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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Thruster.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Thruster.cpp')
-rw-r--r--StarsEx/Thruster.cpp594
1 files changed, 594 insertions, 0 deletions
diff --git a/StarsEx/Thruster.cpp b/StarsEx/Thruster.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Weapon class
+*/
+
+#include "Thruster.h"
+#include "Component.h"
+#include "Drive.h"
+#include "FlightComp.h"
+#include "SystemDesign.h"
+#include "Ship.h"
+#include "ShipDesign.h"
+#include "Sim.h"
+#include "CameraDirector.h"
+#include "AudioConfig.h"
+#include "Random.h"
+
+#include "Light.h"
+#include "Bitmap.h"
+#include "Sound.h"
+#include "DataLoader.h"
+#include "ContentBundle.h"
+#include "Bolt.h"
+#include "Sprite.h"
+#include "Game.h"
+
+// +----------------------------------------------------------------------+
+
+static Sound* thruster_resource = 0;
+static Sound* thruster_sound = 0;
+
+extern Bitmap* drive_flare_bitmap[8];
+extern Bitmap* drive_trail_bitmap[8];
+
+#define CLAMP(x, a, b) if (x < (a)) x = (a); else if (x > (b)) x = (b);
+
+// +----------------------------------------------------------------------+
+
+ThrusterPort::ThrusterPort(int t, const Point& l, DWORD f, float s)
+ : type(t), loc(l), flare(0), trail(0), fire(f), burn(0), scale(s)
+{ }
+
+ThrusterPort::~ThrusterPort()
+{
+ GRAPHIC_DESTROY(flare);
+ GRAPHIC_DESTROY(trail);
+}
+
+// +----------------------------------------------------------------------+
+
+static int sys_value = 2;
+
+// +----------------------------------------------------------------------+
+
+Thruster::Thruster(int dtype, double max_thrust, float flare_scale)
+ : System(DRIVE, dtype, "Thruster", sys_value,
+ max_thrust, max_thrust, max_thrust),
+ ship(0), thrust(1.0f), scale(flare_scale),
+ avail_x(1.0f), avail_y(1.0f), avail_z(1.0f)
+{
+ name = ContentBundle::GetInstance()->GetText("sys.thruster");
+ abrv = ContentBundle::GetInstance()->GetText("sys.thruster.abrv");
+
+ power_flags = POWER_WATTS;
+
+ ZeroMemory(burn, sizeof(burn));
+
+ emcon_power[0] = 50;
+ emcon_power[1] = 50;
+ emcon_power[2] = 100;
+}
+
+// +----------------------------------------------------------------------+
+
+Thruster::Thruster(const Thruster& t)
+ : System(t), ship(0),
+ thrust(1.0f), scale(t.scale),
+ avail_x(1.0f), avail_y(1.0f), avail_z(1.0f)
+{
+ power_flags = POWER_WATTS;
+ Mount(t);
+
+ ZeroMemory(burn, sizeof(burn));
+
+ if (subtype != Drive::STEALTH) {
+ for (int i = 0; i < t.ports.size(); i++) {
+ ThrusterPort* p = t.ports[i];
+ CreatePort(p->type, p->loc, p->fire, p->scale);
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Thruster::~Thruster()
+{
+ ports.destroy();
+
+ if (thruster_sound && thruster_sound->IsPlaying()) {
+ thruster_sound->Stop();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Thruster::Initialize()
+{
+ static int initialized = 0;
+ if (initialized) return;
+
+ DataLoader* loader = DataLoader::GetLoader();
+
+ const int SOUND_FLAGS = Sound::LOCALIZED |
+ Sound::LOC_3D |
+ Sound::LOOP |
+ Sound::LOCKED;
+
+ loader->SetDataPath("Sounds/");
+ loader->LoadSound("thruster.wav", thruster_resource, SOUND_FLAGS);
+ loader->SetDataPath(0);
+
+ if (thruster_resource)
+ thruster_resource->SetMaxDistance(15.0e3f);
+
+ initialized = 1;
+}
+
+void
+Thruster::Close()
+{
+ delete thruster_resource;
+ thruster_resource = 0;
+
+ if (thruster_sound) {
+ thruster_sound->Stop();
+ thruster_sound->Release();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Thruster::Orient(const Physical* rep)
+{
+ System::Orient(rep);
+
+ bool hide_all = false;
+ if (!ship || (ship->IsAirborne() && ship->Class() != Ship::LCA)) {
+ hide_all = true;
+ }
+
+ if (ship->Rep() && ship->Rep()->Hidden()) {
+ hide_all = true;
+ }
+
+ if (thrust <= 0) {
+ hide_all = true;
+ }
+
+ const Matrix& orientation = rep->Cam().Orientation();
+ Point ship_loc = rep->Location();
+
+ for (int i = 0; i < ports.size(); i++) {
+ ThrusterPort* p = ports[i];
+
+ Point projector = (p->loc * orientation) + ship_loc;
+
+ if (p->flare)
+ p->flare->MoveTo(projector);
+
+ if (p->trail) {
+ double intensity = p->burn;
+
+ if (intensity > 0.5 && !hide_all) {
+ Bolt* t = (Bolt*) p->trail;
+ double len = -50 * p->scale * intensity;
+
+ t->Show();
+
+ switch (p->type) {
+ case LEFT: t->SetEndPoints(projector, projector + rep->Cam().vrt() * len); break;
+ case RIGHT: t->SetEndPoints(projector, projector - rep->Cam().vrt() * len); break;
+ case AFT: t->SetEndPoints(projector, projector + rep->Cam().vpn() * len); break;
+ case FORE: t->SetEndPoints(projector, projector - rep->Cam().vpn() * len); break;
+ case BOTTOM: t->SetEndPoints(projector, projector + rep->Cam().vup() * len); break;
+ case TOP: t->SetEndPoints(projector, projector - rep->Cam().vup() * len); break;
+ default: t->Hide(); break;
+ }
+ }
+ else {
+ p->trail->Hide();
+ if (p->flare)
+ p->flare->Hide();
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Thruster::ExecFrame(double seconds)
+{
+ System::ExecFrame(seconds);
+
+ if (ship) {
+ double rr = 0, pr = 0, yr = 0;
+ double rd = 0, pd = 0, yd = 0;
+
+ double agility = 1;
+ double stability = 1;
+
+ FlightComp* flcs = ship->GetFLCS();
+
+ if (flcs) {
+ if (!flcs->IsPowerOn() || flcs->Status() < DEGRADED) {
+ agility = 0.3;
+ stability = 0.0;
+ }
+ }
+
+ // check for thruster damage here:
+ if (components.size() >= 3) {
+ int stat = components[0]->Status();
+ if (stat == Component::NOMINAL)
+ avail_x = 1.0f;
+ else if (stat == Component::DEGRADED)
+ avail_x = 0.5f;
+ else
+ avail_x = 0.0f;
+
+ stat = components[1]->Status();
+ if (stat == Component::NOMINAL)
+ avail_z = 1.0f;
+ else if (stat == Component::DEGRADED)
+ avail_z = 0.5f;
+ else
+ avail_z = 0.0f;
+
+ stat = components[2]->Status();
+ if (stat == Component::NOMINAL)
+ avail_y = 1.0f;
+ else if (stat == Component::DEGRADED)
+ avail_y = 0.5f;
+ else
+ avail_y = 0.0f;
+ }
+
+ // thrust limited by power distribution:
+ thrust = energy/capacity;
+ energy = 0.0f;
+
+ if (thrust < 0)
+ thrust = 0.0f;
+
+ agility *= thrust;
+ stability *= thrust;
+
+ rr = roll_rate * agility * avail_y;
+ pr = pitch_rate * agility * avail_y;
+ yr = yaw_rate * agility * avail_x;
+
+ rd = roll_drag * stability * avail_y;
+ pd = pitch_drag * stability * avail_y;
+ yd = yaw_drag * stability * avail_x;
+
+ ship->SetAngularRates(rr,pr,yr);
+ ship->SetAngularDrag (rd,pd,yd);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Thruster::SetShip(Ship* s)
+{
+ const double ROLL_SPEED = PI * 0.0400;
+ const double PITCH_SPEED = PI * 0.0250;
+ const double YAW_SPEED = PI * 0.0250;
+
+ ship = s;
+
+ if (ship) {
+ ShipDesign* design = (ShipDesign*) ship->Design();
+
+ trans_x = design->trans_x;
+ trans_y = design->trans_y;
+ trans_z = design->trans_z;
+
+ roll_drag = design->roll_drag;
+ pitch_drag = design->pitch_drag;
+ yaw_drag = design->yaw_drag;
+
+ roll_rate = (float) (design->roll_rate * PI / 180);
+ pitch_rate = (float) (design->pitch_rate * PI / 180);
+ yaw_rate = (float) (design->yaw_rate * PI / 180);
+
+ double agility = design->agility;
+
+ if (roll_rate == 0) roll_rate = (float) (agility * ROLL_SPEED);
+ if (pitch_rate == 0) pitch_rate = (float) (agility * PITCH_SPEED);
+ if (yaw_rate == 0) yaw_rate = (float) (agility * YAW_SPEED);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+double
+Thruster::TransXLimit()
+{
+ return trans_x * avail_x;
+}
+
+double
+Thruster::TransYLimit()
+{
+ return trans_y * avail_y;
+}
+
+double
+Thruster::TransZLimit()
+{
+ return trans_z * avail_z;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Thruster::ExecTrans(double x, double y, double z)
+{
+ if (!ship || (ship->IsAirborne() && ship->Class() != Ship::LCA)) {
+ if (thruster_sound && thruster_sound->IsPlaying())
+ thruster_sound->Stop();
+
+ for (int i = 0; i < ports.size(); i++) {
+ ThrusterPort* p = ports[i];
+ if (p->flare) p->flare->Hide();
+ if (p->trail) p->trail->Hide();
+ }
+
+ return;
+ }
+
+ bool sound_on = false;
+ bool show_flare = true;
+
+ if (ship->Rep() && ship->Rep()->Hidden())
+ show_flare = false;
+
+ if (ship->Class() == Ship::LCA &&
+ ship->IsAirborne() &&
+ ship->Velocity().length() < 250 &&
+ ship->AltitudeAGL() > ship->Radius()/2) {
+
+ sound_on = true;
+ IncBurn(BOTTOM, TOP);
+ }
+
+ else if (!ship->IsAirborne()) {
+ double tx_limit = ship->Design()->trans_x;
+ double ty_limit = ship->Design()->trans_y;
+ double tz_limit = ship->Design()->trans_z;
+
+ if (x < -0.15 * tx_limit) IncBurn(RIGHT, LEFT);
+ else if (x > 0.15 * tx_limit) IncBurn(LEFT, RIGHT);
+ else DecBurn(LEFT, RIGHT);
+
+ if (y < -0.15 * ty_limit) IncBurn(FORE, AFT);
+ else if (y > 0.15 * ty_limit) IncBurn(AFT, FORE);
+ else DecBurn(FORE, AFT);
+
+ if (z < -0.15 * tz_limit) IncBurn(TOP, BOTTOM);
+ else if (z > 0.15 * tz_limit) IncBurn(BOTTOM, TOP);
+ else DecBurn(TOP, BOTTOM);
+
+ double r, p, y;
+ ship->GetAngularThrust(r, p, y);
+
+ // Roll seems to have the opposite sign from
+ // the pitch and yaw thrust factors. Not sure why.
+
+ if (r > 0) IncBurn(ROLL_L, ROLL_R);
+ else if (r < 0) IncBurn(ROLL_R, ROLL_L);
+ else DecBurn(ROLL_R, ROLL_L);
+
+ if (y < 0) IncBurn(YAW_L, YAW_R);
+ else if (y > 0) IncBurn(YAW_R, YAW_L);
+ else DecBurn(YAW_R, YAW_L);
+
+ if (p < 0) IncBurn(PITCH_D, PITCH_U);
+ else if (p > 0) IncBurn(PITCH_U, PITCH_D);
+ else DecBurn(PITCH_U, PITCH_D);
+ }
+
+ else {
+ for (int i = 0; i < 12; i++) {
+ burn[i] -= 0.1f;
+ if (burn[i] < 0)
+ burn[i] = 0.0f;
+ }
+ }
+
+ for (int i = 0; i < ports.size(); i++) {
+ ThrusterPort* p = ports[i];
+
+ if (p->fire) {
+ p->burn = 0;
+
+ int flag = 1;
+
+ for (int n = 0; n < 12; n++) {
+ if ((p->fire & flag) != 0 && burn[n] > p->burn)
+ p->burn = burn[n];
+
+ flag <<= 1;
+ }
+ }
+
+ else {
+ p->burn = burn[p->type];
+ }
+
+ if (p->burn > 0 && thrust > 0) {
+ sound_on = true;
+
+ if (show_flare) {
+ Sprite* flare_rep = (Sprite*) p->flare;
+ if (flare_rep) {
+ flare_rep->Show();
+ flare_rep->SetShade(1);
+ }
+
+ if (p->trail) {
+ Bolt* t = (Bolt*) p->trail;
+ t->Show();
+ t->SetShade(1);
+ }
+ }
+ }
+ else {
+ if (p->flare) p->flare->Hide();
+ if (p->trail) p->trail->Hide();
+ }
+ }
+
+ // thruster sound:
+ if (ship && ship == Sim::GetSim()->GetPlayerShip() && ports.size() > 0) {
+ CameraDirector* cam_dir = CameraDirector::GetInstance();
+
+ // no sound when paused!
+ if (!Game::GetInstance()->Paused() && cam_dir && cam_dir->GetCamera()) {
+ if (!thruster_sound) {
+ if (thruster_resource)
+ thruster_sound = thruster_resource->Duplicate();
+ }
+
+ if (thruster_sound) {
+ if (sound_on) {
+ Point cam_loc = cam_dir->GetCamera()->Pos();
+ double dist = (ship->Location() - cam_loc).length();
+
+ long max_vol = AudioConfig::EfxVolume();
+ long volume = -2000;
+
+ if (volume > max_vol)
+ volume = max_vol;
+
+ if (dist < thruster_sound->GetMaxDistance()) {
+ thruster_sound->SetLocation(ship->Location());
+ thruster_sound->SetVolume(volume);
+ thruster_sound->Play();
+ }
+ else if (thruster_sound->IsPlaying()) {
+ thruster_sound->Stop();
+ }
+ }
+ else if (thruster_sound->IsPlaying()) {
+ thruster_sound->Stop();
+ }
+ }
+ }
+ }
+
+ ship->SetTransX(x * thrust);
+ ship->SetTransY(y * thrust);
+ ship->SetTransZ(z * thrust);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Thruster::AddPort(int type, const Point& loc, DWORD fire, float flare_scale)
+{
+ if (flare_scale == 0) flare_scale = scale;
+ ThrusterPort* port = new ThrusterPort(type, loc, fire, flare_scale);
+ ports.append(port);
+}
+
+void
+Thruster::CreatePort(int type, const Point& loc, DWORD fire, float flare_scale)
+{
+ Bitmap* flare_bmp = drive_flare_bitmap[subtype];
+ Bitmap* trail_bmp = drive_trail_bitmap[subtype];
+
+ if (subtype != Drive::STEALTH) {
+ Sprite* flare_rep = new Sprite(flare_bmp);
+ flare_rep->Scale(flare_scale * 0.667f);
+ flare_rep->SetShade(0);
+
+ Bolt* trail_rep = new Bolt(flare_scale * 30, flare_scale * 8, trail_bmp, true);
+
+ ThrusterPort* port = new ThrusterPort(type, loc, fire, flare_scale);
+ port->flare = flare_rep;
+ port->trail = trail_rep;
+ ports.append(port);
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+int
+Thruster::NumThrusters() const
+{
+ return ports.size();
+}
+
+Graphic*
+Thruster::Flare(int engine) const
+{
+ if (engine >= 0 && engine < ports.size())
+ return ports[engine]->flare;
+
+ return 0;
+}
+
+Graphic*
+Thruster::Trail(int engine) const
+{
+ if (engine >= 0 && engine < ports.size())
+ return ports[engine]->trail;
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Thruster::IncBurn(int inc, int dec)
+{
+ burn[inc] += 0.1f;
+ if (burn[inc] > 1)
+ burn[inc] = 1.0f;
+
+ burn[dec] -= 0.1f;
+ if (burn[dec] < 0)
+ burn[dec] = 0.0f;
+}
+
+void
+Thruster::DecBurn(int a, int b)
+{
+ burn[a] -= 0.1f;
+ if (burn[a] < 0)
+ burn[a] = 0.0f;
+
+ burn[b] -= 0.1f;
+ if (burn[b] < 0)
+ burn[b] = 0.0f;
+}
+
+// +----------------------------------------------------------------------+
+
+double
+Thruster::GetRequest(double seconds) const
+{
+ if (!power_on)
+ return 0;
+
+ for (int i = 0; i < 12; i++)
+ if (burn[i] != 0)
+ return power_level * sink_rate * seconds;
+
+ return 0;
+}
+