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author | Aki <please@ignore.pl> | 2022-09-15 00:53:01 +0200 |
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committer | Aki <please@ignore.pl> | 2022-09-15 00:53:01 +0200 |
commit | ce550f08fa91598612c016ebebc89c4af2e9505e (patch) | |
tree | 46be504b3831acc213b2da7feae38b1f1f6768ed /StarsEx/UIEventTarget.h | |
parent | 5310ea3564fe98b2940a63b72621b79de9290f77 (diff) | |
download | starshatter-ce550f08fa91598612c016ebebc89c4af2e9505e.zip starshatter-ce550f08fa91598612c016ebebc89c4af2e9505e.tar.gz starshatter-ce550f08fa91598612c016ebebc89c4af2e9505e.tar.bz2 |
Renamed EventDispatch and EventTarget by adding UI prefix
Diffstat (limited to 'StarsEx/UIEventTarget.h')
-rw-r--r-- | StarsEx/UIEventTarget.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/StarsEx/UIEventTarget.h b/StarsEx/UIEventTarget.h new file mode 100644 index 0000000..c8acd4c --- /dev/null +++ b/StarsEx/UIEventTarget.h @@ -0,0 +1,57 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Event Target interface class +*/ + +#ifndef UIEventTarget_h +#define UIEventTarget_h + +#include "Types.h" +#include "Geometry.h" + + +class UIEventTarget +{ +public: + static const char* TYPENAME() { return "UIEventTarget"; } + + virtual ~UIEventTarget() { } + + int operator == (const UIEventTarget& t) const { return this == &t; } + + virtual int OnMouseMove(int x, int y) { return 0; } + virtual int OnLButtonDown(int x, int y) { return 0; } + virtual int OnLButtonUp(int x, int y) { return 0; } + virtual int OnClick() { return 0; } + virtual int OnSelect() { return 0; } + virtual int OnRButtonDown(int x, int y) { return 0; } + virtual int OnRButtonUp(int x, int y) { return 0; } + virtual int OnMouseEnter(int x, int y) { return 0; } + virtual int OnMouseExit(int x, int y) { return 0; } + virtual int OnMouseWheel(int wheel) { return 0; } + + virtual int OnKeyDown(int vk, int flags) { return 0; } + + virtual void SetFocus() { } + virtual void KillFocus() { } + virtual bool HasFocus() const { return false; } + + virtual bool IsEnabled() const { return true; } + virtual bool IsVisible() const { return true; } + virtual bool IsFormActive() const { return true; } + + virtual Rect TargetRect() const { return Rect(); } + + virtual const char* GetDescription() const { return "UIEventTarget"; } +}; + + +#endif // UIEventTarget_h |