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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Thruster.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Thruster.h')
-rw-r--r-- | StarsEx/Thruster.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/StarsEx/Thruster.h b/StarsEx/Thruster.h new file mode 100644 index 0000000..7db4a8f --- /dev/null +++ b/StarsEx/Thruster.h @@ -0,0 +1,96 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Conventional Thruster (system) class +*/ + +#ifndef Thruster_h +#define Thruster_h + +#include "Types.h" +#include "System.h" +#include "Geometry.h" + +// +--------------------------------------------------------------------+ + +class Ship; + +// +--------------------------------------------------------------------+ + +struct ThrusterPort { + static const char* TYPENAME() { return "ThrusterPort"; } + + ThrusterPort(int t, const Point& l, DWORD f, float s); + ~ThrusterPort(); + + int type; + DWORD fire; + float burn; + float scale; + Point loc; + Graphic* flare; + Graphic* trail; +}; + +// +--------------------------------------------------------------------+ + +class Thruster : public System +{ +public: + static const char* TYPENAME() { return "Thruster"; } + + enum Constants { + LEFT, RIGHT, FORE, AFT, TOP, BOTTOM, + YAW_L, YAW_R, PITCH_D, PITCH_U, ROLL_L, ROLL_R + }; + + Thruster(int dtype, double thrust, float flare_scale=0); + Thruster(const Thruster& rhs); + virtual ~Thruster(); + + static void Initialize(); + static void Close(); + + virtual void ExecFrame(double seconds); + virtual void ExecTrans(double x, double y, double z); + virtual void SetShip(Ship* s); + + virtual double TransXLimit(); + virtual double TransYLimit(); + virtual double TransZLimit(); + + virtual void AddPort(int type, const Point& loc, DWORD fire, float flare_scale=0); + virtual void CreatePort(int type, const Point& loc, DWORD fire, float flare_scale); + + int NumThrusters() const; + Graphic* Flare(int engine) const; + Graphic* Trail(int engine) const; + virtual void Orient(const Physical* rep); + virtual double GetRequest(double seconds) const; + +protected: + void IncBurn(int inc, int dec); + void DecBurn(int a, int b); + + Ship* ship; + float thrust; + float scale; + float burn[12]; + + float avail_x, avail_y, avail_z; + float trans_x, trans_y, trans_z; + float roll_rate, pitch_rate, yaw_rate; + float roll_drag, pitch_drag, yaw_drag; + + List<ThrusterPort> ports; +}; + +#endif // Thruster_h + |