ VideoDX9DisplayMode* m = m_iter.value();
+
+ Print(" Mode %3d %s\n", m_iter.index(), m->GetDescription());
+ }
+
+ Print("\n");
+ }
+ }
+
+ // Get info for each device on this adapter
+ if (FAILED(hr = EnumerateDevices(adapter_info, adapter_format_list))) {
+ delete adapter_info;
+ return hr;
+ }
+
+ // If at least one device on this adapter is available and compatible
+ // with the app, add the adapterInfo to the list
+ if (adapter_info->device_info_list.size() == 0)
+ delete adapter_info;
+ else
+ adapter_info_list.append(adapter_info);
+
+ if (VD3D_describe_things > 0) {
+ Print("\n");
+ }
+ }
+
+ return S_OK;
+}
+
+// +--------------------------------------------------------------------+
+
+HRESULT
+VideoDX9Enum::EnumerateDevices(VideoDX9AdapterInfo* adapter_info, std::vector<D3DFORMAT>& adapter_format_list)
+{
+ HRESULT hr = E_FAIL;
+ const D3DDEVTYPE dtypes[3] = { D3DDEVTYPE_HAL, D3DDEVTYPE_SW, D3DDEVTYPE_REF };
+ const char* dtypestr[3] = { "D3DDEVTYPE_HAL", "D3DDEVTYPE_SW", "D3DDEVTYPE_REF" };
+ VideoDX9DeviceInfo* device_info = 0;
+
+ for (int i = 0; i < 3; i++ ) {
+ device_info = new VideoDX9DeviceInfo;
+ if (!device_info)
+ return E_OUTOFMEMORY;
+
+ device_info->adapter_ordinal = adapter_info->adapter_ordinal;
+ device_info->device_type = dtypes[i];
+
+ if (FAILED(d3d->GetDeviceCaps(adapter_info->adapter_ordinal,
+ device_info->device_type,
+ &device_info->caps))) {
+ delete device_info;
+ continue;
+ }
+
+ if (VD3D_describe_things > 1) {
+ Print(" Device %d - %s\n", i, dtypestr[i]);
+ Print(" Max Texture Width: %d\n", device_info->caps.MaxTextureWidth);
+ Print(" Max Texture Height: %d\n", device_info->caps.MaxTextureHeight);
+ }
+
+ // Get info for each device combo on this device
+ if (FAILED(hr = EnumerateDeviceCombos(device_info, adapter_format_list))) {
+ delete device_info;
+ return hr;
+ }
+
+ // make sure at least one devicecombo for this device was found
+ if (device_info->device_combo_list.size() < 1) {
+ delete device_info;
+ continue;
+ }
+
+ adapter_info->device_info_list.append(device_info);
+ }
+
+ return S_OK;
+}
+
+// +--------------------------------------------------------------------+
+
+HRESULT
+VideoDX9Enum::EnumerateDeviceCombos(VideoDX9DeviceInfo* device_info, std::vector<D3DFORMAT>& adapter_format_list)
+{
+ const D3DFORMAT back_buffer_formats[] = {
+ D3DFMT_A8R8G8B8,
+ D3DFMT_X8R8G8B8,
+ D3DFMT_R8G8B8,
+ D3DFMT_R5G6B5,
+ D3DFMT_A1R5G5B5,
+ D3DFMT_X1R5G5B5
+ };
+
+ bool is_windowed[] = { false, true };
+
+ // See which adapter formats are supported by this device
+ D3DFORMAT a_fmt;
+ for (size_t i = 0; i < adapter_format_list.size(); i++) {
+ a_fmt = adapter_format_list[i];
+
+ D3DFORMAT b_fmt;
+ for (int n = 0; n < 6; n++) {
+ b_fmt = back_buffer_formats[n];
+
+ if (GetAlphaChannelBits(b_fmt) < min_alpha_bits)
+ continue;
+
+ bool win;
+ for (int w = 0; w < 2; w++) {
+ win = is_windowed[w];
+
+ if (!win && req_windowed)
+ continue;
+
+ if (win && req_fullscreen)
+ continue;
+
+ if (FAILED(d3d->CheckDeviceType(device_info->adapter_ordinal,
+ device_info->device_type,
+ a_fmt,
+ b_fmt,
+ win))) {
+ continue;
+ }
+
+ // At this point, we have an adapter/device/adapterformat/backbufferformat/iswindowed
+ // DeviceCombo that is supported by the system. We still need to confirm that it's
+ // compatible with the app, and find one or more suitable depth/stencil buffer format,
+ // multisample type, vertex processing type, and present interval.
+
+ VideoDX9DeviceCombo* device_combo = 0;
+ device_combo = new VideoDX9DeviceCombo;
+ if (!device_combo)
+ return E_OUTOFMEMORY;
+
+ device_combo->adapter_ordinal = device_info->adapter_ordinal;
+ device_combo->device_type = device_info->device_type;
+ device_combo->adapter_format = a_fmt;
+ device_combo->back_buffer_format = b_fmt;
+ device_combo->is_windowed = win;
+
+ if (uses_depth_buffer) {
+ BuildDepthStencilFormatList(device_combo);
+ if (device_combo->depth_stencil_fmt_list.size() < 1) {
+ delete device_combo;
+ continue;
+ }
+ }
+
+ BuildMultiSampleTypeList(device_combo);
+ if (device_combo->multisample_type_list.size() < 1) {
+ delete device_combo;
+ continue;
+ }
+
+ BuildDSMSConflictList(device_combo);
+
+ BuildVertexProcessingTypeList(device_info, device_combo);
+ if (device_combo->vertex_processing_list.size() < 1) {
+ delete device_combo;
+ continue;
+ }
+
+ BuildPresentIntervalList(device_info, device_combo);
+
+ device_info->device_combo_list.append(device_combo);
+ }
+ }
+ }
+
+ return S_OK;
+}
+
+void
+VideoDX9Enum::BuildDepthStencilFormatList(VideoDX9DeviceCombo* device_combo)
+{
+ const D3DFORMAT depth_stencil_formats[] = {
+ D3DFMT_D32,
+ D3DFMT_D24S8,
+ D3DFMT_D24X4S4,
+ D3DFMT_D24X8,
+ D3DFMT_D16,
+ D3DFMT_D15S1,
+ };
+
+ for (int i = 0; i < 6; i++) {
+ D3DFORMAT fmt = depth_stencil_formats[i];
+
+ if (GetDepthBits(fmt) < min_depth_bits)
+ continue;
+
+ if (GetStencilBits(fmt) < min_stencil_bits)
+ continue;
+
+ if (SUCCEEDED(d3d->CheckDeviceFormat(device_combo->adapter_ordinal,
+ device_combo->device_type,
+ device_combo->adapter_format,
+ D3DUSAGE_DEPTHSTENCIL,
+ D3DRTYPE_SURFACE,
+ fmt))) {
+
+ if (SUCCEEDED(d3d->CheckDepthStencilMatch(device_combo->adapter_ordinal,
+ device_combo->device_type,
+ device_combo->adapter_format,
+ device_combo->back_buffer_format,
+ fmt))) {
+
+ device_combo->depth_stencil_fmt_list.push_back(fmt);
+ }
+ }
+ }
+}
+
+void
+VideoDX9Enum::BuildMultiSampleTypeList(VideoDX9DeviceCombo* device_combo)
+{
+ const D3DMULTISAMPLE_TYPE multisample_type_array[] = {
+ D3DMULTISAMPLE_NONE,
+ D3DMULTISAMPLE_NONMASKABLE,
+ D3DMULTISAMPLE_2_SAMPLES,
+ D3DMULTISAMPLE_3_SAMPLES,
+ D3DMULTISAMPLE_4_SAMPLES,
+ D3DMULTISAMPLE_5_SAMPLES,
+ D3DMULTISAMPLE_6_SAMPLES,
+ D3DMULTISAMPLE_7_SAMPLES,
+ D3DMULTISAMPLE_8_SAMPLES,
+ D3DMULTISAMPLE_9_SAMPLES,
+ D3DMULTISAMPLE_10_SAMPLES,
+ D3DMULTISAMPLE_11_SAMPLES,
+ D3DMULTISAMPLE_12_SAMPLES,
+ D3DMULTISAMPLE_13_SAMPLES,
+ D3DMULTISAMPLE_14_SAMPLES,
+ D3DMULTISAMPLE_15_SAMPLES,
+ D3DMULTISAMPLE_16_SAMPLES,
+ };
+
+ for (int i = 0; i < 17; i++) {
+ D3DMULTISAMPLE_TYPE multisample_type = multisample_type_array[i];
+ DWORD multisample_qual = 0;
+
+ if (SUCCEEDED(d3d->CheckDeviceMultiSampleType(device_combo->adapter_ordinal,
+ device_combo->device_type,
+ device_combo->back_buffer_format,
+ device_combo->is_windowed,
+ multisample_type,
+ &multisample_qual))) {
+
+ device_combo->multisample_type_list.push_back(multisample_type);
+ device_combo->multisample_qual_list.push_back(multisample_qual);
+ }
+ }
+}
+
+void
+VideoDX9Enum::BuildDSMSConflictList(VideoDX9DeviceCombo* device_combo)
+{
+ for (size_t i = 0; i < device_combo->depth_stencil_fmt_list.size(); i++) {
+ D3DFORMAT depth_format = (D3DFORMAT) device_combo->depth_stencil_fmt_list[i];
+
+ for (size_t n = 0; n < device_combo->multisample_type_list.size(); n++) {
+ D3DMULTISAMPLE_TYPE multisample_type = (D3DMULTISAMPLE_TYPE) device_combo->multisample_type_list[n];
+
+ if (FAILED(d3d->CheckDeviceMultiSampleType(device_combo->adapter_ordinal,
+ device_combo->device_type,
+ depth_format,
+ device_combo->is_windowed,
+ multisample_type,
+ NULL))) {
+
+ VideoDX9FormatConflict* conflict = new VideoDX9FormatConflict;
+
+ conflict->ds_format = depth_format;
+ conflict->multisample_type = multisample_type;
+
+ device_combo->conflict_list.append(conflict);
+ }
+ }
+ }
+}
+
+void
+VideoDX9Enum::BuildVertexProcessingTypeList(VideoDX9DeviceInfo* device_info, VideoDX9DeviceCombo* device_combo)
+{
+ if ((device_info->caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) != 0) {
+ if ((device_info->caps.DevCaps & D3DDEVCAPS_PUREDEVICE) != 0) {
+ device_combo->vertex_processing_list.push_back(PURE_HARDWARE_VP);
+ }
+
+ device_combo->vertex_processing_list.push_back(HARDWARE_VP);
+
+ if (uses_mixed_vp) {
+ device_combo->vertex_processing_list.push_back(MIXED_VP);
+ }
+ }
+
+ device_combo->vertex_processing_list.push_back(SOFTWARE_VP);
+}
+
+void
+VideoDX9Enum::BuildPresentIntervalList(VideoDX9DeviceInfo* device_info, VideoDX9DeviceCombo* device_combo)
+{
+ const DWORD present_interval_array[] = {
+ D3DPRESENT_INTERVAL_IMMEDIATE,
+ D3DPRESENT_INTERVAL_DEFAULT,
+ D3DPRESENT_INTERVAL_ONE,
+ D3DPRESENT_INTERVAL_TWO,
+ D3DPRESENT_INTERVAL_THREE,
+ D3DPRESENT_INTERVAL_FOUR,
+ };
+
+ for (int i = 0; i < 6; i++) {
+ DWORD interval = present_interval_array[i];
+
+ if (device_combo->is_windowed && i > 2) {
+ // none of the remaining intervals are supported in windowed mode.
+ break;
+ }
+
+ // Note that D3DPRESENT_INTERVAL_DEFAULT is zero, so you
+ // can't do a caps check for it -- it is always available.
+
+ if (interval == D3DPRESENT_INTERVAL_DEFAULT ||
+ (device_info->caps.PresentationIntervals & interval)) {
+
+ device_combo->present_interval_list.push_back(interval);
+ }
+ }
+}
+
+bool
+VideoDX9Enum::SuggestWindowSettings(VideoSettings* vs)
+{
+ if (!vs)
+ return false;
+
+ // Get display mode of primary adapter (which is assumed to be where the window
+ // will appear)
+ D3DDISPLAYMODE desktop_display_mode;
+ d3d->GetAdapterDisplayMode(0, &desktop_display_mode);
+
+ VideoDX9AdapterInfo* best_adapter_info = 0;
+ VideoDX9DeviceInfo* best_device_info = 0;
+ VideoDX9DeviceCombo* best_device_combo = 0;
+ int best_adapter_index = 0;
+ int best_device_index = 0;
+
+ ListIter<VideoDX9AdapterInfo> a_iter = adapter_info_list;
+ while (++a_iter) {
+ VideoDX9AdapterInfo* adapter_info = a_iter.value();
+
+ ListIter<VideoDX9DeviceInfo> d_iter = adapter_info->device_info_list;
+ while (++d_iter) {
+ VideoDX9DeviceInfo* device_info = d_iter.value();
+
+ ListIter<VideoDX9DeviceCombo> c_iter = device_info->device_combo_list;
+ while (++c_iter) {
+ VideoDX9DeviceCombo* device_combo = c_iter.value();
+
+ bool formats_match = (device_combo->back_buffer_format == device_combo->adapter_format);
+
+ if (!device_combo->is_windowed)
+ continue;
+
+ if (device_combo->adapter_format != desktop_display_mode.Format)
+ continue;
+
+ // If we haven't found a compatible DeviceCombo yet, or if this set
+ // is better (because it's a HAL, and/or because formats match better),
+ // save it
+ if (best_device_combo == NULL ||
+ best_device_combo->device_type != D3DDEVTYPE_HAL && device_combo->device_type == D3DDEVTYPE_HAL ||
+ device_combo->device_type == D3DDEVTYPE_HAL && formats_match) {
+
+ best_adapter_info = adapter_info;
+ best_adapter_index = a_iter.index();
+ best_device_info = device_info;
+ best_device_index = d_iter.index();
+ best_device_combo = device_combo;
+
+ if (device_combo->device_type == D3DDEVTYPE_HAL && formats_match) {
+ // This windowed device combo looks great -- take it
+ goto EndWindowedDeviceComboSearch;
+ }
+
+ // Otherwise keep looking for a better windowed device combo
+ }
+ }
+ }
+ }
+
+EndWindowedDeviceComboSearch:
+ if (best_device_combo == NULL)
+ return false;
+
+ VideoDeviceInfo* win_device = &vs->windowed_device;
+
+ vs->is_windowed = true;
+ vs->windowed_mode.width = desktop_display_mode.Width;
+ vs->windowed_mode.height = desktop_display_mode.Height;
+ vs->windowed_mode.refresh = desktop_display_mode.RefreshRate;
+ vs->windowed_mode.format = desktop_display_mode.Format;
+
+ win_device->adapter_index = best_adapter_index;
+ win_device->device_index = best_device_index;
+ win_device->device_type = best_device_info->device_type;
+ win_device->back_buffer_format = best_device_combo->back_buffer_format;
+ win_device->depth_buffer_bits = GetDepthBits((D3DFORMAT) best_device_combo->depth_stencil_fmt_list[0]);
+ win_device->depth_stencil_format = best_device_combo->depth_stencil_fmt_list[0];
+ win_device->multisample_type = best_device_combo->multisample_type_list[0];
+ win_device->multisample_qual = best_device_combo->multisample_qual_list[0];
+ win_device->vertex_processing = best_device_combo->vertex_processing_list[0];
+
+ return true;
+}
+
+bool
+VideoDX9Enum::SuggestFullscreenSettings(VideoSettings* vs)
+{
+ if (!vs)
+ return false;
+
+ WORD desired_width = vs->fullscreen_mode.width;
+ WORD desired_height = vs->fullscreen_mode.height;
+
+ // For fullscreen, default to first HAL DeviceCombo that supports the current desktop
+ // display mode, or any display mode if HAL is not compatible with the desktop mode, or
+ // non-HAL if no HAL is available
+ D3DDISPLAYMODE desktop_display_mode;
+ D3DDISPLAYMODE best_desktop_display_mode;
+
+ best_desktop_display_mode.Width = 0;
+ best_desktop_display_mode.Height = 0;
+ best_desktop_display_mode.Format = D3DFMT_UNKNOWN;
+ best_desktop_display_mode.RefreshRate = 0;
+
+ VideoDX9AdapterInfo* best_adapter_info = 0;
+ VideoDX9DeviceInfo* best_device_info = 0;
+ VideoDX9DeviceCombo* best_device_combo = 0;
+ int best_adapter_index = 0;
+ int best_device_index = 0;
+
+ ListIter<VideoDX9AdapterInfo> a_iter = adapter_info_list;
+ while (++a_iter) {
+ VideoDX9AdapterInfo* adapter_info = a_iter.value();
+ d3d->GetAdapterDisplayMode(adapter_info->adapter_ordinal, &desktop_display_mode);
+
+ ListIter<VideoDX9DeviceInfo> d_iter = adapter_info->device_info_list;
+ while (++d_iter) {
+ VideoDX9DeviceInfo* device_info = d_iter.value();
+
+ ListIter<VideoDX9DeviceCombo> c_iter = device_info->device_combo_list;
+ while (++c_iter) {
+ VideoDX9DeviceCombo* device_combo = c_iter.value();
+
+ bool bAdapterMatchesBB = (device_combo->back_buffer_format == device_combo->adapter_format);
+ bool bAdapterMatchesDesktop = (device_combo->adapter_format == desktop_display_mode.Format);
+
+ if (device_combo->is_windowed)
+ continue;
+
+ // If we haven't found a compatible set yet, or if this set
+ // is better (because it's a HAL, and/or because formats match better),
+ // save it
+ if (best_device_combo == NULL ||
+ best_device_combo->device_type != D3DDEVTYPE_HAL && device_info->device_type == D3DDEVTYPE_HAL ||
+ device_combo->device_type == D3DDEVTYPE_HAL && best_device_combo->adapter_format != desktop_display_mode.Format && bAdapterMatchesDesktop ||
+ device_combo->device_type == D3DDEVTYPE_HAL && bAdapterMatchesDesktop && bAdapterMatchesBB ) {
+
+ best_desktop_display_mode = desktop_display_mode;
+ best_adapter_info = adapter_info;
+ best_device_info = device_info;
+ best_device_combo = device_combo;
+
+ if (device_info->device_type == D3DDEVTYPE_HAL && bAdapterMatchesDesktop && bAdapterMatchesBB) {
+ // This fullscreen device combo looks great -- take it
+ goto EndFullscreenDeviceComboSearch;
+ }
+
+ // Otherwise keep looking for a better fullscreen device combo
+ }
+ }
+ }
+ }
+
+EndFullscreenDeviceComboSearch:
+ if (best_device_combo == NULL)
+ return false;
+
+ // Need to find a display mode on the best adapter that uses best_device_combo->adapter_format
+ // and is as close to best_desktop_display_mode's res as possible
+ VideoDX9DisplayMode best_display_mode;
+
+ ListIter<VideoDX9DisplayMode> m_iter = best_adapter_info->display_mode_list;
+ while (++m_iter) {
+ VideoDX9DisplayMode* display_mode = m_iter.value();
+
+ if (display_mode->format != best_device_combo->adapter_format)
+ continue;
+
+ if (display_mode->width == desired_width && //best_desktop_display_mode.Width &&
+ display_mode->height == desired_height && //best_desktop_display_mode.Height &&
+ display_mode->refresh == best_desktop_display_mode.RefreshRate) {
+
+ // found a perfect match, so stop
+ best_display_mode = *display_mode;
+ break;
+ }
+ else if (display_mode->width == desired_width && //best_desktop_display_mode.Width &&
+ display_mode->height == desired_height && //best_desktop_display_mode.Height &&
+ display_mode->refresh > best_desktop_display_mode.RefreshRate) {
+ // refresh rate doesn't match, but width/height match, so keep this
+ // and keep looking
+ best_display_mode = *display_mode;
+ }
+ else if (display_mode->width == desired_width) { //best_desktop_display_mode.Width) {
+ // width matches, so keep this and keep looking
+ best_display_mode = *display_mode;
+ }
+ else if (best_display_mode.width == 0)
+ {
+ // we don't have anything better yet, so keep this and keep looking
+ best_display_mode = *display_mode;
+ }
+ }
+
+ VideoDeviceInfo* fs_device = &vs->fullscreen_device;
+
+ vs->is_windowed = false;
+ vs->fullscreen_mode.width = best_display_mode.width;
+ vs->fullscreen_mode.height = best_display_mode.height;
+ vs->fullscreen_mode.refresh = best_display_mode.refresh;
+ vs->fullscreen_mode.format = best_display_mode.format;
+
+ fs_device->adapter_index = best_adapter_index;
+ fs_device->device_index = best_device_index;
+ fs_device->device_type = best_device_info->device_type;
+ fs_device->back_buffer_format = best_device_combo->back_buffer_format;
+ fs_device->depth_buffer_bits = GetDepthBits((D3DFORMAT) best_device_combo->depth_stencil_fmt_list[0]);
+ fs_device->depth_stencil_format = best_device_combo->depth_stencil_fmt_list[0];
+ fs_device->multisample_type = best_device_combo->multisample_type_list[0];
+ fs_device->multisample_qual = best_device_combo->multisample_qual_list[0];
+ fs_device->vertex_processing = best_device_combo->vertex_processing_list[0];
+
+ return true;
+}
+
+
+// +--------------------------------------------------------------------+
+// +--------------------------------------------------------------------+
+// +--------------------------------------------------------------------+
+
+VideoDX9DisplayMode::VideoDX9DisplayMode()
+: width(0), height(0), refresh(0), format(D3DFMT_UNKNOWN)
+{ }
+
+VideoDX9DisplayMode::VideoDX9DisplayMode(const VideoDX9DisplayMode& m)
+: width(m.width), height(m.height), refresh(m.refresh), format(m.format)
+{ }
+
+VideoDX9DisplayMode::VideoDX9DisplayMode(const D3DDISPLAYMODE& m)
+: width(m.Width), height(m.Height), refresh(m.RefreshRate), format(m.Format)
+{ }
+
+int
+VideoDX9DisplayMode::operator<(const VideoDX9DisplayMode& m) const
+{
+ if (width < m.width)
+ return 1;
+
+ if (width > m.width)
+ return 0;
+
+ if (height < m.height)
+ return 1;
+
+ if (height > m.height)
+ return 0;
+
+ if (format < m.format)
+ return 1;
+
+ if (format > m.format)
+ return 0;
+
+ if (refresh < m.refresh)
+ return 1;
+
+ return 0;
+}
+
+int
+VideoDX9DisplayMode::operator<=(const VideoDX9DisplayMode& m) const
+{
+ // if less than ...
+ if (*this < m)
+ return 1;
+
+ // ... or equal to ...
+ if (width == m.width &&
+ height == m.height &&
+ format == m.format &&
+ refresh == m.refresh)
+ return 1;
+
+ // must be greater than
+ return 0;
+}
+
+const char*
+VideoDX9DisplayMode::GetDescription() const
+{
+ static char desc[32];
+
+ sprintf_s(desc, "%4d x %4d %-12s %d Hz", //-V576
+ width,
+ height,
+ D3DFormatToString(format),
+ refresh);
+
+ return desc;
+}
+
+const char*
+VideoDX9DisplayMode::D3DFormatToString(D3DFORMAT format)
+{
+ const char* str = "Unknown Format";
+
+ switch (format) {
+ case D3DFMT_UNKNOWN: str = "UNKNOWN"; break;
+ case D3DFMT_R8G8B8: str = "R8G8B8"; break;
+ case D3DFMT_A8R8G8B8: str = "A8R8G8B8"; break;
+ case D3DFMT_X8R8G8B8: str = "X8R8G8B8"; break;
+ case D3DFMT_R5G6B5: str = "R5G6B5"; break;
+ case D3DFMT_X1R5G5B5: str = "X1R5G5B5"; break;
+ case D3DFMT_A1R5G5B5: str = "A1R5G5B5"; break;
+ case D3DFMT_A4R4G4B4: str = "A4R4G4B4"; break;
+ case D3DFMT_R3G3B2: str = "R3G3B2"; break;
+ case D3DFMT_A8: str = "A8"; break;
+ case D3DFMT_A8R3G3B2: str = "A8R3G3B2"; break;
+ case D3DFMT_X4R4G4B4: str = "X4R4G4B4"; break;
+ case D3DFMT_A2B10G10R10: str = "A2B10G10R10"; break;
+ case D3DFMT_A8B8G8R8: str = "A8B8G8R8"; break;
+ case D3DFMT_X8B8G8R8: str = "X8B8G8R8"; break;
+ case D3DFMT_G16R16: str = "G16R16"; break;
+ case D3DFMT_A2R10G10B10: str = "A2R10G10B10"; break;
+ case D3DFMT_A16B16G16R16: str = "A16B16G16R16"; break;
+ case D3DFMT_A8P8: str = "A8P8"; break;
+ case D3DFMT_P8: str = "P8"; break;
+ case D3DFMT_L8: str = "L8"; break;
+ case D3DFMT_A8L8: str = "A8L8"; break;
+ case D3DFMT_A4L4: str = "A4L4"; break;
+ case D3DFMT_V8U8: str = "V8U8"; break;
+ case D3DFMT_L6V5U5: str = "L6V5U5"; break;
+ case D3DFMT_X8L8V8U8: str = "X8L8V8U8"; break;
+ case D3DFMT_Q8W8V8U8: str = "Q8W8V8U8"; break;
+ case D3DFMT_V16U16: str = "V16U16"; break;
+ case D3DFMT_A2W10V10U10: str = "A2W10V10U10"; break;
+ case D3DFMT_UYVY: str = "UYVY"; break;
+ case D3DFMT_YUY2: str = "YUY2"; break;
+ case D3DFMT_DXT1: str = "DXT1"; break;
+ case D3DFMT_DXT2: str = "DXT2"; break;
+ case D3DFMT_DXT3: str = "DXT3"; break;
+ case D3DFMT_DXT4: str = "DXT4"; break;
+ case D3DFMT_DXT5: str = "DXT5"; break;
+ case D3DFMT_D16_LOCKABLE: str = "D16_LOCKABLE"; break;
+ case D3DFMT_D32: str = "D32"; break;
+ case D3DFMT_D15S1: str = "D15S1"; break;
+ case D3DFMT_D24S8: str = "D24S8"; break;
+ case D3DFMT_D24X8: str = "D24X8"; break;
+ case D3DFMT_D24X4S4: str = "D24X4S4"; break;
+ case D3DFMT_D16: str = "D16"; break;
+ case D3DFMT_L16: str = "L16"; break;
+ case D3DFMT_VERTEXDATA: str = "VERTEXDATA"; break;
+ case D3DFMT_INDEX16: str = "INDEX16"; break;
+ case D3DFMT_INDEX32: str = "INDEX32"; break;
+ case D3DFMT_Q16W16V16U16: str = "Q16W16V16U16"; break;
+ case D3DFMT_MULTI2_ARGB8: str = "MULTI2_ARGB8"; break;
+ case D3DFMT_R16F: str = "R16F"; break;
+ case D3DFMT_G16R16F: str = "G16R16F"; break;
+ case D3DFMT_A16B16G16R16F: str = "A16B16G16R16F"; break;
+ case D3DFMT_R32F: str = "R32F"; break;
+ case D3DFMT_G32R32F: str = "G32R32F"; break;
+ case D3DFMT_A32B32G32R32F: str = "A32B32G32R32F"; break;
+ case D3DFMT_CxV8U8: str = "CxV8U8"; break;
+ default: str = "Unknown format"; break;
+ }
+
+ return str;
+}
+
+
+// +--------------------------------------------------------------------+
+
+VideoDX9AdapterInfo::VideoDX9AdapterInfo()
+: adapter_ordinal(0)
+{
+ ZeroMemory(&adapter_identifier, sizeof(adapter_identifier));
+}
+
+VideoDX9AdapterInfo::~VideoDX9AdapterInfo()
+{
+ display_mode_list.destroy();
+ device_info_list.destroy();
+}
+
+const char*
+VideoDX9AdapterInfo::GetDescription() const
+{
+ return adapter_identifier.Description;
+}
+
+// +--------------------------------------------------------------------+
+
+VideoDX9DeviceInfo::VideoDX9DeviceInfo()
+: adapter_ordinal(0), device_type(D3DDEVTYPE_HAL)
+{
+ ZeroMemory(&caps, sizeof(caps));
+}
+
+VideoDX9DeviceInfo::~VideoDX9DeviceInfo()
+{
+ device_combo_list.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+VideoDX9DeviceCombo::VideoDX9DeviceCombo()
+: adapter_ordinal(0), device_type(D3DDEVTYPE_HAL),
+adapter_format((D3DFORMAT) 0),
+back_buffer_format((D3DFORMAT) 0),
+is_windowed(false)
+{
+}
+
+VideoDX9DeviceCombo::~VideoDX9DeviceCombo()
+{
+ conflict_list.destroy();
+}