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authorAki <please@ignore.pl>2022-04-10 00:30:31 +0200
committerAki <please@ignore.pl>2022-04-10 00:30:31 +0200
commit06683d2e60da5144e5483c3d0cf88aa28dab1c8a (patch)
tree646b470948b93a1dd18ba759f071ff454211feb1 /StarsEx/VidDlg.cpp
parent595140fc96fc48ac6934615d37bd2b4a180d716d (diff)
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Requested texture size is now managed by Video and Video Settings
Diffstat (limited to 'StarsEx/VidDlg.cpp')
-rw-r--r--StarsEx/VidDlg.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/StarsEx/VidDlg.cpp b/StarsEx/VidDlg.cpp
index 8a4e4ed..1cf193b 100644
--- a/StarsEx/VidDlg.cpp
+++ b/StarsEx/VidDlg.cpp
@@ -11,7 +11,6 @@
Main Menu Dialog Active Window class
*/
-#include "GameWinDX9.h"
#include "VidDlg.h"
#include "BaseScreen.h"
#include "Starshatter.h"
@@ -140,7 +139,7 @@ VidDlg::Show()
selected_render = 9;
selected_card = 0;
- int n = GameWinDX9::GetInstance()->MaxTexSize();
+ int n = Video::GetInstance()->TexSize();
for (int i = 0; i < 7; i++) {
if (n <= pow(2.0f, i+6)) {
@@ -390,7 +389,7 @@ VidDlg::Apply()
d = 32;
}
- if (GameWinDX9::GetInstance()->MaxTexSize() != t)
+ if (Video::GetInstance()->TexSize() != t)
video_change = true;
}