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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/Thruster.h | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/Thruster.h')
-rw-r--r-- | StarsEx/Thruster.h | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/StarsEx/Thruster.h b/StarsEx/Thruster.h index ea98fd9..c64de31 100644 --- a/StarsEx/Thruster.h +++ b/StarsEx/Thruster.h @@ -11,10 +11,12 @@ Conventional Thruster (system) class */ -#ifndef Thruster_h -#define Thruster_h +#pragma once + +#include <cstdint> + +#include <List.h> -#include "Types.h" #include "System.h" #include "Geometry.h" @@ -27,11 +29,11 @@ class Ship; struct ThrusterPort { static const char* TYPENAME() { return "ThrusterPort"; } - ThrusterPort(int t, const Point& l, DWORD f, float s); + ThrusterPort(int t, const Point& l, std::uint32_t f, float s); ~ThrusterPort(); int type; - DWORD fire; + std::uint32_t fire; float burn; float scale; Point loc; @@ -66,8 +68,8 @@ public: virtual double TransYLimit(); virtual double TransZLimit(); - virtual void AddPort(int type, const Point& loc, DWORD fire, float flare_scale=0); - virtual void CreatePort(int type, const Point& loc, DWORD fire, float flare_scale); + virtual void AddPort(int type, const Point& loc, std::uint32_t fire, float flare_scale=0); + virtual void CreatePort(int type, const Point& loc, std::uint32_t fire, float flare_scale); int NumThrusters() const; Graphic* Flare(int engine) const; @@ -91,6 +93,3 @@ protected: List<ThrusterPort> ports; }; - -#endif // Thruster_h - |