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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/TexCubeDX9.cpp
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/TexCubeDX9.cpp')
-rw-r--r--StarsEx/TexCubeDX9.cpp118
1 files changed, 118 insertions, 0 deletions
diff --git a/StarsEx/TexCubeDX9.cpp b/StarsEx/TexCubeDX9.cpp
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Direct3D Texture Cache
+*/
+
+#include "TexCubeDX9.h"
+#include "VideoDX9.h"
+#include "Bitmap.h"
+#include "Color.h"
+#include "Utils.h"
+
+// +--------------------------------------------------------------------+
+
+void VideoDX9Error(const char* msg, HRESULT err);
+
+#ifndef RELEASE
+#define RELEASE(x) if (x) { x->Release(); x=NULL; }
+#endif
+
+// +--------------------------------------------------------------------+
+
+TexCubeDX9::TexCubeDX9(VideoDX9* v)
+: video(v), texture(0)
+{
+ d3d = video->Direct3D();
+ d3ddevice = video->D3DDevice();
+
+ for (int i = 0; i < 6; i++) {
+ faces[i] = 0;
+ last_modified[i] = 0;
+ }
+}
+
+TexCubeDX9::~TexCubeDX9()
+{
+ RELEASE(texture);
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+TexCubeDX9::LoadTexture(Bitmap* bmp, int face_index)
+{
+ if (!d3ddevice) return false;
+
+ if (faces[face_index] == bmp && last_modified[face_index] >= bmp->LastModified())
+ return true; // already loaded and hasn't been modified
+
+ HRESULT hr = D3D_OK;
+
+ // create the texture, if necessary
+ if (!texture) {
+ hr = d3ddevice->CreateCubeTexture(bmp->Width(),
+ 1, // one mip level
+ 0, // no specific usage
+ D3DFMT_A8R8G8B8, // format matching Color::rgba
+ D3DPOOL_MANAGED,
+ &texture,
+ 0);
+
+ if (FAILED(hr) || !texture) {
+ VideoDX9Error("LoadTexture - could not create cube texture", hr);
+ return false;
+ }
+ }
+
+ // lock the surface for writing
+ D3DLOCKED_RECT locked_rect;
+ D3DCUBEMAP_FACES face = (D3DCUBEMAP_FACES) face_index;
+ hr = texture->LockRect(face, 0, &locked_rect, 0, 0);
+
+ if (FAILED(hr)) {
+ VideoDX9Error("LoadTexture - could not lock texture surface", hr);
+ RELEASE(texture);
+ return false;
+ }
+
+ // load the bitmap into the texture surface
+ for (int i = 0; i < bmp->Height(); i++) {
+ BYTE* src = (BYTE*) (bmp->HiPixels() + i * bmp->Width());
+ BYTE* dst = (BYTE*) locked_rect.pBits + i * locked_rect.Pitch;
+
+ CopyMemory(dst, src, bmp->Width() * sizeof(Color));
+ }
+
+ // unlock the surface
+ texture->UnlockRect(face, 0);
+
+ faces[face_index] = bmp;
+ last_modified[face_index] = bmp->LastModified();
+
+ return true;
+}
+
+// +--------------------------------------------------------------------+
+
+IDirect3DCubeTexture9*
+TexCubeDX9::GetTexture()
+{
+ if (texture) {
+ // need to refresh anything?
+ for (int i = 0; i < 6; i++) {
+ if (faces[i] && last_modified[i] < faces[i]->LastModified()) {
+ LoadTexture(faces[i], i);
+ }
+ }
+ }
+
+ return texture;
+}